SDL_ALPHA_OPAQUE(3)

πŸ’… SDL_ALPHA_OPAQUE πŸ’…

okay so bestie, welcome to the SDL_ALPHA_OPAQUE(3) page β€” it's a whole SDL3 FUNCTIONS moment and honestly? iconic. this one is short and sweet but it's carrying main character energy in every alpha-blended pixel you've ever laid eyes on. πŸ¦‹


✨ NAME ✨

SDL_ALPHA_OPAQUE β€” a fully opaque 8-bit alpha value. that's it. that's the whole vibe. no cap, this macro is the "yes queen, you can SEE me" of alpha values. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_pixels.h>

#define SDL_ALPHA_OPAQUE 255

like… look at it. 255. the maximum. the ceiling. the moment. πŸŽ€


⭐ AVAILABILITY ⭐

this macro has been serving looks since SDL 3.2.0. before that? didn't exist, so don't come for me if you're on something older, bestie. πŸ’€


🫢 SEE ALSO 🫢


and that's the page, fr fr. this little icon dropped as part of SDL 3.4.18 from the Simple Directmedia Layer girlies, and yeah, this whole thing is giving SDL_ALPHA_OPAQUE(3). slay, stay opaque, drink water. πŸ’–βœ¨πŸŒΈπŸ¦‹πŸ’…

πŸ“¦ where this page comes from