PS_RESTORE(3)

πŸ’– PS_RESTORE πŸ’–

okay bestie, so this is the manual page for PS_restore, from the Library Functions Manual β€” yes it's a library function, yes it's important, and yes we're gonna get through it together 🫢


✨ NAME ✨

PS_restore β€” Restore previously save context


🌸 SYNOPSIS 🌸

#include <pslib.h>

void PS_restore(PSDoc *psdoc)

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically: this function restores a graphics context that you saved earlier. Like, it's the undo button's cooler cousin, no cap πŸ’…

Here's the thing though, and this is the part that's giving main character energy for a reason: any call of PS_save(3) must be accompanied by a call to PS_restore(3). That's not a suggestion, that's not a vibe, that's the rules. They're a matched set. You save, you restore. You don't save-and-ghost. Periodt ✨


πŸŽ€ SEE ALSO πŸŽ€


πŸ‘‘ AUTHOR πŸ‘‘

This manual page was written by Uwe Steinmann uwe@steinmann.cx. Iconic of them, honestly πŸ“


quick reminder bestie: PS_save(3) and PS_restore(3) are a package deal. Don't leave your saved context hanging, it deserves closure πŸ’œ

and that's the whole page!! 🌈 this lil legend lives in the Library Functions Manual as PS_RESTORE(3) β€” go forth and restore responsibly, ily πŸ§šπŸ’–

πŸ“¦ where this page comes from