SDL_GPU_RENDERER(3)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

✨ SDL_GPU_RENDERER ✨

okay bestie, gather round 🫢 this is the manual page for SDL_GPU_RENDERER, straight outta the SDL3 functions family (the header literally says SDL3 FUNCTIONS up top, so you know it's legit πŸ’…). It's the name of the GPU renderer. that's it. that's the whole vibe. iconic, honestly πŸ‘‘


🌸 NAME 🌸

SDL_GPU_RENDERER β€” literally just the name of the GPU renderer. no cap. πŸ’–


πŸŽ€ SYNOPSIS πŸŽ€

pull it in like this, bestie:

#include <SDL3/SDL_render.h>

#define SDL_GPU_RENDERER        "gpu"

so it's a macro, and it expands to the string "gpu". that's the whole thing. she's short, she's sweet, she's a string literal πŸ¦‹


✨ AVAILABILITY ✨

this macro has been available since SDL 3.4.0. so if you're on something older… girl, upgrade πŸ˜­πŸ™ˆ


fr fr, keep every character exactly as written β€” it's a macro, not a vibe, and typos in macros do NOT slay πŸ’€

Simple Directmedia Layer 🫢 SDL 3.4.18 β€” that's the source and the version, babes, and this lil page lives under the SDL_GPU_RENDERER(3) name in the SDL3 functions section. mwah πŸ’‹ go render something gorgeous βœ¨πŸŒˆπŸ‘‘

πŸ“¦ where this page comes from