IMG_LoadGIFAnimation_IO(3)

✨ IMG_LoadGIFAnimation_IO ✨

okay bestie, welcome to the IMG_LoadGIFAnimation_IO(3) era of the SDL_image3 manual πŸ’… this one lives in the SDL_image3 FUNCTIONS section and it's literally the "i already know it's a GIF" speedrun πŸŽ€


🌸 NAME 🌸

IMG_LoadGIFAnimation_IO β€” load a GIF animation directly, no detective work needed πŸ•΅οΈβ€β™€οΈβœ¨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3_image/SDL_image.h>

IMG_Animation * IMG_LoadGIFAnimation_IO(SDL_IOStream *src);

that's the whole vibe: one include, one function, one SDL_IOStream *src 🫢


πŸ’– DESCRIPTION πŸ’–

so here's the tea β˜• β€” if you know you definitely have a GIF image, you can call this function, and it will skip SDL_image's file format detection routines. like, no sniffing around, no "hmm what format is this", it just goes straight in 😌✨

generally it's better to use the abstract interfaces, bestie β€” that's the main character move πŸ‘‘ also, important detail: there is only an SDL_IOStream interface available here. no extra flavors, no secret menu, just the SDL_IOStream one πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • src β€” an SDL_IOStream that data will be read from πŸ“₯✨

🌈 RETURN VALUE 🌈

Returns a new IMG_Animation, or NULL on error πŸ˜­πŸ’”

like, check for NULL, bestie. fr fr. do not skip the vibe check πŸ™ˆ

⭐ AVAILABILITY ⭐

this iconic function is available since SDL_image 3.0.0 πŸ‘‘


πŸ“ SEE ALSO πŸ“

the whole friend group showed up πŸ«ΆπŸ’œ


and that's the page, bestie πŸ§šβ€β™€οΈπŸ’– this came from the SDL_image crew, version SDL_image 3.4.4, and it's serving IMG_LoadGIFAnimation_IO(3) realness β€” periodt πŸ’…βœ¨

πŸ“¦ where this page comes from