SDL_BindGPUFragmentSamplers(3)
π SDL_BindGPUFragmentSamplers(3) π
okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages, where we're talking about SDL_BindGPUFragmentSamplers β yes the whole name, say it with your chest π
β¨ NAME β¨
SDL_BindGPUFragmentSamplers β binds texture-sampler pairs for use on the fragment shader.
like. it's the girl that introduces your textures to your fragment shader. matchmaker energy fr fr π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUFragmentSamplers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);
there she is. iconic signature, no notes π
π¦ DESCRIPTION π¦
so here's the tea, and it's important:
- The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER. not optional. not a vibe suggestion. it's the law β¨ - The textures being bound must have a matching type declared in the shader (2D, 3D, etc.). so if your shader said 2D and you roll up with a 3D texture? it's giving mismatch, and not in a cute way π
- Multisample textures are not allowed. nope. not invited to this party π
- Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader(). go read that one too, bestie, it's a prerequisite, iykyk π«Ά
π FUNCTION PARAMETERS π
render_passβ a render pass handle. the whole situation happens inside this pass, slay.first_slotβ the fragment sampler slot to begin binding from. your starting point, your main character entrance βtexture_sampler_bindingsβ an array of texture-sampler binding structs. the whole friend group, arriving together πnum_bindingsβ the number of texture-sampler pairs to bind from the array. how many besties you're bringing in π
π AVAILABILITY π
This function is available since SDL 3.2.0. so if you're on 3.2.0 or later, you're eating good π₯
π SEE ALSO π
SDL_CreateGPUShader(3)β the other half of this story, go read it, seriously π
and that's the whole page, bestie. go bind those samplers, you're gonna do amazing, no cap. π§β¨
with love from the Simple Directmedia Layer, SDL 3.4.18 β this page was SDL_BindGPUFragmentSamplers(3), and yes she ate ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms