MIX_PauseAllTracks(3)

πŸ“¦
version 3.2.4 Β· 2 versions
, in fedora 44

πŸ’– MIX_PauseAllTracks(3) πŸ’–

okay bestie, so this one lives in the SDL_mixer3 family of functions (that's the manual name, keeping it cute) and it's literally the "hold up, everyone freeze" button for your audio. no cap.


✨ NAME ✨

MIX_PauseAllTracks β€” pause all currently-playing tracks. that's it. that's the whole job. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3_mixer/SDL_mixer.h>

bool MIX_PauseAllTracks(MIX_Mixer *mixer);

like, one include and one function call, we love a low-effort icon πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so first things first, the vibe check on what "paused" even means here: a paused track is not considered "stopped", okay? so its MIX_TrackStoppedCallback will not fire if it's paused. periodt. but here's the thing β€” by default it also won't change state, won't generate audio, and generally won't make any progress, until it gets resumed. it's giving "frozen in time, but still alive" ✨

and what this function does is take every track on the mixer you hand it that's currently playing, and move all of them into a paused state. all of them. the whole group chat. and yes, they can be resumed later, so it's not a heartbreak, it's just a pause. 🫢


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • mixer β€” the mixer on which to pause all tracks. that's the one you're pressing the freeze button on, bestie.

πŸ’œ RETURN VALUE πŸ’œ

returns true on success, false on error. and if it errors, don't just sit there like πŸ‘οΈπŸ‘„πŸ‘οΈ β€” call SDL_GetError() for details.


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread. literally any of them. go off. 🧚


⭐ AVAILABILITY ⭐

this function is available since SDL_mixer 3.0.0. so if you're on something older, no this isn't for you, sorry babe πŸ™ˆ


🌈 SEE ALSO 🌈

(the un-pause squad, iykyk πŸ’…)


that's the whole page, gorgeous. SDL_mixer manual, version 3.2.4, dated 2025 β€” mwah, iconic, no notes πŸ‘‘πŸ’–

πŸ“¦ where this page comes from