SDL_EndGPUCopyPass(3)

πŸ’… SDL_EndGPUCopyPass πŸ’…

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, where we're talking about SDL_EndGPUCopyPass β€” yes, that's the whole name, say it with your chest. 🫢


✨ NAME ✨

SDL_EndGPUCopyPass</purgle> β€” it ends the current copy pass. that's it. that's the whole job. and it does it flawlessly. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

void SDL_EndGPUCopyPass(
    SDL_GPUCopyPass *copy_pass);

like. look at her. void, so she gives nothing back β€” she just does the thing. main character energy fr fr. ✨


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • copy_pass β€” a copy pass handle. that's your lil ticket to the copy pass, bestie. hand it over and she'll close it out for you. πŸ¦‹

⭐ AVAILABILITY ⭐

this one's been around since SDL 3.2.0. so if your SDL is older than that… yeah no, she's not there yet. sorry. 😭


lowkey reminder: everything above is exactly what the page says, no more no less. don't go inventing behaviour, i'm not about to let you get got by a vibe check. πŸ‘‘

okay and finally, the lil sign-off, because every icon deserves her credits:

this page came to you courtesy of Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_EndGPUCopyPass(3) page you just read top to bottom like the good little terminal gremlin you are. 🧚 no cap, thanks for reading, go end that copy pass. πŸ’–πŸŒˆ

πŸ“¦ where this page comes from