SDL_GL_GetCurrentWindow(3)
β¨ NAME β¨
SDL_GL_GetCurrentWindow β get the currently active OpenGL window πͺπ
okay so bestie, this is the lil function that tells you which window is currently the OpenGL main character. no cap.
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_video.h>
SDL_Window * SDL_GL_GetCurrentWindow(void);
like, you include the header, you call the function, it hands you back a pointer. simple as. π
π RETURN VALUE π
- Returns the currently active OpenGL window on success
- or
NULLon failure β and when that happens, bestie, you gotta callSDL_GetError()for more information. fr fr, don't just sit there with aNULLand no explanation, go get the tea fromSDL_GetError(). π
lowkey important:NULLis not a vibe, it's a cry for help. callSDL_GetError(). π«Ά
π§ THREAD SAFETY π§
This function should only be called on the main thread.
no side-quests, no background threads, no "but i thought it would be fine" β main thread only, periodt. π
π AVAILABILITY π
This function is available since SDL 3.2.0. so if you're on something older, it's giving ancient history and you're gonna have a bad time. β¨
that's the whole page, bestie β short, sweet, and fully slay. now go get that window. π¦
source: Simple Directmedia Layer Β· version: SDL 3.4.18 Β· page: SDL_GL_GetCurrentWindow(3) π
ily, go touch some OpenGL. π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms