FROZEN-BUBBLE(1p)

๐Ÿ’– FROZEN-BUBBLE(1p) ๐Ÿ’–

okay bestie, welcome to the frozen-bubble manual page, it's from User Contributed Perl Documentation and it's literally the arcade/reflex game, let's GO ๐Ÿซง


โœจ NAME โœจ

frozen-bubble โ€” arcade/reflex game ๐ŸŽ€


โœจ SYNOPSIS โœจ

frozen-bubble [OPTION]...

โœจ DESCRIPTION โœจ

So the Frozen-Bubble game is a free software implementation of a super popular arcade/reflex game, and the whole vibe is: you fire randomly chosen bubbles across the board. ๐Ÿซง

If your shot ends up making a clump of at least 3 bubbles of the same colour, they ALL pop. Iconic. And if some bubbles were stuck only on the popping clump, they fall. Gravity said slay. ๐Ÿ’…

In 1-player mode your goal is to pop all the bubbles on the board as quickly as possible. In 2-players or network mode, you have to get your opponent to "die" before you do. no cap, it's giving competitive. ๐Ÿ˜ญ๐Ÿ”ฅ


โœจ CONTROL โœจ

The default controlling mechanism is through the keyboard, but you can play with a joystick or a joypad if it is supported by the system. (Pro tip: use the commandline option -ji to make sure frozen-bubble actually detected your joysticks ๐Ÿ‘€โœจ)

You need a key (or a joystick direction or button) for:

  • moving the aim to the left โฌ…๏ธ
  • moving the aim to the right โžก๏ธ
  • center ๐ŸŽฏ
  • fire ๐Ÿ”ฅ

โœจ 1-PLAYER GAME โœจ

In single player mode, if you're a beginner the best training is to choose Play Default Levelset, which lets you run through 100 levels of an increasing difficulty. Pop all the bubbles of each level to advance to the next level. 100 levels bestie, that's a whole journey ๐ŸŒˆ

If you want to train for multiplayer, choose Multiplayer Training which reproduces the conditions of 2-player or network mode. The only difference is that created malus bubbles are counted in your score, and you must get the highest score you can in 2 minutes. clock's ticking โฐ๐Ÿ’€


โœจ 2-PLAYERS GAME โœจ

In 2-players mode, you can play against a friend (or a foe, actually ๐Ÿ’€) on the same computer. The board is populated with random bubbles, and your goal is to make big clumps to send malus bubbles to your opponent. sabotage era ๐Ÿซถ


โœจ NETWORK GAME โœจ

If your computer has networking, you can choose LAN GAME to play games against others on your local network (up to 5 players). ๐ŸŽฎ

Frozen-Bubble will look for a game server on the local network with a UDP broadcast, connect to it if found, or start a new game server if not found. very self-sufficient of it โœจ

If your computer is connected to Internet, you can choose NET GAME to play against others on Earth (or beyond? ๐Ÿ‘ฝ). Frozen-Bubble will retrieve the server list from the master server and propose you to choose between available servers.

  • The flag in front of a server indicates the preferred language for chatting with others before the game is started. ๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ฏ๐Ÿ‡ต๐Ÿ‡บ๐Ÿ‡ธ
  • The ping is the roundtrip when talking with the server โ€” choose a low ping when possible. low ping = main character energy ๐Ÿ‘‘

โœจ OPTIONS โœจ

  • --help โ€” show command-line options summary ๐Ÿ“‹
  • --fullscreen โ€” start the game in fullscreen mode ๐Ÿ–ฅ๏ธ
  • --no-fullscreen โ€” don't start the game in fullscreen mode
  • --no-sound โ€” disable music and sound effects ๐Ÿ”‡
  • --no-music โ€” disable music (but not sound effects) ๐ŸŽต๐Ÿšซ
  • --no-sfx โ€” disable sound effects (but not music) ๐Ÿ””๐Ÿšซ
  • --playlist directory โ€” use all files of the given directory as music files and play them ๐ŸŽถ
  • --playlist file โ€” use all files listed in the given file as music files and play them ๐ŸŽถ
  • --slow-machine โ€” use this option if frozen-bubble runs too slowly on your machine; it disables a few animations ๐ŸŒ
  • --very-slow-machine โ€” same as before, if it is not enough; it disables all that can be disabled ๐Ÿข๐Ÿ’€
  • --solo โ€” directly start solo (1p) game, with random levels
  • --direct โ€” directly start 2p game (don't display menu) ๐Ÿ‘€
  • --gameserver host[:port] โ€” directly start NET/LAN game connecting to this game server (if port is omitted, default port is used) ๐ŸŒ
  • --chain-reaction โ€” enable chain-reaction โ›“๏ธ๐Ÿ’ฅ
  • --level number โ€” start directly the game, at level number
  • --colour-blind โ€” use special bubbles for colourblind people ๐Ÿซถ
  • --no-time-limit โ€” disable time limit for shooting (e.g. kids mode) ๐Ÿงธ
  • --player-malus number โ€” add number malus to the left player (can be negative โ€” doesn't work in network mode โš ๏ธ)
  • --mp-training-difficulty number โ€” set the average duration between receiving malus bubbles in 1 player multiplayer training (default 30 (= every 30 seconds on average), the lower the harder ๐Ÿ˜ˆ)
  • --joysticks-info โ€” print information about detected joystick(s) on startup. If Frozen-Bubble doesn't see your joysticks/joypads, try loading the joydev module with modprobe joydev as root, then retry ๐Ÿ•น๏ธ
  • --no-echo โ€” when sound is enabled, disable echoing each typed character with a typewriter sound (it may get on your nerves ๐Ÿ˜ค)
  • --my-nick nick โ€” for NET/LAN games, use this nick instead of username (max 10 chars, ASCII alphanumeric plus dash and underscore only). Notice that the /nick command is also available when connected to a server to set your nick ๐Ÿ’ฌ
  • --private โ€” after connecting to a server for a NET game, don't use http://hostip.info/ to retrieve your geographical position to send it to other players ๐Ÿ•ต๏ธ
  • --record directory โ€” specify the recording directory (normally, records are saved in the directory .frozen-bubble/records down your home directory) ๐Ÿ“ผ
  • --auto-record โ€” automatically record all applicable games (normally, a record is triggered by hitting the Print Screen key during a game) ๐Ÿ“ธ
  • --comment '...' โ€” add the comment enclosed between simple quotes to records (must not contain anything else than ASCII), it will be shown on console when playing back the record later ๐Ÿ’ญ
  • --replay record_file|URL โ€” playback the specified record file โ–ถ๏ธ
  • --save-frames directory โ€” specify a directory where all (game) frames will be recorded. As the game is slowed down, can only be used with --replay. โš ๏ธ Warning: output is huge, as 50 frames of each 900 KB are saved per second (e.g. 43 MB per second ๐Ÿ’€). A typical use case is then to build a video out of the frames with e.g. this kind of command:
mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4

โœจ AUTHOR โœจ

Written by Guillaume Cottenceau. ๐Ÿ‘‘

This manual page was originally written by Josselin Mouette <josselin.mouette at ens-lyon.org>.

Visit official homepage: <http://www.frozen-bubble.org/> ๐ŸŒธ


โœจ SEE ALSO โœจ

  • frozen-bubble-editor ๐ŸŽจ

Copyright ยฉ 2000-2010 The Frozen-Bubble Team. ๐Ÿ’–

This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ๐Ÿซถ


and that's the whole page bestie, no notes ๐Ÿ’… this gem was brought to you by perl v5.42.3, dated 2026-08-20, and it lives under User Contributed Perl Documentation โ€” go pop some bubbles, you ate ๐Ÿซง๐Ÿ‘‘โœจ

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