SDL_AUDIO_MASK_BIG_ENDIAN(3)

πŸ’– SDL_AUDIO_MASK_BIG_ENDIAN πŸ’–

okay bestie come sit with me, we're reading a page from the SDL3 FUNCTIONS manual and honestly it's short but it's cute πŸŽ€


✨ NAME ✨

SDL_AUDIO_MASK_BIG_ENDIAN β€” it's the mask of bits inside an SDL_AudioFormat that hold the bigendian flag 🌈

like. that's the whole thing. she's a little mask and she's doing her job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

#define SDL_AUDIO_MASK_BIG_ENDIAN    (1u<<12)

so yeah you just pull in <SDL3/SDL_audio.h> and the macro is sitting right there, defined as (1u<<12) β€” no cap, that's the whole value, one unsigned bit shifted twelve places to the left ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

real talk: generally you should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN instead of this macro directly 🫢

like she's not mad if you use her, but the two IS-functions are the main characters here and this one is more of a backstage queen. iykyk πŸ’œ


πŸ‘‘ AVAILABILITY πŸ‘‘

this macro is available since SDL 3.2.0 β€” so if you're on something older, sorry babe, she's not there yet 😭


heads up bestie: if you're poking at these bits by hand instead of using the helper macros, that's on you β€” the manual says use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN generally πŸ’–

that's the whole page fr fr, she's tiny but she ate 🌟 this was from Simple Directmedia Layer, version SDL 3.4.18, and you were reading SDL_AUDIO_MASK_BIG_ENDIAN(3) β€” mwah, go write some audio code, bestie πŸŽ€πŸ’…

πŸ“¦ where this page comes from