SDL_CreateWindowAndRenderer(3)

✨ NAME ✨

okay bestie, welcome to the SDL_CreateWindowAndRenderer(3) page from the SDL3 FUNCTIONS squad πŸ’–

SDL_CreateWindowAndRenderer β€” create a window and default renderer. like, both at once. iconic behavior, no cap ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_render.h>

bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);

🌸 FUNCTION PARAMETERS 🌸

  • title β€” the title of the window, in UTF-8 encoding. yes, UTF-8, keep it cute and valid πŸ’…
  • width β€” the width of the window.
  • height β€” the height of the window.
  • window_flags β€” the flags used to create the window (see SDL_CreateWindow()). iykyk πŸ¦‹
  • window β€” a pointer filled with the window, or NULL on error.
  • renderer β€” a pointer filled with the renderer, or NULL on error.

πŸ’– RETURN VALUE πŸ’–

Returns true on success or false on failure; call SDL_GetError() for more information. so if it’s giving false, go ask SDL_GetError() what happened, fr fr 😭


πŸ”₯ THREAD SAFETY πŸ”₯

This function should only be called on the main thread. not a side-quest thread, bestie. main thread only, periodt πŸ‘‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. old enough to slay, new enough to be relevant πŸ’…


🌈 SEE ALSO 🌈


reminder: every literal name, flag, value, return value, error note, and availability detail stays exactly as the manual says. the vibe is different, the facts are not. 🫢

πŸ’– that’s the whole page, bestie! brought to you by Simple Directmedia Layer, SDL 3.4.18, and the manual page SDL_CreateWindowAndRenderer(3). stay hydrated and keep your renderer pointers valid πŸŽ€βœ¨

πŸ“¦ where this page comes from