RTCRayHitN(3)

✨ RTCRayHitN(3) ✨

okay bestie, welcome to the <strong>Embree Ray Tracing Kernels 4</strong> manual β€” this one's about RTCRayHitN, the ray/hit packet that's lowkey runtime-sized and honestly iconic for it πŸ’…


🌸 NAME 🌸

RTCRayHitN β€” combined ray/hit packet of runtime size. it's giving "ray AND hit, together, and you don't know how many until runtime" πŸ¦‹


✨ SYNOPSIS ✨

#include <embree4/rtcore_ray.h>

struct RTCRayHitN;

struct RTCRayN* RTCRayHitN_RayN(struct RTCRayHitN* rayhit, unsigned int N);
struct RTCHitN* RTCRayHitN_HitN(struct RTCRayHitN* rayhit, unsigned int N);

πŸ’– DESCRIPTION πŸ’–

so here's the situation, bestie. when the packet size of a ray/hit structure is not known at compile time β€” like, for example, when Embree hands you back a ray/hit packet inside the RTCIntersectFunctionN callback function β€” Embree uses the RTCRayHitN type for ray packets. no cap, that's literally the whole point of it 🫢

the tea: these ray/hit packets can only have sizes of 1, 4, 8, or 16. no other packet size will be used. periodt. πŸ’€

so you've got two vibes to pick from, and both are valid:

  1. implement different special code paths for each of these possible packet sizes and cast the ray/hit to the appropriate ray/hit packet type β€” very "I did the homework" of you πŸ‘‘
  2. extract the RTCRayN and RTCHitN components using the rtcGetRayN and rtcGetHitN helper functions, then use the RTCRayN_XXX and RTCHitN_XXX functions to access the ray and hit parts of the structure β€” very "work smarter not harder" energy ✨

either way, you get at the ray bits and the hit bits. slay. 🌈


πŸŽ€ EXIT STATUS πŸŽ€

crickets β€” nothing here, bestie, this section is empty. not every page gets an exit status and that's okay πŸ¦‹


🌟 SEE ALSO 🌟

  • RTCHitN β€” the hit half of the duo, iykyk πŸ’œ

okay that's the whole page!! mwah 🫢 this was <strong>RTCRayHitN(3)</strong> from the <strong>Embree Ray Tracing Kernels 4</strong> manual, and honestly? iconic. go forth and cast your packets responsibly, bestie πŸ’…βœ¨πŸŒΈ

πŸ“¦ where this page comes from