ALLEGRO_JOYSTICK_STATE(3)
π NAME π
okay so bestie, this is the ALLEGRO_JOYSTICK_STATE(3) page from the Allegro reference manual, and it's all about ALLEGRO_JOYSTICK_STATE β literally the Allegro 5 API struct for joystick state tea. no cap, she's iconic. π
π SYNOPSIS π
like, include her and typedef her:
#include <allegro5/allegro.h>
typedef struct ALLEGRO_JOYSTICK_STATE ALLEGRO_JOYSTICK_STATE;
π DESCRIPTION π
okay so ALLEGRO_JOYSTICK_STATE is a structure that holds a βsnapshotβ of a joystickβs axes and buttons at a particular instant. it's giving freeze-frame but for controller vibes. πΈπ¦
all fields are public and read-only β periodt, look but don't touch, she's not editable. π
struct {
float axis[num_axes]; // -1.0 to 1.0
} stick[num_sticks];
int button[num_buttons]; // 0 to 32767
so you've got stick[num_sticks], and inside each one axis[num_axes] floats ranging from -1.0 to 1.0, plus button[num_buttons] ints ranging from 0 to 32767. the way that's literally the whole struct layout, no cap. π
π¦ SEE ALSO π¦
al_get_joystick_state(3)β the function page you're gonna wanna peek at next, iykyk. π
that's the whole page, bestie β source/version: Allegro reference manual; date: not stamped on this one, she's timeless and lowkey mysterious, page ALLEGRO_JOYSTICK_STATE(3) πβ¨π«Ά
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms