GUICHAN(2)

✨ GUICHAN ✨

okay so bestie, welcome to the guichan page β€” that's manual section 2, the System Calls Manual, so you know it's the real deal πŸ’…. sit down, grab a strawberry πŸ“, and let's talk about the cutest little library set that ever gave your game some widgets.


🌸 NAME 🌸

guichan β€” a set of libraries that provide fully extensible widgets for SDL, Allegro, and OpenGL. periodt. πŸŽ€


πŸ’– DESCRIPTION πŸ’–

okay so this manual page documents, like, briefly, the guichan library set and the API it hands you. lowkey it's a whole vibe.

Guichan is a fully extensible C++ set of libraries that provide a very complete API so you can easily get widgets for all your games based on SDL, Allegro, and OpenGL. not me casually dropping the most useful thing you'll read all week πŸ™ˆ.

the widgets are, of course, fully customizable using the way of inheritance β€” like, you inherit, you customize, you slay. no cap. ✨

and the API? stable, strong, and already quite well optimized. it's giving main character energy fr fr πŸ‘‘.


πŸ¦‹ SEE ALSO πŸ¦‹

  • libsdl(2)
  • liballegro4.2(2)

go read those too, iykyk πŸ’œ


🫢 AUTHOR 🫢

Guichan was written by:

  • Per Larsson <finalman@comhem.se>
  • Olof Naessen <jansem@darkbits.org>

and this manual page was written by FERREIRA Yohann <bertram@cegetel.net>, for the Debian project (but may be used by others, bestie, she's generous like that 🌈).


okay that's the whole page!! thank u for coming to my ted talk πŸŽ€

and a lil sign-off to match the footer: this is GUICHAN(2) from the System Calls Manual, dated October 16, 2005 ⭐ β€” yeah she's an icon from 2005 and she's still here. obsessed πŸ’–πŸ’…βœ¨