SDL_GL_GetCurrentContext(3)

πŸ’– SDL_GL_GetCurrentContext πŸ’–

okay bestie, welcome to the SDL_GL_GetCurrentContext(3) page, part of the SDL3 functions lineup ✨ β€” this one is short, sweet, and honestly iconic for what it does.


🌸 NAME 🌸

SDL_GL_GetCurrentContext β€” get the currently active OpenGL context, fr fr.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_video.h>

SDL_GLContext SDL_GL_GetCurrentContext(void);

like. that's it. no args. she takes nothing and gives you everything πŸ’…


⭐ RETURN VALUE ⭐

Returns the currently active OpenGL context, or NULL if it failed 😭. If you get NULL, do not just sit there spiraling β€” call SDL_GetError() for more information, she will tell you what went wrong 🫢


πŸ”₯ THREAD SAFETY πŸ”₯

This function should only be called on the main thread. no cap. don't be out here calling her from a side thread, she's not about that life πŸ™ˆ


πŸ¦‹ AVAILABILITY πŸ¦‹

This function has been available since SDL 3.2.0 β€” so if you're on anything older, sorry bestie, you're getting nothing πŸ’€


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, you ate it πŸ’– mwah. this cutie lives in Simple Directmedia Layer (that's the source, she's fancy like that) and this is SDL 3.4.18, periodt βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from