SDL_GL_GetCurrentWindow(3)

✨ NAME ✨

SDL_GL_GetCurrentWindow β€” get the currently active OpenGL window πŸͺŸπŸ’–

okay so bestie, this is the lil function that tells you which window is currently the OpenGL main character. no cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

SDL_Window * SDL_GL_GetCurrentWindow(void);

like, you include the header, you call the function, it hands you back a pointer. simple as. πŸ’…


πŸŽ€ RETURN VALUE πŸŽ€

  • Returns the currently active OpenGL window on success
  • or NULL on failure β€” and when that happens, bestie, you gotta call SDL_GetError() for more information. fr fr, don't just sit there with a NULL and no explanation, go get the tea from SDL_GetError(). 😭
lowkey important: NULL is not a vibe, it's a cry for help. call SDL_GetError(). 🫢

🧚 THREAD SAFETY 🧚

This function should only be called on the main thread.

no side-quests, no background threads, no "but i thought it would be fine" β€” main thread only, periodt. πŸ’€

πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. so if you're on something older, it's giving ancient history and you're gonna have a bad time. ✨


that's the whole page, bestie β€” short, sweet, and fully slay. now go get that window. πŸ¦‹

source: Simple Directmedia Layer Β· version: SDL 3.4.18 Β· page: SDL_GL_GetCurrentWindow(3) πŸ’–

ily, go touch some OpenGL. 🌈

πŸ“¦ where this page comes from