SDL_CloseCamera(3)

πŸ’– SDL_CloseCamera πŸ’–

okay so this is a page from the SDL3 FUNCTIONS manual, and bestie, today we're learning how to say bye-bye to your camera. like, actually shut it down. close it. release it. let it rest. πŸŽ€


✨ NAME ✨

SDL_CloseCamera β€” use this function to shut down camera processing and close the camera device. that's it. that's the whole vibe. camera go night-night. 😴


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_camera.h>

void SDL_CloseCamera(SDL_Camera *camera);

🫢 FUNCTION PARAMETERS 🫢

  • camera β€” the opened camera device. yes, the one you opened. you gotta have one of those already, no cap.

πŸ”₯ THREAD SAFETY πŸ”₯

okay this part is lowkey important so pay attention bestie:

it is safe to call this function from any thread, periodt. BUT β€” and this is the big BUT β€” no thread may reference the device once this function is called. like, once it's closed, it's closed. do not touch. do not peek. do not reference. that pointer is giving ✨ghost✨ now, and ghosting means ghosting. πŸ’€

so fr fr: call it from wherever you want, just don't look back at the device afterwards. not even a little.

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on anything older, sorry babe, you don't get this one. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_OpenCamera(3) β€” the other half of the story, the "hey bestie" to this "bye bestie". πŸ¦‹

and that's the whole page!! thank you for coming to my TED talk, go close your cameras responsibly, mwah πŸ’…

this was brought to you by the Simple Directmedia Layer girlies, SDL 3.4.18 edition β€” and yes, the date is the same as the version, SDL_CloseCamera(3), iconic behavior honestly. πŸ’œ

πŸ“¦ where this page comes from