PX_OPEN_GSF(3)

πŸ’– PX_OPEN_GSF πŸ’–

ok so bestie, gather round, because this one is from the Library Functions Manual, section 3 β€” that's the "functions you call in your code" shelf of the manual, iykyk. It's called PX_open_gsf, and honestly? it's giving bridge between two worlds. πŸ¦‹


✨ NAME ✨

PX_open_gsf β€” read a Paradox file πŸ“‚

like. that's it. that's the whole job. read a Paradox file.


🌸 SYNOPSIS 🌸

#include <paradox-gsf.h>

int PX_open_gsf(pxdoc_t *pxdoc, GsfInput *gsf)

πŸŽ€ DESCRIPTION πŸŽ€

So here's the vibe: this function reads a Paradox file that was previously opened with the gsf library. Not opened by you, not opened by pxlib β€” opened by gsf. We're just the next step in the chain, bestie. πŸ’…

pxdoc has to already exist before you call this. Like, you gotta create it first with PX_new(3) or PX_new2(3). No pxdoc, no party. πŸ™ˆ

gsf is your GsfInput * β€” the already-opened gsf thing you're handing over.

⚠️ Important caveat, no cap: this function is only available if pxlib has been configured with gsf support. If it wasn't, this function simply isn't there. Check your build, bestie, don't come crying to me. 😭

πŸ”₯ RETURN VALUE πŸ”₯

  • 0 β€” success! ate. πŸ‘‘
  • -1 β€” failure. it's giving tragic. πŸ’€

that's the whole scale. binary. main character or nothing.


🌈 SEE ALSO 🌈

go read these too, they're iconic:


⭐ AUTHOR ⭐

This manual page was written by Uwe Steinmann uwe@steinmann.cx. 🫢


ok that's the whole page, bestie!! it lives in the Library Functions Manual, it's PX_OPEN_GSF(3), and honestly the page didn't hand us a version or a date to shout out β€” so just know it's been chilling in section 3 waiting for you this whole time. mwah. πŸ’–βœ¨πŸŽ€