SDL_AUDIO_MASK_BITSIZE(3)

πŸ’– SDL_AUDIO_MASK_BITSIZE πŸ’–

okay bestie, welcome to the SDL_AUDIO_MASK_BITSIZE page, part of the SDL3 FUNCTIONS collection, no cap ✨

✨ NAME ✨

SDL_AUDIO_MASK_BITSIZE β€” it's the mask of bits inside an SDL_AudioFormat that holds the format's bit size. that's it. that's the whole job. she's a little slice of bit-magic and she knows it πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

#define SDL_AUDIO_MASK_BITSIZE       (0xFFu)

look at her. 0xFFu. eight bits of pure masked-up potential πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, generally? you should use SDL_AUDIO_BITSIZE instead of this macro directly. fr fr. this one is lowkey the behind-the-scenes girly β€” SDL_AUDIO_BITSIZE is the one you actually want to be seen with at the function call πŸ’–

ngl, reaching for SDL_AUDIO_MASK_BITSIZE when SDL_AUDIO_BITSIZE exists is giving "I did it the hard way on purpose." iconic of you, but like... bestie. use the other one. 🫢

⭐ AVAILABILITY ⭐

this macro has been available since SDL 3.2.0 ✨ she's not a day-one OG but she's been around long enough to have main character energy πŸ‘‘


Simple Directmedia Layer β€” SDL 3.4.18 πŸŽ€ mwah, that's the source and the version, and this page is SDL_AUDIO_MASK_BITSIZE(3). go mask some bits, bestie, you got this πŸ’œπŸŒΈπŸ¦‹

πŸ“¦ where this page comes from