SDL_BIG_ENDIAN(3)

πŸ’… SDL_BIG_ENDIAN β€” a manual page, but make it cute

okay bestie, welcome to SDL3 FUNCTIONS, today's episode: SDL_BIG_ENDIAN(3). it's short, it's sweet, it's giving "one fact and a dream" and honestly? iconic. let's go πŸŽ€


✨ NAME ✨

SDL_BIG_ENDIAN β€” a value to represent bigendian byteorder. that's it. that's the whole job. she's a constant, she's a vibe, she's 4321. πŸ¦‹


✨ SYNOPSIS ✨

#include <SDL3/SDL_endian.h>

#define SDL_BIG_ENDIAN  4321

no cap, that's the entire synopsis. pull in the header, get the macro. simple. periodt. πŸ’–


✨ DESCRIPTION ✨

so here's the tea β˜• β€” this macro is a value, and it only means anything when you pair it up with the preprocessor macro SDL_BYTEORDER. together they do a lil detective work and figure out a platform's byte ordering, like:

#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Log("This system is bigendian.");
#endif

so you check SDL_BYTEORDER, you compare it against SDL_BIG_ENDIAN, and if they match, boom, your platform is bigendian and you log that. the way that this is literally the whole API and it still eats πŸ”₯


✨ AVAILABILITY ✨

this macro is available since SDL 3.2.0. if you're on something older, sorry babe, she wasn't born yet 😭


✨ SEE ALSO ✨


and that's the whole page, bestie 🫢 this was Simple Directmedia Layer, SDL 3.4.18, and the date line said SDL_BIG_ENDIAN(3) again because she's extra like that. bye, ily, go check your byte order πŸ‘‘βœ¨

πŸ“¦ where this page comes from