SDL_AUDIO_BITSIZE(3)

πŸ’– SDL_AUDIO_BITSIZE πŸ’–

ok so bestie, this is a page from the SDL3 FUNCTIONS collection, and it's about SDL_AUDIO_BITSIZE(3) β€” a lil macro that tells you how many bits are in your audio format. no cap, that's the whole vibe.


✨ NAME ✨

SDL_AUDIO_BITSIZE β€” Retrieve the size, in bits, from an SDL_AudioFormat.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

#define SDL_AUDIO_BITSIZE(x)         ((x) & SDL_AUDIO_MASK_BITSIZE)

πŸ¦‹ DESCRIPTION πŸ¦‹

So the way this works is iconic: you hand it an audio format, it hands you back the bit count. That's it. That's the function.

Like, for example:

SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)

returns 16. literally just 16. slay. πŸ’…


πŸŽ€ MACRO PARAMETERS πŸŽ€

  • x β€” an SDL_AudioFormat value. that's the one and only thing you're passing in, bestie.

⭐ RETURN VALUE ⭐

Returns data size in bits. (yes, in bits β€” not bytes, don't get it twisted πŸ™ˆ)


πŸ’œ THREAD SAFETY πŸ’œ

It is safe to call this macro from any thread. so go off, call it from wherever, whenever. main character energy across every thread. πŸ”₯


🌈 AVAILABILITY 🌈

This macro is available since SDL 3.2.0. if you're on anything older, sorry babe, it's not there yet. 😭


fr fr that's the whole page. no hidden lore, no gotchas, just a bitsize and a dream. 🫢

Simple Directmedia Layer Β· SDL 3.4.18 β€” mwah, that's a wrap on SDL_AUDIO_BITSIZE(3), tysm for reading, ily, go write some audio code πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…

πŸ“¦ where this page comes from