SDL_Calculat...ureFormatSize(3)
π NAME π
SDL_CalculateGPUTextureFormatSize β bestie, this is the glow-up math function that tells you how many bytes a texture format is gonna eat up when you give it some dimensions. β¨
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
Uint32 SDL_CalculateGPUTextureFormatSize(
SDL_GPUTextureFormat format,
Uint32 width,
Uint32 height,
Uint32 depth_or_layer_count);
π FUNCTION PARAMETERS π
formatβ the texture format in question, girl. which flavor of pixels are we working with πwidthβ width, measured in pixels. yes, actual pixels, not vibes π¦heightβ height, also in pixels. the vertical situation πdepth_or_layer_countβ this one's giving dual citizenship π it's the depth if you're doing a 3D texture, and the layer count for literally anything else
β RETURN VALUE β
It hands you back the size of a texture that has this format and these dimensions. that's it, that's the whole gift π no cap.
π AVAILABILITY π
This one's been on the scene since SDL 3.2.0. iconic behavior, honestly π β¨
okay so that's the whole page, bestie β go forth and calculate those texture sizes like the main character you are π«Άπ
with love from the Simple Directmedia Layer girlies, SDL 3.4.18 era, SDL_CalculateGPUTextureFormatSize(3) ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms