nvme_ctrl_for_each_path(2)

✨ nvme_ctrl_for_each_path ✨

okay bestie, so this one lives in the libnvme API manual β€” it's nvme_ctrl_for_each_path(2), and no cap, it does exactly one job and it does it iconically. You're just... strolling through paths. That's it. That's the whole vibe. πŸ¦‹


🌸 NAME 🌸

nvme_ctrl_for_each_path β€” traverse paths πŸ’«

Like, literally just walk the paths. One after another. Main character energy for each and every one of them. πŸšΆβ™€οΈβœ¨


πŸŽ€ SYNOPSIS πŸŽ€

nvme_ctrl_for_each_path (c , p );

that's the whole thing, bestie. two little args and you're off. so clean. so minimal. ate. πŸ’…


🫢 ARGUMENTS 🫢

  • c β€” the Controller instance πŸ’œ. this is your whole controller, the object you're iterating over. it's giving "here's the world, now go look at every path in it."
  • p β€” an nvme_path_t object 🌈. this is your little path buddy right there, the thing you're gonna be handed on each go-round. blah blah nvme path, you know the type. it's an nvme_path_t. fr fr.

⚠️ heads up babe: this page lists these two arguments and nothing else. no exit statuses, no env vars, no extra flags hiding in the back. what you see is what you get, and what you get is paths. slay. πŸ”₯

and that's the whole page, queen πŸ‘‘ β€” that's nvme_ctrl_for_each_path from the libnvme API manual, dated July 2026. go forth and traverse, bestie, you got this. periodt. πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from