SDL_GetTextureAlphaModFloat(3)

✨ SDL_GetTextureAlphaModFloat ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the internet πŸŽ€ today we're learning about SDL_GetTextureAlphaModFloat and honestly? it's giving "small but mighty" πŸ’…


🌸 NAME 🌸

SDL_GetTextureAlphaModFloat β€” grab the extra alpha value that gets multiplied into render copy operations πŸ¦‹


🌈 SYNOPSIS 🌈

#include <SDL3/SDL_render.h>

bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);

πŸ’– FUNCTION PARAMETERS πŸ’–

  • texture β€” the texture you wanna interrogate πŸ” like, the one you're querying.
  • alpha β€” a pointer that gets filled in with the current alpha value ✨ yes it's an out-param, yes she writes through your pointer, that's the whole vibe.

⭐ RETURN VALUE ⭐

Returns true on success or false on failure πŸ’€ and if it fails, bestie, you call SDL_GetError() for more information. always check, no cap.


🧚 THREAD SAFETY 🧚

This function should only be called on the main thread. 🚨

like… do not be out here calling this from some random worker thread, that's not the move πŸ™ˆ main character energy only, and main character means main thread.


πŸŽ€ AVAILABILITY πŸŽ€

This function is available since SDL 3.2.0 🌱 so if you're on anything older, sorry babe, she's not there yet.


πŸ‘‘ SEE ALSO πŸ‘‘

iykyk, go read those next, they're all in the same friend group 🫢


k that's the whole page, you ate that πŸ’…βœ¨ this was SDL_GetTextureAlphaModFloat(3) from the Simple Directmedia Layer era, SDL 3.4.18 edition, dated SDL_GetTextureAlphaModFloat(3) β€” mwah, periodt πŸ“πŸŒˆπŸ’œ

πŸ“¦ where this page comes from