PX_SET_TABLENAME(3)

πŸ’– PX_SET_TABLENAME β€” bestie edition πŸ’–

okay so we're in the Library Functions Manual, section 3, and today's main character is PX_set_tablename β€” the function that literally just names your table. short king behavior, but essential. ✨


🌸 NAME 🌸

PX_set_tablename β€” Set name of table πŸŽ€


✨ SYNOPSIS ✨

#include <paradox.h>

int PX_set_tablename(pxdoc_t *pxdoc, const char *name)

like, that's it. that's the whole vibe. two arguments and a dream. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so what does it even do? it sets the name of the table as it gets stored in the header of the database file. that's the whole job. iconic of it, honestly.

ngl, you'll probably be calling this right after PX_create_fp(3) β€” because that function leaves the name empty 😭 like it just... doesn't name the table. rude. so you gotta come in afterwards and give your table its little name tag. 🏷️✨

and here's the tea: this function is literally just a shortcut for:

PX_set_parameter(pxdoc, "tablename", name)

that's it, that's the shortcut. same thing, less typing. 🫢

⚠️ but bestie listen β€” this function is deprecated. it's giving "still works but we're side-eyeing it." use PX_set_parameter(3) if you wanna be current. πŸ’€

πŸ’œ RETURN VALUE πŸ’œ

  • returns a value < 0 if something went wrong (an error, sadness, chaos 😭)
  • otherwise returns 0 β€” slay, we love a success. ✨

🌈 SEE ALSO 🌈

go read those too, they're the supporting cast and they ate. πŸ‘‘


πŸŽ€ AUTHOR πŸŽ€

this manual page was written by Uwe Steinmann uwe@steinmann.cx. thank you for your service, king. πŸ«‘πŸ’–


and that's the whole page fr fr πŸ’… this little gem comes to you from the Library Functions Manual, and yeah, the footer is just the name again β€” PX_SET_TABLENAME(3) β€” because the universe loves a symmetrical moment. byeee πŸ¦‹πŸŒΈβœ¨