SDL_AUDIO_ISBIGENDIAN(3)

πŸ’… SDL_AUDIO_ISBIGENDIAN(3) β€” the SDL3 FUNCTIONS glow-up

okay bestie, sit down, hydrate, because we're doing endianness and honestly? it's giving detective work πŸ”βœ¨ this one lives in the SDL3 FUNCTIONS fam and it is SO much chiller than it sounds.


🌸 NAME 🌸

SDL_AUDIO_ISBIGENDIAN β€” the lil macro that tells you whether an SDL_AudioFormat is out here representing bigendian data. no cap, that's the whole job. πŸ’–


✨ SYNOPSIS ✨

#include <SDL3/SDL_audio.h>

#define SDL_AUDIO_ISBIGENDIAN(x)     ((x) & SDL_AUDIO_MASK_BIG_ENDIAN)

like… look at her. one mask, one bitwise and, zero drama. πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

so you hand her an SDL_AudioFormat and she peeks at the big-endian bit for you. that's it. that's the vibe.

for example β€” and this is the moment, the main character moment β€” SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE) returns 0. because LE means little endian, bestie. little. tiny. smol. πŸ™ˆ


πŸ’… MACRO PARAMETERS πŸ’…

  • x β€” an SDL_AudioFormat value. that's your input, your little audio-format baby, hand it over. 🫢

πŸ‘‘ RETURN VALUE πŸ‘‘

  • non-zero if the format is bigendian πŸ”₯
  • zero otherwise 🫧

that's it. it's a yes/no girlie. iykyk.


🧚 THREAD SAFETY 🧚

it is safe to call this macro from any thread. any of them. all of them. your thread, her thread, the thread you forgot you spawned. no locks, no stress, no crying in the group chat. πŸ’€βœ¨


🌈 AVAILABILITY 🌈

this macro has been serving since SDL 3.2.0. if you're on something older… babe. it's not there. upgrade era. πŸŽ€


πŸ’– reminder: this is a macro, not a function β€” it's just a bitwise and. it does not inspect your audio, it does not decode your audio, it does not care about your audio. it checks one mask bit. periodt.

that's the page, bestie!! go forth and check your endianness responsibly πŸ¦‹

mwah πŸ’‹ β€” brought to you by the lovely humans at Simple Directmedia Layer, version SDL 3.4.18, and this page was generated as part of the SDL_AUDIO_ISBIGENDIAN(3) manual. slay, bye!! πŸ‘‘

πŸ“¦ where this page comes from