ALLEGRO_EVENT(3)

๐Ÿ“ฆ
version 5.2.11.3 ยท 3 versions
, in arch rolling

๐Ÿ’– NAME ๐Ÿ’–

ALLEGRO_EVENT โ€” Allegro 5 API. Yep bestie, this is the ALLEGRO_EVENT(3) page from the Library Functions Manual, and itโ€™s lowkey a whole iconic little union โœจ.

๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

#include <allegro5/allegro.h>

typedef union ALLEGRO_EVENT ALLEGRO_EVENT;

โœจ DESCRIPTION โœจ

okay so an ALLEGRO_EVENT is literally a union of all builtin event structures, i.e. it is an object large enough to hold the data of any event type. slay. all events have these fields in common:

  • type (ALLEGRO_EVENT_TYPE) โ€” Indicates the type of event.
  • any.source (ALLEGRO_EVENT_SOURCE *) โ€” The event source which generated the event.
  • any.timestamp (double) โ€” When the event was generated.

By examining the type field you can then access type-specific fields. The any.source field tells you which event source generated that particular event. The any.timestamp field tells you when the event was generated. The time is referenced to the same starting point as al_get_time(3). periodt ๐Ÿ’….

Each event is of one of the following types, with the usable fields given. buckle up ๐ŸŽ€.

๐ŸŽฎ ALLEGRO_EVENT_JOYSTICK_AXIS ๐ŸŽฎ

A joystick axis value changed.

  • joystick.id (ALLEGRO_JOYSTICK *) โ€” The joystick which generated the event. This is not the same as the event source joystick.source. iykyk.
  • joystick.stick (int) โ€” The stick number, counting from zero. Axes on a joystick are grouped into โ€œsticksโ€.
  • joystick.axis (int) โ€” The axis number on the stick, counting from zero.
  • joystick.pos (float) โ€” The axis position, from -1.0 to +1.0.

๐Ÿ•น๏ธ ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN ๐Ÿ•น๏ธ

A joystick button was pressed.

  • joystick.id (ALLEGRO_JOYSTICK *) โ€” The joystick which generated the event.
  • joystick.button (int) โ€” The button which was pressed, counting from zero.

๐Ÿ•น๏ธ ALLEGRO_EVENT_JOYSTICK_BUTTON_UP ๐Ÿ•น๏ธ

A joystick button was released.

  • joystick.id (ALLEGRO_JOYSTICK *) โ€” The joystick which generated the event.
  • joystick.button (int) โ€” The button which was released, counting from zero.

๐ŸŽง ALLEGRO_EVENT_JOYSTICK_CONFIGURATION ๐ŸŽง

A joystick was plugged in or unplugged. See al_reconfigure_joysticks(3) for details.

โŒจ๏ธ ALLEGRO_EVENT_KEY_DOWN โŒจ๏ธ

A keyboard key was pressed.

  • keyboard.keycode (int) โ€” The code corresponding to the physical key which was pressed. See the [Key codes] section for the list of ALLEGRO_KEY_* constants.
  • keyboard.display (ALLEGRO_DISPLAY *) โ€” The display which had keyboard focus when the event occurred.
Note: this event is about the physical keys being pressed on the keyboard. Look for ALLEGRO_EVENT_KEY_CHAR events for character input.

โŒจ๏ธ ALLEGRO_EVENT_KEY_UP โŒจ๏ธ

A keyboard key was released.

  • keyboard.keycode (int) โ€” The code corresponding to the physical key which was released. See the [Key codes] section for the list of ALLEGRO_KEY_* constants.
  • keyboard.display (ALLEGRO_DISPLAY *) โ€” The display which had keyboard focus when the event occurred.

๐Ÿ’ฌ ALLEGRO_EVENT_KEY_CHAR ๐Ÿ’ฌ

A character was typed on the keyboard, or a character was auto-repeated.

  • keyboard.keycode (int) โ€” The code corresponding to the physical key which was last pressed. See the [Key codes] section for the list of ALLEGRO_KEY_* constants.
  • keyboard.unichar (int) โ€” A Unicode code point (character). This may be zero or negative if the event was generated for a non-visible โ€œcharacterโ€, such as an arrow or Function key. In that case you can act upon the keycode field.

Some special keys will set the unichar field to their standard ASCII values: Tab=9, Return=13, Escape=27. In addition if you press the Control key together with A to Z the unichar field will have the values 1 to 26. For example Ctrl-A will set unichar to 1 and Ctrl-H will set it to 8.

As of Allegro 5.0.2 there are some inconsistencies in the treatment of Backspace (8 or 127) and Delete (127 or 0) keys on different platforms. These can be worked around by checking the keycode field.

  • keyboard.modifiers (unsigned) โ€” This is a bitfield of the modifier keys which were pressed when the event occurred. See โ€œKeyboard modifier flagsโ€ for the constants.
  • keyboard.repeat (bool) โ€” Indicates if this is a repeated character.
  • keyboard.display (ALLEGRO_DISPLAY *) โ€” The display which had keyboard focus when the event occurred.
Note: in many input methods, characters are not entered one-for-one with physical key presses. Multiple key presses can combine to generate a single character, e.g. apostrophe + e may produce รฉ. Fewer key presses can also generate more characters, e.g. macro sequences expanding to common phrases.

๐Ÿ–ฑ๏ธ ALLEGRO_EVENT_MOUSE_AXES ๐Ÿ–ฑ๏ธ

One or more mouse axis values changed.

  • mouse.x (int) โ€” x-coordinate
  • mouse.y (int) โ€” y-coordinate
  • mouse.z (int) โ€” z-coordinate. This usually means the vertical axis of a mouse wheel, where up is positive and down is negative.
  • mouse.w (int) โ€” w-coordinate. This usually means the horizontal axis of a mouse wheel.
  • mouse.dx (int) โ€” Change in the x-coordinate value since the previous ALLEGRO_EVENT_MOUSE_AXES event.
  • mouse.dy (int) โ€” Change in the y-coordinate value since the previous ALLEGRO_EVENT_MOUSE_AXES event.
  • mouse.dz (int) โ€” Change in the z-coordinate value since the previous ALLEGRO_EVENT_MOUSE_AXES event.
  • mouse.dw (int) โ€” Change in the w-coordinate value since the previous ALLEGRO_EVENT_MOUSE_AXES event.
  • mouse.pressure (float) โ€” Pressure, ranging from 0.0 to 1.0.
  • mouse.display (ALLEGRO_DISPLAY *) โ€” The display which had mouse focus.
Note: Calling al_set_mouse_xy(3) also will result in a change of axis values, but such a change is reported with ALLEGRO_EVENT_MOUSE_WARPED(3) events instead which are identical except for their type.
Note: currently mouse.display may be NULL if an event is generated in response to al_set_mouse_axis(3).

๐Ÿ–ฑ๏ธ ALLEGRO_EVENT_MOUSE_BUTTON_DOWN ๐Ÿ–ฑ๏ธ

A mouse button was pressed.

  • mouse.x (int) โ€” x-coordinate
  • mouse.y (int) โ€” y-coordinate
  • mouse.z (int) โ€” z-coordinate
  • mouse.w (int) โ€” w-coordinate
  • mouse.button (unsigned) โ€” The mouse button which was pressed, numbering from 1. As a convenience, the constants ALLEGRO_MOUSE_BUTTON_LEFT, ALLEGRO_MOUSE_BUTTON_RIGHT, ALLEGRO_MOUSE_BUTTON_MIDDLE are provided. However, depending on the hardware there may be more or fewer mouse buttons. You can check al_get_mouse_num_buttons(3) if you want to be sure.
  • mouse.pressure (float) โ€” Pressure, ranging from 0.0 to 1.0.
  • mouse.display (ALLEGRO_DISPLAY *) โ€” The display which had mouse focus.

๐Ÿ–ฑ๏ธ ALLEGRO_EVENT_MOUSE_BUTTON_UP ๐Ÿ–ฑ๏ธ

A mouse button was released.

  • mouse.x (int) โ€” x-coordinate
  • mouse.y (int) โ€” y-coordinate
  • mouse.z (int) โ€” z-coordinate
  • mouse.w (int) โ€” w-coordinate
  • mouse.button (unsigned) โ€” The mouse button which was released, numbering from 1. As a convenience, the constants ALLEGRO_MOUSE_BUTTON_LEFT, ALLEGRO_MOUSE_BUTTON_RIGHT, ALLEGRO_MOUSE_BUTTON_MIDDLE are provided. However, depending on the hardware there may be more or fewer mouse buttons. You can check al_get_mouse_num_buttons(3) if you want to be sure.
  • mouse.pressure (float) โ€” Pressure, ranging from 0.0 to 1.0.
  • mouse.display (ALLEGRO_DISPLAY *) โ€” The display which had mouse focus.

๐ŸŒ€ ALLEGRO_EVENT_MOUSE_WARPED ๐ŸŒ€

al_set_mouse_xy(3) was called to move the mouse. This event is identical to ALLEGRO_EVENT_MOUSE_AXES otherwise.

๐Ÿญ ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY ๐Ÿญ

The mouse cursor entered a window opened by the program.

  • mouse.x (int) โ€” x-coordinate
  • mouse.y (int) โ€” y-coordinate
  • mouse.z (int) โ€” z-coordinate
  • mouse.w (int) โ€” w-coordinate
  • mouse.display (ALLEGRO_DISPLAY *) โ€” The display which had mouse focus.

๐Ÿญ ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY ๐Ÿญ

The mouse cursor left the boundaries of a window opened by the program.

  • mouse.x (int) โ€” x-coordinate
  • mouse.y (int) โ€” y-coordinate
  • mouse.z (int) โ€” z-coordinate
  • mouse.w (int) โ€” w-coordinate
  • mouse.display (ALLEGRO_DISPLAY *) โ€” The display which had mouse focus.

๐Ÿ“ฑ ALLEGRO_EVENT_TOUCH_BEGIN ๐Ÿ“ฑ

The touch input device registered a new touch.

  • touch.display (ALLEGRO_DISPLAY) โ€” The display which was touched.
  • touch.id (int) โ€” An identifier for this touch. If supported by the device it will stay the same for events from the same finger until the touch ends.
  • touch.x (float) โ€” The x coordinate of the touch in pixels.
  • touch.y (float) โ€” The y coordinate of the touch in pixels.
  • touch.dx (float) โ€” Movement speed in pixels in x direction.
  • touch.dy (float) โ€” Movement speed in pixels in y direction.
  • touch.primary (bool) โ€” Whether this is the only/first touch or an additional touch.

๐ŸŒŸ SINCE ๐ŸŒŸ

5.1.0

๐Ÿ›‘ ALLEGRO_EVENT_TOUCH_END ๐Ÿ›‘

A touch ended.

Has the same fields as ALLEGRO_EVENT_TOUCH_BEGIN(3).

๐ŸŒŸ SINCE ๐ŸŒŸ

5.1.0

๐Ÿซถ ALLEGRO_EVENT_TOUCH_MOVE ๐Ÿซถ

The position of a touch changed.

Has the same fields as ALLEGRO_EVENT_TOUCH_BEGIN(3).

๐ŸŒŸ SINCE ๐ŸŒŸ

5.1.0

๐Ÿ’€ ALLEGRO_EVENT_TOUCH_CANCEL ๐Ÿ’€

A touch was cancelled. This is device specific but could for example mean that a finger moved off the border of the device or moved so fast that it could not be tracked any longer.

Has the same fields as ALLEGRO_EVENT_TOUCH_BEGIN(3).

โœจ SINCE โœจ

5.1.0

๐Ÿ•’ ALLEGRO_EVENT_TIMER

A ALLEGRO_TIMER(3) counter just went up by one โ€” thatโ€™s the whole vibe.

  • timer.source (ALLEGRO_TIMER *) โ€” the timer that generated the event.
  • timer.count (int64_t) โ€” the timer count value.

๐ŸชŸ ALLEGRO_EVENT_DISPLAY_EXPOSE

The display (or a little rectangle of it) has become visible again.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was exposed.
  • display.x (int) โ€” the X position of the top-left corner of the rectangle that was exposed.
  • display.y (int) โ€” the Y position of the top-left corner of the rectangle that was exposed.
  • display.width (int) โ€” the width of the rectangle that was exposed.
  • display.height (int) โ€” the height of the rectangle that was exposed.
Note: the display needs to be created with the ALLEGRO_GENERATE_EXPOSE_EVENTS flag for these events to be generated. No flag, no expose events, bestie.

๐Ÿ“ ALLEGRO_EVENT_DISPLAY_RESIZE

The window got resized. Iconic, honestly.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was resized.
  • display.x (int) โ€” the X position of the top-left corner of the display.
  • display.y (int) โ€” the Y position of the top-left corner of the display.
  • display.width (int) โ€” the new width of the display.
  • display.height (int) โ€” the new height of the display.

You should normally respond to these events by calling al_acknowledge_resize(3). But heads up: further resize events may be generated by the time you process the event, so these fields may hold outdated information. Lowkey always check, fr fr.

โŒ ALLEGRO_EVENT_DISPLAY_CLOSE

The close button of the window has been pressed. The user said โ€œbyeโ€ with their whole chest.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was closed.

๐Ÿซฅ ALLEGRO_EVENT_DISPLAY_LOST

When using Direct3D, displays can enter a โ€œlostโ€ state. In that state, drawing calls are ignored, and upon entering the state, bitmapโ€™s pixel data can become undefined. Allegro does its best to preserve the correct contents of bitmaps (see the ALLEGRO_NO_PRESERVE_TEXTURE flag) and restore them when the device is โ€œfoundโ€ (see ALLEGRO_EVENT_DISPLAY_FOUND(3)). However, this is not 100% fool proof (see discussion in al_create_bitmap(3)โ€™s documentation).

Note: this event merely means that the display was lost, that is, DirectX suddenly lost the contents of all video bitmaps. In particular, you can keep calling drawing functions โ€“ they just most likely wonโ€™t do anything. If Allegroโ€™s restoration of the bitmaps works well for you then no further action is required when you receive this event.
  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was lost.

๐Ÿ”Ž ALLEGRO_EVENT_DISPLAY_FOUND

Generated when a lost device is restored to operating state. See ALLEGRO_EVENT_DISPLAY_LOST(3). Itโ€™s giving โ€œweโ€™re so back.โ€

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was found.

๐Ÿšช ALLEGRO_EVENT_DISPLAY_SWITCH_OUT

The window is no longer active, that is the user might have clicked into another window or โ€œtabbedโ€ away. In response to this event you might want to call al_clear_keyboard_state(3) (possibly passing display.source as its argument) in order to prevent Allegroโ€™s keyboard state from getting out of sync.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was switched out of.

๐Ÿšช ALLEGRO_EVENT_DISPLAY_SWITCH_IN

The window is the active one again. Main character energy restored.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was switched into.

๐Ÿ”„ ALLEGRO_EVENT_DISPLAY_ORIENTATION

Generated when the rotation or orientation of a display changes. Very โ€œthe phone did a little spinโ€ of it all.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that generated the event.
  • event.display.orientation โ€” contains one of the following values:
    • ALLEGRO_DISPLAY_ORIENTATION_0_DEGREES
    • ALLEGRO_DISPLAY_ORIENTATION_90_DEGREES
    • ALLEGRO_DISPLAY_ORIENTATION_180_DEGREES
    • ALLEGRO_DISPLAY_ORIENTATION_270_DEGREES
    • ALLEGRO_DISPLAY_ORIENTATION_FACE_UP
    • ALLEGRO_DISPLAY_ORIENTATION_FACE_DOWN

โธ๏ธ ALLEGRO_EVENT_DISPLAY_HALT_DRAWING

When a display receives this event it should stop doing any drawing and then call al_acknowledge_drawing_halt(3) immediately. Do not pass go, do not draw one more frame.

This is currently only relevant for Android and iOS. It will be sent when the application is switched to background mode, in addition to ALLEGRO_EVENT_DISPLAY_SWITCH_OUT(3). The latter may also be sent in situations where the application is not active but still should continue drawing, for example when a popup is displayed in front of it.

Note: this event means that the next time you call a drawing function, your program will crash. So you must stop drawing and you must immediately reply with al_acknowledge_drawing_halt(3). Allegro sends this event because it cannot handle this automatically. Your program might be doing the drawing in a different thread from the event handling, in which case the drawing thread needs to be signaled to stop drawing before acknowledging this event.
Note: mobile devices usually never quit an application, so to prevent the battery from draining while your application is halted it can be a good idea to call al_stop_timer(3) on all your timers, otherwise they will keep generating events. If you are using audio, you can also stop all audio voices (or pass NULL to al_set_default_voice(3) if you use the default mixer), otherwise Allegro will keep streaming silence to the voice even if the stream or mixer are stopped or detached.

SINCE 5.1.0

SEE ALSO ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING(3)


โ–ถ๏ธ ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING

When a display receives this event, it may resume drawing again, and it must call al_acknowledge_drawing_resume(3) immediately. Back to business, bestie.

This is currently only relevant for Android and iOS. The event will be sent when an application returns from background mode and is allowed to draw to the display again, in addition to ALLEGRO_EVENT_DISPLAY_SWITCH_IN(3). The latter event may also be sent in a situation where the application is already active, for example when a popup in front of it closes.

Note: unlike ALLEGRO_EVENT_DISPLAY_FOUND(3) it is not necessary to reload any bitmaps when you receive this event.

SINCE 5.1.0

SEE ALSO ALLEGRO_EVENT_DISPLAY_HALT_DRAWING(3)

๐Ÿ”Œ ALLEGRO_EVENT_DISPLAY_CONNECTED

This event is sent when a physical display is connected to the device Allegro runs on. Currently, on most platforms, Allegro supports only a single physical display. However, on iOS, a secondary physical display is supported. Slay, extra screen.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was connected.

SINCE 5.1.1

๐Ÿ”Œ ALLEGRO_EVENT_DISPLAY_DISCONNECTED

This event is sent when a physical display is disconnected from the device Allegro runs on. Currently, on most platforms, Allegro supports only a single physical display. However, on iOS, a secondary physical display is supported.

  • display.source (ALLEGRO_DISPLAY *) โ€” the display that was disconnected.

๐Ÿ—‚๏ธ ALLEGRO_EVENT_DROP

If a display is created with the ALLEGRO_DRAG_AND_DROP flag it will generate ALLEGRO_EVENT_DROP events when files or text are dropped over the display. Itโ€™s literally drag-and-drop, but make it Allegro.

  • drop.x (int) โ€” X coordinate that something is being dragged to.
  • drop.y (int) โ€” Y coordinate that something is being dragged to.
  • drop.text (char *) โ€” the filename or text that was dropped - this will be NULL while the item is being dragged and only set at the final drop.
Note: if the text field is not NULL ownership transfers to the event receiver and it must eventually be freed with al_free.
  • drop.is_file (bool) โ€” if text is not NULL whether the text is a filename or just plain text.
  • drop.row (int) โ€” if there is multiple files or multiple rows of text this will number them, starting with 0.
  • drop.is_complete (bool) โ€” indicates that this event will be the last one sent for the drag&drop action. If is_complete is set before receiving an event where text was not NULL it means the user aborted the drag&drop.

SINCE 5.2.9

Unstable API: this is an experimental feature and currently only works for the X11 backend. Handle with care, bestie. ๐Ÿ’…

And thatโ€™s the whole page, babes โ€” footer says Allegro reference manual and ALLEGRO_EVENT(3), so you know itโ€™s official. Go forth and handle those events like the main character you are. ๐Ÿ’–โœจ

๐Ÿ“ฆ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 ยท Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • ๐Ÿ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms