SDL_CreateAsyncIOQueue(3)

πŸ’– SDL_CreateAsyncIOQueue(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the SDL_CreateAsyncIOQueue manual page β€” yes that's the whole name, yes it's a mouthful, we're saying it with our chest πŸ’…


✨ NAME ✨

SDL_CreateAsyncIOQueue β€” spin up a task queue that keeps track of all ur I/O operations, like a little clipboard for unfinished business πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_asyncio.h>

SDL_AsyncIOQueue * SDL_CreateAsyncIOQueue(void);

no arguments, no drama, it just exists and hands u a pointer πŸ¦‹


πŸ’œ DESCRIPTION πŸ’œ

so here's the tea: async I/O operations get assigned to a queue when they're started. that's the whole vibe. after that, u can check the queue to see which tasks have finished β€” like refreshing ur notifs to see who texted back πŸ’Œ

it's giving "project manager energy" and honestly? iconic πŸ‘‘


🫢 RETURN VALUE 🫢

it returns a brand new task queue object πŸŽ‰ … OR NULL if something went wrong 😭

if u get NULL, don't panic (okay panic a little), just call SDL_GetError() for more info on what happened. that's ur bestie telling u what's wrong fr fr


🧚 THREAD SAFETY 🧚

calling this function from any thread is safe ✨ go off, no cap, thread away πŸ’…


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0 β€” so if ur on anything older, sorry bestie, it's not there yet πŸ™ˆ


🌈 SEE ALSO 🌈


and that's the page!! no notes, 10/10, we ate πŸ“

this lil masterpiece comes to u from Simple Directmedia Layer, version SDL 3.4.18, filed under SDL_CreateAsyncIOQueue(3) β€” k bye, go build something cute πŸ’–βœ¨

πŸ“¦ where this page comes from