wxGUI.animation(1grass)

πŸ’– wxGUI.animation β€” the Animation Tool (that's wxGUI.animation(1grass) bestie, straight out of the GRASS User's Manual) ✨

okay so. imagine your maps but they MOVE. that's this. it's the wxGUI Animation tool and it lives inside the GRASS GUI. no cap. 🎬


🌈 DESCRIPTION 🌈

The Animation Tool is a wxGUI component for animating series of GRASS raster or vector maps, or space time datasets (the ones made by t.* modules). it's giving cinema. 🍿

The Animation Tool lets you do ALL of this:

  • display up to 4 synchronized animations πŸ”₯
  • each animation can consist of base map layer(s) and (multiple) series in arbitrary order β€” for example, raising water level with elevation πŸ’§
  • control the animation speed ⏩
  • interactively change the active frame using a slider 🎚️
  • visualize space time datasets with unequally spaced intervals ⏰
  • animate 3d view (partially implemented, not supported on Windows) 😭
  • export animation as a series of images, animated GIF, AVI or SWF πŸ“¦
  • choose the format of time labels in case of animating maps with absolute time πŸ•°οΈ
  • choose background color 🎨
  • set starting and ending region in order to change region during animation (alternatively you can set N-S/E-W values instead of the ending region; these are used for making the region smaller or larger for each step) πŸ—ΊοΈ

πŸ¦‹ 3D view animation πŸ¦‹

3D view animation enables you to animate a raster (as an elevation map or a color map) or a vector map (points, lines). internally, the module m.nviz.image is used. πŸ‘€

To display 3D view animation, follow these steps, bestie:

  • open GRASS GUI, load maps and start 3D view
  • set view, light and other parameters as you like
  • save workspace file
  • add new animation in Animation Tool, choose 3D view mode
  • choose data (series of maps or space time dataset) used for animation
  • set workspace file
  • choose parameter (parameter of m.nviz.image) to animate (e.g. color_map)

πŸ“Œ NOTE πŸ“Œ

The Animation Tool follows the computational region settings, so please be sure your computational region is set to the geographic extent of maps you are animating. 🫢 You can change the computational region (using g.region) and then reload the maps to update the animation.

fr fr, set your region first. do not skip this step. i'm serious. πŸ’€

✨ EXAMPLES ✨

g.gui.animation raster=rmap1,rmap2,rmap3
g.gui.animation vector=vmap1,vmap2,vmap3
g.gui.animation strds=precipitation_2000_2010

The loading of a series of maps into the Animation Tool can be simplified with g.list (back ticks syntax works for Linux and Mac only):

g.gui.animation raster=`g.list type=raster mapset=. separator=comma pattern="precip*"`

Using extended regular expressions, the list of a series of raster maps can be subset by e.g., numeric range (here: precipitation for the years 1997-2012):

g.gui.animation raster=`g.list -e type=raster mapset=. separator=comma pattern="precip_total.(199[7-9]|200[0-9]|201[0-2]).sum"`

regex girlies stay winning. 🧚


πŸ‘€ SEE ALSO πŸ‘€

  • wxGUI, wxGUI components
  • g.gui.timeline, g.list, m.nviz.image

See also related wiki page.


πŸ‘‘ AUTHOR πŸ‘‘

Anna Kratochvilova, Czech Technical University in Prague, Czech Republic


πŸŽ€ SOURCE CODE πŸŽ€

Available at: wxGUI Animation tool source code (history)

Accessed: Tuesday Sep 08 11:56:21 2026

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okay that's the whole vibe check done πŸ’… this was GRASS 8.5.0, Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual β€” go make something move, bestie, and remember: the region comes first. mwah. πŸ“πŸ«ΆπŸ’œ

πŸ“¦ where this page comes from