IMG_LoadTexture_IO(3)
π NAME π
okay bestie, welcome to the IMG_LoadTexture_IO(3) page from the SDL_image3 FUNCTIONS part of the SDL_image manual π β this one is literally IMG_LoadTexture_IO: load an image from an SDL data source straight into a texture. slay.
β¨ SYNOPSIS β¨
#include <SDL3_image/SDL_image.h>
SDL_Texture * IMG_LoadTexture_IO(SDL_Renderer *renderer, SDL_IOStream *src, bool closeio);
π¦ DESCRIPTION π¦
So an SDL_Texture is basically an image living in GPU memory, and SDL's 2D Render API can use it. This can be significantly more efficient than using a CPU-bound SDL_Surface if you don't need to poke at the image directly after loading it. iykyk β¨
If the loaded image has transparency or a colorkey, a texture with an alpha channel gets created. Otherwise, SDL_image will attempt to create an SDL_Texture in the format that most reasonably represents the image data β but ngl, in many cases this will just end up being 32-bit RGB or 32-bit RGBA. π
If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src during this call in any case. periodt.
There is a separate function to read files from disk without having to deal with SDL_IOStream: IMG_LoadTexture(renderer, "filename.jpg") will call this function and manage those details for you, determining the file type from the filename's extension. iconic behavior π«Ά
There is also IMG_LoadTextureTyped_IO(), which is equivalent to this function except a file extension (like "BMP", "JPG", etc) can be specified, in case SDL_image cannot autodetect the file format. very βbackup planβ of it πΈ
If you would rather decode an image to an SDL_Surface (a buffer of pixels in CPU memory), call IMG_Load() instead. different vibe, same image energy π
When done with the returned texture, the app should dispose of it with a call to SDL_DestroyTexture(). yes bestie, clean up after yourself ππ§Ή
π FUNCTION PARAMETERS π
rendererβ theSDL_Rendererto use to create the texture. your rendering main character β¨srcβ anSDL_IOStreamthat data will be read from. the source material, literally πcloseioβtrueto close/free theSDL_IOStreambefore returning,falseto leave it open. choose wisely bestie π
π RETURN VALUE π
Returns a new texture, or NULL on error. no cap β if it's NULL, something went wrong π
β AVAILABILITY β
This function is available since SDL_image 3.0.0. she's been here, she's iconic π
π SEE ALSO π
okay that's the whole page, bestie πβ¨ mwah π β source: SDL_image, version SDL_image 3.4.4, page IMG_LoadTexture_IO(3) π¦π
π¦ where this page comes from
- ubuntu stonking: libsdl3-image-doc 3.4.4+ds-2 Β· zlib/libpng AND HPND-like AND zlib-like-permissive
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms