SDL_COLORSPACETYPE(3)

πŸ’– SDL_COLORSPACETYPE(3) πŸ’–

okay bestie, so this page lives in the SDL3 FUNCTIONS section of the manual, and it's about a macro called SDL_COLORSPACETYPE. it's giving "one line of C that tells you what flavor of colorspace you're holding" and honestly? iconic. πŸŽ€


✨ NAME ✨

SDL_COLORSPACETYPE β€” a macro to retrieve the type of an SDL_Colorspace. literally just that. no cap. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_pixels.h>

#define SDL_COLORSPACETYPE(cspace)       (SDL_ColorType)(((cspace) >> 28) & 0x0F)

yes, that's the whole thing. one #define, and it's doing bit math on your colorspace. she's small but she's powerful. πŸ¦‹


🫢 MACRO PARAMETERS 🫢

  • cspace β€” an SDL_Colorspace to check. that's the one and only thing you're handing her.

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns the SDL_ColorType for cspace. that's it, that's the whole glow-up. ✨


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this macro from any thread. so go off, call it from wherever, she doesn't care. main character energy in every thread fr fr. πŸ’œ


🌈 AVAILABILITY 🌈

This macro is available since SDL 3.2.0. so if you're on something older... girl. 😭


ngl the macro is basically doing (cspace >> 28) & 0x0F and casting to SDL_ColorType β€” that's the vibe, that's the tea, don't overthink it. πŸ“

and that's the page!! πŸ’– brought to you by Simple Directmedia Layer, shipping as part of SDL 3.4.18, and signed off with a lil kiss from the SDL_COLORSPACETYPE(3) manpage itself. slay, go check your colorspaces, ily bestie 🧚✨

πŸ“¦ where this page comes from