SDL_GetTexturePalette(3)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

πŸ’– SDL_GetTexturePalette πŸ’–

okay so bestie, welcome to the SDL_GetTexturePalette(3) page, part of the SDL3 functions crew ✨ this one's short and sweet and honestly kinda iconic β€” it's literally just "hey texture, what palette are you wearing today?" πŸŽ€


🌸 NAME 🌸

SDL_GetTexturePalette β€” get the palette used by a texture. that's it. that's the whole job. slay πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_render.h>

SDL_Palette * SDL_GetTexturePalette(SDL_Texture *texture);

look at that signature. clean. minimal. main character energy fr fr πŸ‘‘


🫢 FUNCTION PARAMETERS 🫢

  • texture β€” the texture you wanna query, bestie. the one you're asking about. the little guy you're side-eyeing like "so... what's ur palette?" πŸ™ˆ

🌈 RETURN VALUE 🌈

It returns a pointer to the palette that the texture is using β€” like, SDL_Palette *, the whole thing β€” or NULL if there is no palette used. that's the vibe check. if it comes back NULL, no palette, no problem, don't spiral πŸ’€


πŸ¦‹ THREAD SAFETY πŸ¦‹

⚠️ okay so listen. This function should only be called on the main thread. not the side threads. not the little background gremlins. main thread only, periodt. 🚫🧡

⭐ AVAILABILITY ⭐

This function is available since SDL 3.4.0. so if you're on something older, sorry babe, it's giving "not yet" 😭


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_SetTexturePalette(3) β€” the other half of the duo, the one that sets the palette instead of just asking about it. they're a matching set, iykyk πŸ’œ

and that's the whole page!! short, sweet, extremely functional, no notes πŸŽ€

okay bye bestie, this was Simple Directmedia Layer presenting SDL 3.4.18 β€” mwah, go query some palettes responsibly πŸ’–βœ¨πŸ¦‹πŸŒΈπŸ’…

πŸ“¦ where this page comes from