PERLTIE(1perl)

๐Ÿ“ฆ
version 5.44.0 ยท 2 versions
, in arch rolling

๐Ÿ’– perltie ๐Ÿ’– (1perl)

okay bestie, welcome to the perltie page from the 1perl manual. it's literally about hiding an object class in a simple variable. no cap. ๐Ÿซถ


โœจ NAME โœจ

perltie โ€” how to hide an object class in a simple variable ๐Ÿ’…


โœจ SYNOPSIS โœจ

        tie VARIABLE, CLASSNAME, LIST

        $object = tied VARIABLE

        untie VARIABLE

โœจ DESCRIPTION โœจ

okay so storytime, bestie. Prior to release 5.0 of Perl, a programmer could use dbmopen() to connect an on-disk database in the standard Unix dbm(3x) format magically to a %HASH in their program. But plot twist: their Perl was either built with one particular dbm library or another, but not both, and you couldn't extend this mechanism to other packages or types of variables.

Now you can. ๐Ÿ’– periodt.

The tie() function binds a variable to a class (package) that will provide the implementation for access methods for that variable. Once this magic has been performed, accessing a tied variable automatically triggers method calls in the proper class. The complexity of the class is hidden behind magic methods calls. The method names are in ALL CAPS, which is a convention that Perl uses to indicate that they're called implicitly rather than explicitly--just like the BEGIN() and END() functions.

In the tie() call, VARIABLE is the name of the variable to be enchanted. CLASSNAME is the name of a class implementing objects of the correct type. Any additional arguments in the LIST are passed to the appropriate constructor method for that class--meaning TIESCALAR(), TIEARRAY(), TIEHASH(), or TIEHANDLE(). (Typically these are arguments such as might be passed to the dbminit() function of C.) The object returned by the new method is also returned by the tie() function, which would be useful if you wanted to access other methods in CLASSNAME. (You don't actually have to return a reference to a right "type" (e.g., HASH or CLASSNAME) so long as it's a properly blessed object.) You can also retrieve a reference to the underlying object using the tied() function.

Unlike dbmopen(), the tie() function will not "use" or "require" a module for you--you need to do that explicitly yourself.


๐Ÿ’– Tying Scalars ๐Ÿ’–

A class implementing a tied scalar should define the following methods: TIESCALAR, FETCH, STORE, and possibly UNTIE and/or DESTROY.

Let's look at each in turn, using as an example a tie class for scalars that allows the user to do something like:

           tie $his_speed, 'Nice', getppid();
           tie $my_speed,  'Nice', $$;

And now whenever either of those variables is accessed, its current system priority is retrieved and returned. If those variables are set, then the process's priority is changed!

We'll use Jarkko Hietaniemi <jhi@iki.fi>'s BSD::Resource class (not included) to access the PRIO_PROCESS, PRIO_MIN, and PRIO_MAX constants from your system, as well as the getpriority() and setpriority() system calls. Here's the preamble of the class.

           package Nice;
           use Carp;
           use BSD::Resource;
           use strict;
           $Nice::DEBUG = 0 unless defined $Nice::DEBUG;

๐Ÿ’– TIESCALAR classname, LIST ๐Ÿ’–

This is the constructor for the class. That means it is expected to return a blessed reference to a new scalar (probably anonymous) that it's creating. For example:

            sub TIESCALAR {
                my $class = shift;
                my $pid = shift || $$; # 0 means me

                if ($pid !~ /^\d+$/) {
                    carp "Nice::Tie::Scalar got non-numeric pid $pid" if $^W;
                    return undef;
                }

                unless (kill 0, $pid) { # EPERM or ERSCH, no doubt
                    carp "Nice::Tie::Scalar got bad pid $pid: $!" if $^W;
                    return undef;
                }

                return bless \$pid, $class;
            }

This tie class has chosen to return an error rather than raising an exception if its constructor should fail. While this is how dbmopen() works, other classes may well not wish to be so forgiving. It checks the global variable $^W to see whether to emit a bit of noise anyway.

๐Ÿ’– FETCH this ๐Ÿ’–

This method will be triggered every time the tied variable is accessed (read). It takes no arguments beyond its self reference, which is the object representing the scalar we're dealing with. Because in this case we're using just a SCALAR ref for the tied scalar object, a simple $$self allows the method to get at the real value stored there. In our example below, that real value is the process ID to which we've tied our variable.

               sub FETCH {
                   my $self = shift;
                   confess "wrong type" unless ref $self;
                   croak "usage error" if @_;
                   my $nicety;
                   local($!) = 0;
                   $nicety = getpriority(PRIO_PROCESS, $$self);
                   if ($!) { croak "getpriority failed: $!" }
                   return $nicety;
               }

This time we've decided to blow up (raise an exception) if the renice fails--there's no place for us to return an error otherwise, and it's probably the right thing to do.

๐Ÿ’– STORE this, value ๐Ÿ’–

This method will be triggered every time the tied variable is set (assigned). Beyond its self reference, it also expects one (and only one) argument: the new value the user is trying to assign. Don't worry about returning a value from STORE; the semantic of assignment returning the assigned value is implemented with FETCH.

            sub STORE {
                my $self = shift;
                confess "wrong type" unless ref $self;
                my $new_nicety = shift;
                croak "usage error" if @_;

                if ($new_nicety < PRIO_MIN) {
                    carp sprintf
                      "WARNING: priority %d less than minimum system priority %d",
                          $new_nicety, PRIO_MIN if $^W;
                    $new_nicety = PRIO_MIN;
                }

                if ($new_nicety > PRIO_MAX) {
                    carp sprintf
                      "WARNING: priority %d greater than maximum system priority %d",
                          $new_nicety, PRIO_MAX if $^W;
                    $new_nicety = PRIO_MAX;
                }

                unless (defined setpriority(PRIO_PROCESS,
                                            $$self,
                                            $new_nicety))
                {
                    confess "setpriority failed: $!";
                }
            }

๐Ÿ’– UNTIE this ๐Ÿ’–

This method will be triggered when the "untie" occurs. This can be useful if the class needs to know when no further calls will be made. (Except DESTROY of course.) See "The "untie" Gotcha" below for more details.

๐Ÿ’– DESTROY this ๐Ÿ’–

This method will be triggered when the tied variable needs to be destructed. As with other object classes, such a method is seldom necessary, because Perl deallocates its moribund object's memory for you automatically--this isn't C++, you know. We'll use a DESTROY method here for debugging purposes only.

               sub DESTROY {
                   my $self = shift;
                   confess "wrong type" unless ref $self;
                   carp "[ Nice::DESTROY pid $$self ]" if $Nice::DEBUG;
               }

That's about all there is to it. Actually, it's more than all there is to it, because we've done a few nice things here for the sake of completeness, robustness, and general aesthetics. Simpler TIESCALAR classes are certainly possible.


๐Ÿ’– Tying Arrays ๐Ÿ’–

A class implementing a tied ordinary array should define the following methods: TIEARRAY, FETCH, STORE, FETCHSIZE, STORESIZE, CLEAR and perhaps UNTIE and/or DESTROY.

FETCHSIZE and STORESIZE are used to provide $#array and equivalent scalar(@array) access.

The methods POP, PUSH, SHIFT, UNSHIFT, SPLICE, DELETE, and EXISTS are required if the perl operator with the corresponding (but lowercase) name is to operate on the tied array. The Tie::Array class can be used as a base class to implement the first five of these in terms of the basic methods above. The default implementations of DELETE and EXISTS in Tie::Array simply "croak".

In addition EXTEND will be called when perl would have pre-extended allocation in a real array.

For this discussion, we'll implement an array whose elements are a fixed size at creation. If you try to create an element larger than the fixed size, you'll take an exception. For example:

           use FixedElem_Array;
           tie @array, 'FixedElem_Array', 3;
           $array[0] = 'cat';  # ok.
           $array[1] = 'dogs'; # exception, length('dogs') > 3.

The preamble code for the class is as follows:

           package FixedElem_Array;
           use Carp;
           use strict;

๐Ÿ’– TIEARRAY classname, LIST ๐Ÿ’–

This is the constructor for the class. That means it is expected to return a blessed reference through which the new array (probably an anonymous ARRAY ref) will be accessed.

In our example, just to show you that you don't really have to return an ARRAY reference, we'll choose a HASH reference to represent our object. A HASH works out well as a generic record type: the "{ELEMSIZE}" field will store the maximum element size allowed, and the "{ARRAY}" field will hold the true ARRAY ref. If someone outside the class tries to dereference the object returned (doubtless thinking it is an ARRAY ref), they'll blow up. This just goes to show you that you should respect an object's privacy.

               sub TIEARRAY {
                 my $class    = shift;
                 my $elemsize = shift;
                 if ( @_ || $elemsize =~ /\D/ ) {
                   croak "usage: tie ARRAY, '" . __PACKAGE__ . "', elem_size";
                 }
                 return bless {
                   ELEMSIZE => $elemsize,
                   ARRAY    => [],
                 }, $class;
               }

๐Ÿ’– FETCH this, index ๐Ÿ’–

This method will be triggered every time an individual element the tied array is accessed (read). It takes one argument beyond its self reference: the index whose value we're trying to fetch.

               sub FETCH {
                 my $self  = shift;
                 my $index = shift;
                 return $self->{ARRAY}->[$index];
               }

If a negative array index is used to read from an array, the index will be translated to a positive one internally by calling FETCHSIZE before being passed to FETCH. You may disable this feature by assigning a true value to the variable $NEGATIVE_INDICES in the tied array class.

As you may have noticed, the name of the FETCH method (et al.) is the same for all accesses, even though the constructors differ in names (TIESCALAR vs TIEARRAY). While in theory you could have the same class servicing several tied types, in practice this becomes cumbersome, and it's easiest to keep them at simply one tie type per class.

  • STORE this, index, value โ€” bestie, this is the one that fires every single time an element in the tied array gets set (aka written to). It takes two arguments beyond its self reference: the index where we're trying to store something, and the value we're trying to put there. ๐Ÿ’พ

In our example, undef is really $self->{ELEMSIZE} number of spaces, so we have a little more work to do here:

sub STORE {
  my $self = shift;
  my( $index, $value ) = @_;
  if ( length $value > $self->{ELEMSIZE} ) {
    croak "length of $value is greater than $self->{ELEMSIZE}";
  }
  # fill in the blanks
  $self->STORESIZE( $index ) if $index > $self->FETCHSIZE();
  # right justify to keep element size for smaller elements
  $self->{ARRAY}->[$index] = sprintf "%$self->{ELEMSIZE}s", $value;
}

Negative indexes are treated the same as with FETCH. same energy, no exceptions. โœจ

  • FETCHSIZE this โ€” hands you back the total number of items in the tied array that's associated with object this. (It's the vibe equivalent of scalar(@array).) For example:
sub FETCHSIZE {
  my $self = shift;
  return scalar $self->{ARRAY}->@*;
}
  • STORESIZE this, count โ€” sets the total number of items in the tied array associated with object this to be count. If this makes the array bigger, then the class's mapping of undef should be returned for the new positions. If the array becomes smaller, then entries beyond count should be deleted. ๐Ÿ—‘๏ธ

In our example, 'undef' is really an element containing $self->{ELEMSIZE} number of spaces. Observe:

sub STORESIZE {
  my $self  = shift;
  my $count = shift;
  if ( $count > $self->FETCHSIZE() ) {
    foreach ( $count - $self->FETCHSIZE() .. $count ) {
      $self->STORE( $_, '' );
    }
  } elsif ( $count < $self->FETCHSIZE() ) {
    foreach ( 0 .. $self->FETCHSIZE() - $count - 2 ) {
      $self->POP();
    }
  }
}
  • EXTEND this, count โ€” this one is just an informative lil call that the array is likely to grow to have count entries. You can use it to optimize allocation. This method need do nothing. โœ‹

In our example there's no reason to implement this method, so we leave it as a no-op. This method is only relevant to tied array implementations where there's a possibility of the allocated size of the array being larger than what's visible to a perl programmer inspecting the size of the array. Many tied array implementations will have no reason to implement it.

sub EXTEND {
  my $self  = shift;
  my $count = shift;
  # nothing to see here, move along.
}
NOTE: It is generally an error to make this equivalent to STORESIZE. Perl may from time to time call EXTEND without wanting to actually change the array size directly. Any tied array should function correctly if this method is a no-op, even if perhaps they might not be as efficient as they would if this method was implemented. โš ๏ธ
  • EXISTS this, key โ€” verify that the element at index key exists in the tied array this.

In our example, we will determine that if an element consists of $self->{ELEMSIZE} spaces only, it does not exist:

sub EXISTS {
  my $self  = shift;
  my $index = shift;
  return 0 if ! defined $self->{ARRAY}->[$index] ||
              $self->{ARRAY}->[$index] eq ' ' x $self->{ELEMSIZE};
  return 1;
}
  • DELETE this, key โ€” delete the element at index key from the tied array this.

In our example, a deleted item is $self->{ELEMSIZE} spaces:

sub DELETE {
  my $self  = shift;
  my $index = shift;
  return $self->STORE( $index, '' );
}
  • CLEAR this โ€” clear (remove, delete, whatever you wanna call it) all values from the tied array associated with object this. For example:
sub CLEAR {
  my $self = shift;
  return $self->{ARRAY} = [];
}
  • PUSH this, LIST โ€” append the elements of LIST to the array. For example:
sub PUSH {
  my $self = shift;
  my @list = @_;
  my $last = $self->FETCHSIZE();
  $self->STORE( $last + $_, $list[$_] ) foreach 0 .. $#list;
  return $self->FETCHSIZE();
}
  • POP this โ€” remove the last element of the array and return it. For example:
sub POP {
  my $self = shift;
  return pop $self->{ARRAY}->@*;
}
  • SHIFT this โ€” remove the first element of the array (shifting all the other elements down) and return it. For example:
sub SHIFT {
  my $self = shift;
  return shift $self->{ARRAY}->@*;
}
  • UNSHIFT this, LIST โ€” insert LIST elements at the beginning of the array, moving the existing elements up to make room. For example:
sub UNSHIFT {
  my $self = shift;
  my @list = @_;
  my $size = scalar( @list );
  # make room for our list
  $self->{ARRAY}[ $size .. $self->{ARRAY}->$#* + $size ]->@*
   = $self->{ARRAY}->@*
  $self->STORE( $_, $list[$_] ) foreach 0 .. $#list;
}
  • SPLICE this, offset, length, LIST โ€” does the equivalent of splice on the array. ๐Ÿ‰
    • offset is optional and defaults to zero, and negative values count back from the end of the array.
    • length is optional and defaults to the rest of the array.
    • LIST may be empty.
    • Returns a list of the original length elements at offset.

In our example, we'll use a little shortcut if there is a LIST:

sub SPLICE {
  my $self   = shift;
  my $offset = shift || 0;
  my $length = shift || $self->FETCHSIZE() - $offset;
  my @list   = ();
  if ( @_ ) {
    tie @list, __PACKAGE__, $self->{ELEMSIZE};
    @list   = @_;
  }
  return splice $self->{ARRAY}->@*, $offset, $length, @list;
}
  • UNTIE this โ€” will be called when untie happens. (See "The "untie" Gotcha" below.) ๐Ÿ‘€
  • DESTROY this โ€” this method will be triggered when the tied variable needs to be destructed. As with the scalar tie class, this is almost never needed in a language that does its own garbage collection, so this time we'll just leave it out. ๐Ÿšฎ

๐Ÿฆ‹ Tying Hashes ๐Ÿฆ‹

Hashes were the first Perl data type to be tied (see dbmopen()). A class implementing a tied hash should define the following methods: TIEHASH is the constructor. FETCH and STORE access the key and value pairs. EXISTS reports whether a key is present in the hash, and DELETE deletes one. CLEAR empties the hash by deleting all the key and value pairs. FIRSTKEY and NEXTKEY implement the keys() and each() functions to iterate over all the keys. SCALAR is triggered when the tied hash is evaluated in scalar context, and in 5.28 onwards, by keys in boolean context. UNTIE is called when untie happens, and DESTROY is called when the tied variable is garbage collected.

If this seems like a lot, then feel free to inherit from merely the standard Tie::StdHash module for most of your methods, redefining only the interesting ones. See Tie::Hash for details. ๐Ÿซถ

Remember that Perl distinguishes between a key not existing in the hash, and the key existing in the hash but having a corresponding value of undef. The two possibilities can be tested with the exists() and defined() functions.

Here's an example of a somewhat interesting tied hash class: it gives you a hash representing a particular user's dot files. You index into the hash with the name of the file (minus the dot) and you get back that dot file's contents. For example:

use DotFiles;
tie %dot, 'DotFiles';
if ( $dot{profile} =~ /MANPATH/ ||
     $dot{login}   =~ /MANPATH/ ||
     $dot{cshrc}   =~ /MANPATH/    )
{
    print "you seem to set your MANPATH\n";
}

Or here's another sample of using our tied class:

tie %him, 'DotFiles', 'daemon';
foreach $f ( keys %him ) {
    printf "daemon dot file %s is size %d\n",
        $f, length $him{$f};
}

In our tied hash DotFiles example, we use a regular hash for the object containing several important fields, of which only the {LIST} field will be what the user thinks of as the real hash.

  • USER โ€” whose dot files this object represents
  • HOME โ€” where those dot files live
  • CLOBBER โ€” whether we should try to change or remove those dot files
  • LIST โ€” the hash of dot file names and content mappings

Here's the start of Dotfiles.pm:

package DotFiles;
use Carp;
sub whowasi { (caller(1))[3] . '()' }
my $DEBUG = 0;
sub debug { $DEBUG = @_ ? shift : 1 }

For our example, we want to be able to emit debugging info to help in tracing during development. We keep also one convenience function around internally to help print out warnings; whowasi() returns the function name that calls it. ๐Ÿ”

Here are the methods for the DotFiles tied hash.

  • TIEHASH classname, LIST โ€” this is the constructor for the class. That means it's expected to return a blessed reference through which the new object (probably but not necessarily an anonymous hash) will be accessed.

Here's the constructor:

sub TIEHASH {
    my $class = shift;
    my $user = shift || $>;
    my $dotdir = shift || '';
    croak "usage: @{[&whowasi]} [USER [DOTDIR]]" if @_;
    $user = getpwuid($user) if $user =~ /^\d+$/;
    my $dir = (getpwnam($user))[7]
            || croak "@{[&whowasi]}: no user $user";
    $dir .= "/$dotdir" if $dotdir;

    my $node = {
        USER    => $user,
        HOME    => $dir,
        LIST    => {},
        CLOBBER => 0,
    };

    opendir(DIR, $dir)
            || croak "@{[&whowasi]}: can't opendir $dir: $!";
    foreach $dot ( grep /^\./ && -f "$dir/$_", readdir(DIR)) {
        $dot =~ s/^\.//;
        $node->{LIST}{$dot} = undef;
    }
    closedir DIR;
    return bless $node, $class;
}

okay also, one lil PSA before we move on bestie: if you're planning to filetest the return values that come out of a readdir, you'd better prepend the directory in question. fr fr. Because we didn't chdir() there, it would have been testing the wrong file. ๐Ÿ˜ญ absolute nightmare behaviour honestly.

FETCH this, key

This one gets triggered every single time an element in the tied hash gets accessed (a read, basically ๐Ÿ‘€). It takes one argument beyond its self reference: the key whose value we're trying to fetch. respect the key bestie.

Here's the fetch for our DotFiles example:

sub FETCH {
    carp &whowasi if $DEBUG;
    my $self = shift;
    my $dot = shift;
    my $dir = $self->{HOME};
    my $file = "$dir/.$dot";

    unless (exists $self->{LIST}->{$dot} || -f $file) {
        carp "@{[&whowasi]}: no $dot file" if $DEBUG;
        return undef;
    }

    if (defined $self->{LIST}->{$dot}) {
        return $self->{LIST}->{$dot};
    } else {
        return $self->{LIST}->{$dot} = `cat $dir/.$dot`;
    }
}

It was easy to write by having it call the Unix cat(1) command, but it would probably be more portable to open the file manually (and somewhat more efficient, ngl). Of course, because dot files are a Unixy concept, we're not that concerned. ๐Ÿซถ

STORE this, key, value

Triggered whenever an element in the tied hash gets set (written โœ๏ธ). It takes two arguments beyond its self reference: the index at which we're trying to store something, and the value we're trying to put there. two whole extras, the audacity.

Here in our DotFiles example, we're gonna be careful and not let them try to overwrite the file unless they've called the clobber() method on the original object reference returned by tie().

sub STORE {
    carp &whowasi if $DEBUG;
    my $self = shift;
    my $dot = shift;
    my $value = shift;
    my $file = $self->{HOME} . "/.$dot";
    my $user = $self->{USER};

    croak "@{[&whowasi]}: $file not clobberable"
        unless $self->{CLOBBER};

    open(my $f, '>', $file) || croak "can't open $file: $!";
    print $f $value;
    close($f);
}

If they wanted to clobber something, they might say:

$ob = tie %daemon_dots, 'daemon';
$ob->clobber(1);
$daemon_dots{signature} = "A true daemon\n";

Another way to lay hands on a reference to the underlying object is to use the tied() function, so they might alternately have set clobber using:

tie %daemon_dots, 'daemon';
tied(%daemon_dots)->clobber(1);

The clobber method is simply:

sub clobber {
    my $self = shift;
    $self->{CLOBBER} = @_ ? shift : 1;
}

DELETE this, key

This one fires when we remove an element from the hash, typically by using the delete() function. Again, we're being careful to check whether they really wanna clobber files. ๐Ÿ’…

 sub DELETE   {
     carp &whowasi if $DEBUG;

     my $self = shift;
     my $dot = shift;
     my $file = $self->{HOME} . "/.$dot";
     croak "@{[&whowasi]}: won't remove file $file"
         unless $self->{CLOBBER};
     delete $self->{LIST}->{$dot};
     my $success = unlink($file);
     carp "@{[&whowasi]}: can't unlink $file: $!" unless $success;
     $success;
 }

The value returned by DELETE becomes the return value of the call to delete(). So if you want to emulate the normal behavior of delete(), you should return whatever FETCH would have returned for this key. In this example, we've chosen instead to return a value which tells the caller whether the file was successfully deleted. choices were made and honestly they're valid.

CLEAR this

Triggered when the whole hash is about to get cleared, usually by assigning the empty list to it. ๐Ÿงน

In our example, that would remove all the user's dot files!! It's such a dangerous thing that they'll have to set CLOBBER to something higher than 1 to make it happen. respect the safety rails bestie.

 sub CLEAR    {
     carp &whowasi if $DEBUG;
     my $self = shift;
     croak "@{[&whowasi]}: won't remove all dot files for $self->{USER}"
         unless $self->{CLOBBER} > 1;
     my $dot;
     foreach $dot ( keys $self->{LIST}->%* ) {
         $self->DELETE($dot);
     }
 }

EXISTS this, key

This method fires when the user uses the exists() function on a particular hash. In our example, we'll look at the {LIST} hash element for this:

sub EXISTS   {
    carp &whowasi if $DEBUG;
    my $self = shift;
    my $dot = shift;
    return exists $self->{LIST}->{$dot};
}

FIRSTKEY this

This one gets triggered when the user is about to iterate through the hash, like via a keys(), values(), or each() call. ๐Ÿฆ‹

sub FIRSTKEY {
    carp &whowasi if $DEBUG;
    my $self = shift;
    my $x = keys $self->{LIST}->%*;  # reset each() iterator
    each $self->{LIST}->%*
}

FIRSTKEY is always called in scalar context and it should just return the first key. values(), and each() in list context, will call FETCH for the returned keys.

NEXTKEY this, lastkey

This method gets triggered during a keys(), values(), or each() iteration. It has a second argument which is the last key that had been accessed. That's useful if you're caring about ordering, or calling the iterator from more than one sequence, or you're just not really storing things in a hash anywhere. chaotic but okay.

NEXTKEY is always called in scalar context and it should just return the next key. values(), and each() in list context, will call FETCH for the returned keys.

For our example, we're using a real hash so we'll do just the simple thing, but we'll have to go through the LIST field indirectly.

sub NEXTKEY  {
    carp &whowasi if $DEBUG;
    my $self = shift;
    return each $self->{LIST}->%*
}

If the object underlying your tied hash isn't a real hash and you don't have each available, then you should return undef or the empty list once you've reached the end of your list of keys. See each's own documentation for more details.

SCALAR this

This is called when the hash is evaluated in scalar context, and in 5.28 onwards, by keys in boolean context. In order to mimic the behaviour of untied hashes, this method must return a value which, when used as boolean, indicates whether the tied hash is considered empty. If this method does not exist, perl will make some educated guesses and return true when the hash is inside an iteration. If that isn't the case, FIRSTKEY is called, and the result will be a false value if FIRSTKEY returns the empty list, true otherwise.

However, you should not blindly rely on perl always doing the right thing. Particularly, perl will mistakenly return true when you clear the hash by repeatedly calling DELETE until it is empty. You are therefore advised to supply your own SCALAR method when you want to be absolutely sure that your hash behaves nicely in scalar context. ๐Ÿ˜ค don't let perl gaslight you.

In our example we can just call scalar on the underlying hash referenced by $self->{LIST}:

sub SCALAR {
    carp &whowasi if $DEBUG;
    my $self = shift;
    return scalar $self->{LIST}->%*
}
NOTE: In perl 5.25 the behavior of scalar %hash on an untied hash changed to return the count of keys. Prior to this it returned a string containing information about the bucket setup of the hash. See bucket_ratio in Hash::Util for a backwards compatibility path.

UNTIE this

Called when untie occurs. See The "untie" Gotcha below. ๐Ÿ‘€ don't skip it, it's tea.

DESTROY this

Triggered when a tied hash is about to go out of scope. You don't really need it unless you're trying to add debugging or have auxiliary state to clean up. Here's a very simple function:

sub DESTROY  {
    carp &whowasi if $DEBUG;
}

Note that functions such as keys() and values() may return huge lists when used on large objects, like DBM files. You may prefer to use the each() function to iterate over such. Example:

# print out history file offsets
use NDBM_File;
tie(%HIST, 'NDBM_File', '/usr/lib/news/history', 1, 0);
while (($key,$val) = each %HIST) {
    print $key, ' = ', unpack('L',$val), "\n";
}
untie(%HIST);

Tying FileHandles ๐ŸŽ€

This is partially implemented now. partially bestie, we're in our soft-launch era.

A class implementing a tied filehandle should define the following methods: TIEHANDLE, at least one of PRINT, PRINTF, WRITE, READLINE, GETC, READ, and possibly CLOSE, UNTIE and DESTROY. The class can also provide: BINMODE, OPEN, EOF, FILENO, SEEK, TELL โ€” if the corresponding perl operators are used on the handle. the full roster, iykyk.

When STDERR is tied, its PRINT method will be called to issue warnings and error messages. This feature is temporarily disabled during the call, which means you can use warn() inside PRINT without starting a recursive loop. And just like __WARN__ and __DIE__ handlers, STDERR's PRINT method may be called to report parser errors, so the caveats mentioned under %SIG in perlvar apply. โš ๏ธ important, don't skip.

All of this is especially useful when perl is embedded in some other program, where output to STDOUT and STDERR may have to be redirected in some special way. See nvi and the Apache module for examples.

When tying a handle, the first argument to tie should begin with an asterisk. So, if you are tying STDOUT, use *STDOUT. If you have assigned it to a scalar variable, say $handle, use *$handle. tie $handle ties the scalar variable $handle, not the handle inside it. ๐Ÿ˜ญ classic trap, we've all been there.

In our example we're going to create a shouting handle. ๐Ÿ“ฃ

package Shout;

TIEHANDLE classname, LIST

This is the constructor for the class. That means it's expected to return a blessed reference of some sort. The reference can be used to hold some internal information. slay, a blessed ref, she's official now ๐Ÿ’…

sub TIEHANDLE { print "<shout>\n"; my $i; bless \$i, shift }

WRITE this, LIST

This method will be called when the handle is written to via the syswrite function.

sub WRITE {
    $r = shift;
    my($buf,$len,$offset) = @_;
    print "WRITE called, \$buf=$buf, \$len=$len, \$offset=$offset";
}

Every single time your tied handle gets printed to โ€” print() or say() โ€” this method fires. Besides its own self reference, it also gets handed the whole list you passed to print. โœจ

sub PRINT { $r = shift; $$r++; print join($,,map(uc($_),@_)),$\ }

And here's the lil cheat code: say() behaves exactly like print() except $\ gets localized to "\n". So bestie, you literally don't have to do anything special to make PRINT() handle say(). It's giving effortless. ๐Ÿ’…

๐ŸŒธ PRINTF this, LIST

Fires whenever somebody printf()s at your tied handle. Beyond its self reference, it expects the format and the list that got passed to the printf function.

sub PRINTF {
    shift;
    my $fmt = shift;
    print sprintf($fmt, @_);
}

๐Ÿฆ‹ READ this, LIST

Called when the handle is read from โ€” via either the read or the sysread functions. ๐Ÿ‘€

sub READ {
  my $self = shift;
  my $bufref = \$_[0];
  my(undef,$len,$offset) = @_;
  print "READ called, \$buf=$bufref, \$len=$len, \$offset=$offset";
  # add to $$bufref, set $len to number of characters read
  $len;
}

๐ŸŽ€ READLINE this

This one's called when the handle is read via <HANDLE> or readline HANDLE.

As per readline, in scalar context it should return the next line, or undef when there's no more data. In list context it should return all the remaining lines, or an empty list for no more data. And the strings it hands back should include the input record separator $/ (peep perlvar for that) โ€” unless $/ is undef, which means "slurp" mode. ๐Ÿฅค

sub READLINE {
  my $r = shift;
  if (wantarray) {
    return ("all remaining\n",
            "lines up\n",
            "to eof\n");
  } else {
    return "READLINE called " . ++$$r . " times\n";
  }
}

๐ŸŒˆ GETC this

Called when the getc function gets called. Simple as that!

sub GETC { print "Don't GETC, Get Perl"; return "a"; }

โญ EOF this

Called when the eof function gets called.

Starting with Perl 5.12, there's an extra integer parameter that comes along for the ride:

  • 0 โ€” when eof is called without a parameter ๐Ÿซถ
  • 1 โ€” when eof is given a filehandle as a parameter, like eof(FH)
  • 2 โ€” in the very special case that the tied filehandle is ARGV and eof is called with an empty parameter list, like eof()
sub EOF { not length $stringbuf }

๐Ÿงš CLOSE this

Called when the handle is closed via the close function.

sub CLOSE { print "CLOSE called.\n" }

๐Ÿ’œ UNTIE this

Same deal as the other tie types, bestie โ€” this method gets called when untie happens. It may be appropriate to "auto CLOSE" when this goes down. See "The "untie" Gotcha" below for the whole saga. ๐Ÿ‘‡

๐Ÿ‘‘ DESTROY this

Again, just like the other tie types: this method is called when the tied handle is about to be destroyed. Super useful for debugging and possibly for cleaning up after yourself. ๐Ÿงน

sub DESTROY { print "</shout>\n" }

And here's how to actually use our lil example:

tie(*FOO,'Shout');
print FOO "hello\n";
$x = 4; $y = 6;
print FOO $x, " plus ", $y, " equals ", $x + $y, "\n";
print <FOO>;

๐Ÿ’– UNTIE this

You can define an UNTIE method for all tie types, and it will be called at untie(). See "The "untie" Gotcha" below. (Yes, we're linking it twice. It's that important. ๐Ÿ˜ค)

๐Ÿ˜ญ The "untie" Gotcha

Okay so, real talk. If you plan on using the object that came back from either tie() or tied(), and your tie's target class defines a destructor, there's a subtle gotcha lurking that you absolutely must guard against. This is the part where it gets messy. ๐Ÿ’€

As setup, consider this (admittedly rather contrived) example of a tie โ€” all it does is use a file to keep a log of the values assigned to a scalar:

package Remember;

use v5.36;
use IO::File;

sub TIESCALAR {
    my $class = shift;
    my $filename = shift;
    my $handle = IO::File->new( "> $filename" )
                     or die "Cannot open $filename: $!\n";

    print $handle "The Start\n";
    bless {FH => $handle, Value => 0}, $class;
}

sub FETCH {
    my $self = shift;
    return $self->{Value};
}

sub STORE {
    my $self = shift;
    my $value = shift;
    my $handle = $self->{FH};
    print $handle "$value\n";
    $self->{Value} = $value;
}

sub DESTROY {
    my $self = shift;
    my $handle = $self->{FH};
    print $handle "The End\n";
    close $handle;
}

1;

And here's an example that actually uses this tie:

use strict;
use Remember;

my $fred;
tie $fred, 'Remember', 'myfile.txt';
$fred = 1;
$fred = 4;
$fred = 5;
untie $fred;
system "cat myfile.txt";

This is the output when it runs:

The Start
1
4
5
The End

So far so good, right? Slay. โœจ But those of you who've been paying attention will have clocked that the tied object hasn't actually been used so far. So let's add an extra method to the Remember class that lets us drop comments into the file โ€” say, something like this:

sub comment {
    my $self = shift;
    my $text = shift;
    my $handle = $self->{FH};
    print $handle $text, "\n";
}

And here's the previous example, modified to use that comment method (which requires the tied object):

use strict;
use Remember;

my ($fred, $x);
$x = tie $fred, 'Remember', 'myfile.txt';
$fred = 1;
$fred = 4;
comment $x "changing...";
$fred = 5;
untie $fred;
system "cat myfile.txt";

When this code runs, there is no output at all. Nothing. Silence. Crickets. ๐Ÿ˜ญ Here's why:

When a variable is tied, it's associated with the object that is the return value of the TIESCALAR, TIEARRAY, or TIEHASH function. This object normally has only one reference โ€” namely, the implicit reference from the tied variable. When untie() is called, that reference gets destroyed. Then, like in the first example above, the object's destructor (DESTROY) is called, which is totally normal for objects that have no more valid references โ€” and thus, the file gets closed.

In the second example, though? We stored another reference to the tied object in $x. That means when untie() gets called, there's still a valid reference to the object kicking around, so the destructor does not get called at that moment, and therefore the file does not get closed. And the reason there's no output is because the file buffers haven't been flushed to disk. ๐Ÿ’€

So now you know what the problem is. What can you do to dodge it?

Prior to the introduction of the optional UNTIE method, the only way was the good old -w flag. Which will spot any instances where you call untie() and there are still valid references to the tied object. If the second script above has a "use warnings 'untie'" near the top, or was run with the -w flag, Perl prints this warning message:

untie attempted while 1 inner references still exist

To get the script working properly and silence that warning, make sure there are zero valid references to the tied object before untie() is called:

undef $x;
untie $fred;

Now that UNTIE exists, the class designer gets to decide which parts of the class functionality are really associated with untie and which belong with the object being destroyed. What makes sense for a given class depends on whether the inner references are being kept so that non-tie-related methods can be called on the object. But in most cases, it probably makes sense to move the functionality that would have lived in DESTROY over to the UNTIE method. ๐Ÿ“ฆโžก๏ธ๐ŸŽ

If the UNTIE method exists, then the warning above does not occur. Instead, the UNTIE method gets passed the count of "extra" references and can issue its own warning if it feels like it. For example, to replicate the no-UNTIE case, this method can be used:

sub UNTIE
{
 my ($obj,$count) = @_;
 carp "untie attempted while $count inner references still exist"
                                                             if $count;
}

๐Ÿ” SEE ALSO

Go peek at DB_File or Config for some genuinely interesting tie() implementations. And if you want a good starting point for your own tie() implementations, grab one of the modules Tie::Scalar, Tie::Array, Tie::Hash, or Tie::Handle. They're the blueprint besties. ๐Ÿซถ

๐Ÿ™ˆ BUGS

Okay, the messy part. Sit down. ๐Ÿ’…

  • The normal return provided by scalar(%hash) is not available. What that means is that using %tied_hash in boolean context doesn't work right (currently this always tests false, regardless of whether the hash is empty or hash elements). [ This paragraph needs review in light of changes in 5.25 ]
  • Localizing tied arrays or hashes does not work. After you exit the scope, the arrays or the hashes are not restored. ๐Ÿ™ƒ
  • Counting the number of entries in a hash via scalar(keys(%hash)) or scalar(values(%hash)) is inefficient, since it needs to iterate through all the entries with FIRSTKEY/NEXTKEY. So slow. Not the vibe.
  • Tied hash/array slices cause multiple FETCH/STORE pairs, and there are no tie methods for slice operations. Nope, none.
  • You cannot easily tie a multilevel data structure (such as a hash of hashes) to a dbm file. The first problem is that all but GDBM and Berkeley DB have size limitations โ€” but beyond that, you also have problems with how references are supposed to be represented on disk. One module that does attempt to address this need is DBM::Deep. Check your nearest CPAN site as described in perlmodlib for source code. Note that despite its name, DBM::Deep does not use dbm. Another earlier attempt at solving the problem is MLDBM, which is also available on the CPAN, but which has some fairly serious limitations. โš ๏ธ
  • Tied filehandles are still incomplete. sysopen(), truncate(), flock(), fcntl(), stat() and -X can't currently be trapped. Rip. ๐Ÿ’€

๐Ÿ’– AUTHOR

Tom Christiansen

TIEHANDLE by Sven Verdoolaege <skimo@dns.ufsia.ac.be> and Doug MacEachern <dougm@osf.org>

UNTIE by Nick Ing-Simmons <nick@ing-simmons.net>

SCALAR by Tassilo von Parseval <tassilo.von.parseval@rwth-aachen.de>

Tying Arrays by Casey West <casey@geeknest.com>


And that's a wrap, bestie!! ๐ŸŽ€ This whole thing is from perl v5.44.0, dated 2026-10-17, and it lives in the manual as PERLTIE(1perl). Go forth and tie everything. Periodt. ๐Ÿ’…โœจ

๐Ÿ“ฆ where this page comes from
  • arch rolling: perl 5.44.0-1 ยท Artistic-1.0-Perl AND GPL-1.0-or-later
  • ๐Ÿ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms