SDL_GetThreadName(3)

πŸ’– SDL_GetThreadName πŸ’–

okay bestie, gather round, because this little function is the manual page for SDL_GetThreadName(3) from the SDL3 FUNCTIONS collection, and it is lowkey iconic. it does exactly one thing and it does it flawlessly: it hands you back the name of a thread, the same name you gave it way back when in SDL_CreateThread(). that's it. that's the whole vibe. no cap. ✨


🌸 NAME 🌸

SDL_GetThreadName β€” get the thread name as it was specified in SDL_CreateThread().

like, you named your thread once, and now you wanna remember what you called it? say less. 🫢


✨ SYNOPSIS ✨

#include <SDL3/SDL_thread.h>

const char * SDL_GetThreadName(SDL_Thread *thread);

one include, one function call, zero drama. we love a minimal girlboss. πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • thread β€” the thread you wanna interrogate. the thread to query. just hand it over and it'll tell you its name. πŸ•΅οΈβ™€οΈ

πŸ¦‹ RETURN VALUE πŸ¦‹

you get back a pointer to a UTF-8 string that names the thread you asked about. so cute, so encoded, so correct. 🌈

but heads up, babes: if that thread literally has no name, you get NULL. not a name. just NULL. no name, no string, no problem β€” it's giving "mystery thread" energy. πŸ’€


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread. any. single. one. main character thread? background thread? the chaotic one in the corner? all of them can call it. periodt. πŸ‘‘


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0. so if you're on anything older, bestie, it's simply not there. upgrade era only. πŸ’œ


🧚 and that's the tea 🧚

fr fr, that's the whole page. this manual came to you from Simple Directmedia Layer, and the version we're looking at is SDL 3.4.18 β€” go give your threads some cute little names, they deserve it. mwah. πŸ’–πŸŽ€πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from