vector(1grass)

๐Ÿ’– vector(1grass) ๐Ÿ’– โ€” GRASS User's Manual

โœจ GRASS 8.5.0 Reference Manual โœจ

okay bestie, so Geographic Resources Analysis Support System, commonly referred to as GRASS, is a Geographic Information System (GIS) used for geospatial data management and analysis, image processing, graphics/maps production, spatial modeling, and visualization. GRASS is currently used in academic and commercial settings around the world, as well as by many governmental agencies and environmental consulting companies. no cap, it's iconic. ๐Ÿ’…

This reference manual details the use of modules distributed with Geographic Resources Analysis Support System (GRASS), an open source (GNU GPLed), image processing and geographic information system (GIS). ๐Ÿซถ

Go to Vector introduction | topics ๐ŸŒธ

Go back to help overview ๐Ÿซถ


๐ŸŒˆ Vector commands: ๐ŸŒˆ

okay so here's the entire vector command lineup, bestie โ€” every single one, no skips: ๐Ÿ’…

  • v.buffer โ€” creates a buffer around vector features of given type ๐Ÿ’–
  • v.build.all โ€” rebuilds topology on all vector maps in the current mapset โœจ
  • v.build โ€” creates topology for vector map ๐Ÿงš
  • v.build.polylines โ€” builds polylines from lines or boundaries ๐ŸŒธ
  • v.category โ€” attaches, deletes or reports vector categories to/from/of map geometry ๐Ÿ’…
  • v.centroids โ€” adds missing centroids to closed boundaries ๐ŸŽ€
  • v.class โ€” classifies attribute data, e.g. for thematic mapping ๐Ÿ“Š
  • v.clean โ€” a whole toolset for cleaning topology of vector map ๐Ÿงผ
  • v.clip โ€” extracts features of input map which overlay features of clip map โœ‚๏ธ
  • v.cluster โ€” performs cluster identification ๐Ÿ”
  • v.colors โ€” creates/modifies the color table associated with a vector map ๐ŸŽจ
  • v.colors.out โ€” exports the color table associated with a vector map ๐Ÿ“ค
  • v.db.addcolumn โ€” adds one or more columns to the attribute table connected to a given vector map โž•
  • v.db.addtable โ€” creates and connects a new attribute table to a given layer of an existing vector map ๐Ÿ”—
  • v.db.connect โ€” prints/sets DB connection for a vector map to attribute table ๐Ÿ—„๏ธ
  • v.db.dropcolumn โ€” drops a column from the attribute table connected to a given vector map โœ‚๏ธ
  • v.db.droprow โ€” removes a vector feature from a vector map through attribute selection ๐Ÿ—‘๏ธ
  • v.db.droptable โ€” removes existing attribute table of a vector map ๐Ÿ’ฅ
  • v.db.join โ€” joins a database table to a vector map table ๐Ÿงฉ
  • v.db.reconnect.all โ€” reconnects attribute tables for all vector maps from the current mapset to a new database ๐Ÿ”„
  • v.db.renamecolumn โ€” renames a column in the attribute table connected to a given vector map โœ๏ธ
  • v.db.select โ€” prints vector map attributes ๐Ÿ–จ๏ธ
  • v.db.univar โ€” calculates univariate statistics on selected table column for a GRASS vector map ๐Ÿ“ˆ
  • v.db.update โ€” updates a column in the attribute table connected to a vector map ๐Ÿ”„
  • v.decimate โ€” decimates a point cloud โ˜๏ธ
  • v.delaunay โ€” creates a Delaunay triangulation from an input vector map containing points or centroids ๐Ÿ”บ
  • v.dissolve โ€” dissolves adjacent or overlapping features sharing a common category number or attribute ๐Ÿซ 
  • v.distance โ€” finds the nearest element in vector map โ€™toโ€™ for elements in vector map โ€™fromโ€™ ๐ŸŽฏ
  • v.drape โ€” converts 2D vector features to 3D by sampling of elevation raster map ๐Ÿ”๏ธ
  • v.edit โ€” edits a vector map, allows adding, deleting and modifying selected vector features โœ๏ธ
  • v.external โ€” creates a new pseudo-vector map as a link to an OGR-supported layer or a PostGIS feature table ๐Ÿ”—
  • v.external.out โ€” defines vector output format ๐Ÿ“
  • v.extract โ€” selects vector features from an existing vector map and creates a new vector map containing only the selected features ๐ŸŽฏ
  • v.extrude โ€” extrudes flat vector features to 3D vector features with defined height ๐Ÿ—๏ธ
  • v.fill.holes โ€” fill holes in areas by keeping only outer boundaries ๐Ÿ•ณ๏ธ
  • v.generalize โ€” performs vector based generalization ๐ŸŒ€
  • v.hull โ€” produces a 2D/3D convex hull for a given vector map ๐Ÿ”ท
  • v.import โ€” imports vector data into a GRASS vector map using OGR library and reprojects on the fly ๐Ÿ›ฌ
  • v.in.ascii โ€” creates a vector map from an ASCII points file or ASCII vector file ๐Ÿ“„
  • v.in.db โ€” creates new vector (points) map from database table containing coordinates ๐Ÿ—บ๏ธ
  • v.in.dxf โ€” converts file in DXF format to GRASS vector map ๐Ÿ“
  • v.in.e00 โ€” imports E00 file into a vector map ๐Ÿ“ฆ
  • v.in.geonames โ€” imports geonames.org country files into a vector points map ๐ŸŒ
  • v.in.lines โ€” imports ASCII x,y[,z] coordinates as a series of lines ๐Ÿ“ˆ
  • v.in.mapgen โ€” imports Mapgen or Matlab-ASCII vector maps into GRASS ๐Ÿงช
  • v.in.ogr โ€” imports vector data into a GRASS vector map using OGR library ๐Ÿ“ฅ
  • v.in.region โ€” creates a vector polygon from the current region extent ๐Ÿ”ฒ
  • v.in.wfs โ€” imports GetFeature from a WFS server ๐ŸŒ
  • v.info โ€” outputs basic information about a vector map โ„น๏ธ
  • v.kcv โ€” randomly partition points into test/train sets ๐ŸŽฒ
  • v.kernel โ€” generates a raster density map from vector points map ๐Ÿ—บ๏ธ
  • v.label โ€” creates paint labels for a vector map from attached attributes ๐Ÿท๏ธ
  • v.label.sa โ€” create optimally placed labels for vector map(s) ๐ŸŽ€
  • v.lidar.correction โ€” corrects the v.lidar.growing output. It is the last of the three algorithms for LIDAR filtering ๐Ÿ› ๏ธ
  • v.lidar.edgedetection โ€” detects the objectโ€™s edges from a LIDAR data set ๐Ÿ“ก
  • v.lidar.growing โ€” building contour determination and Region Growing algorithm for determining the building inside ๐Ÿข
  • v.lrs.create โ€” creates a linear reference system ๐Ÿ“
  • v.lrs.label โ€” creates stationing from input lines, and linear reference system ๐Ÿš‰
  • v.lrs.segment โ€” creates points/segments from input lines, linear reference system and positions read from stdin or a file ๐Ÿ“
  • v.lrs.where โ€” finds line id and real km+offset for given points in vector map using linear reference system ๐Ÿงญ
  • v.mkgrid โ€” creates a vector map of a user-defined grid ๐Ÿ”ณ
  • v.neighbors โ€” neighborhood analysis tool for vector point maps ๐Ÿ˜๏ธ
  • v.net.alloc โ€” allocates subnets for nearest centers ๐Ÿ“ก
  • v.net.allpairs โ€” computes the shortest path between all pairs of nodes in the network ๐Ÿ›ฃ๏ธ
  • v.net.bridge โ€” computes bridges and articulation points in the network ๐ŸŒ‰
  • v.net.centrality โ€” computes degree, centrality, betweeness, closeness and eigenvector centrality measures in the network ๐Ÿ‘‘

okay so the SEE ALSO list is literally a whole vibe, here's every single v.* command and what it does, no skips ๐Ÿ’…

  • v.net.components โ€” figures out which nodes are strongly and weakly connected in the network, like mapping out the whole social web ๐Ÿ•ธ๏ธ
  • v.net.connectivity โ€” computes vertex connectivity between two sets of nodes in the network, aka how well those friend groups can talk to each other ๐Ÿ’ฌ
  • v.net.distance โ€” computes the shortest distance via the network between given sets of features, like the fastest route to your bestie's house ๐Ÿƒโ€โ™€๏ธ
  • v.net.flow โ€” computes the maximum flow between two sets of nodes in the network, maximum gossip energy ๐Ÿ“ฃ
  • v.net โ€” performs network maintenance, the unglamorous but essential admin work ๐Ÿ› ๏ธ
  • v.net.iso โ€” splits subnets for nearest centers by cost isolines, like drawing contour lines of accessibility โœจ
  • v.net.path โ€” finds the shortest path on a vector network, basically your GPS for vector data ๐Ÿ—บ๏ธ
  • v.net.salesman โ€” creates a cycle connecting given nodes (Traveling salesman problem), iconic TSP behavior ๐ŸŽฏ
  • v.net.spanningtree โ€” computes minimum spanning tree for the network, the most efficient way to connect everything without extra drama ๐ŸŒณ
  • v.net.steiner โ€” creates Steiner tree for the network and given terminals, like the ultimate group project connection ๐Ÿซ‚
  • v.net.timetable โ€” finds shortest path using timetables, for when your route depends on the schedule โฐ
  • v.net.visibility โ€” performs visibility graph construction, so you can see what's visible from where, very line-of-sight ๐Ÿ‘€
  • v.normal โ€” tests for normality for vector points, statistically speaking, not personality-wise ๐Ÿ“Š
  • v.out.ascii โ€” exports a vector map to a GRASS ASCII vector representation, old-school but iconic โœจ
  • v.out.dxf โ€” exports vector map to DXF file format, for all your CAD besties ๐Ÿ“
  • v.out.ogr โ€” exports a vector map layer to any of the supported OGR vector formats, the ultimate glow-up for sharing ๐ŸŒŸ
  • v.out.postgis โ€” exports a vector map layer to PostGIS feature table, database queen ๐Ÿ’…
  • v.out.pov โ€” converts GRASS x,y,z points to POV-Ray x,z,y format, because POV-Ray has its own vibe ๐ŸŽจ
  • v.out.svg โ€” exports a vector map to SVG file, for when you want vector graphics that scale, periodt ๐ŸŽ€
  • v.out.vtk โ€” converts a vector map to VTK ASCII output, for all your visualization needs ๐Ÿ‘‘
  • v.outlier โ€” removes outliers from vector point data, no more messy data besties ๐Ÿงน
  • v.overlay โ€” overlays two vector maps offering clip, intersection, difference, symmetrical difference, union operators, the math of map combos ๐Ÿงฎ
  • v.pack โ€” exports a vector map as GRASS specific archive file, like a little time capsule ๐Ÿ“ฆ
  • v.parallel โ€” creates parallel line to input vector lines, like a sidekick for your geometry ๐Ÿ‘ฏ
  • v.patch โ€” creates a new vector map by combining other vector maps, the ultimate collab ๐Ÿค
  • v.perturb โ€” random location perturbations of vector points, a little chaos for your data ๐ŸŽฒ
  • v.profile โ€” vector map profiling tool, like a deep dive into its stats ๐Ÿ”
  • v.proj โ€” re-projects a vector map from one project to the current project, travel without the jet lag โœˆ๏ธ
  • v.qcount โ€” indices for quadrat counts of vector point lists, very statistics-core ๐Ÿ“ˆ
  • v.random โ€” generates random 2D/3D vector points, for when you need spontaneity ๐ŸŽฒ
  • v.rast.stats โ€” calculates univariate statistics from a raster map based on a vector map and uploads statistics to new attribute columns, data enrichment slay ๐Ÿ“Š
  • v.reclass โ€” changes vector category values for an existing vector map according to results of SQL queries or a value in attribute table column, like a makeover for your categories ๐Ÿ’„
  • v.rectify โ€” rectifies a vector by computing a coordinate transformation for each object in the vector based on the control points, geometry glow-up ๐Ÿช„
  • v.report โ€” reports geometry statistics for vector maps, the tea on your shapes โ˜•
  • v.sample โ€” samples a raster map at vector point locations, like taking little sips of raster data ๐Ÿฅค
  • v.segment โ€” creates points/segments from input vector lines and positions, slicing and dicing ๐Ÿ”ช
  • v.select โ€” selects features from vector map (A) by features from other vector map (B), like matching besties ๐Ÿ‘ฏ
  • v.split โ€” splits vector lines to shorter segments, chopping them up โœ‚๏ธ
  • v.support โ€” updates vector map metadata, keeping the info fresh ๐Ÿ’…
  • v.surf.bspline โ€” performs bicubic or bilinear spline interpolation with Tykhonov regularization, fancy math vibes ๐Ÿง™
  • v.surf.idw โ€” provides surface interpolation from vector point data by Inverse Distance Squared Weighting, smooth like butter ๐Ÿงˆ
  • v.surf.rst โ€” performs surface interpolation from vector points map by splines, the classic RST move โœจ
  • v.timestamp โ€” modifies a timestamp for a vector map, time-traveling your metadata โณ
  • v.to.3d โ€” performs transformation of 2D vector features to 3D, adding a whole new dimension ๐ŸงŠ
  • v.to.db โ€” populates attribute values from vector features, filling in the blanks ๐Ÿ“
  • v.to.lines โ€” converts vector polygons or points to lines, geometry shape-shifting ๐Ÿฆ‹
  • v.to.points โ€” creates points along input lines in new vector map with 2 layers, dotting the i's and crossing the t's ๐Ÿ”ด
  • v.to.rast โ€” converts (rasterize) a vector map into a raster map, the glow-down but make it useful ๐Ÿ–ผ๏ธ
  • v.to.rast3 โ€” converts a vector map (only points) into a 3D raster map, 3D raster realness ๐ŸงŠ
  • v.transform โ€” performs an affine transformation (shift, scale and rotate) on vector map, geometry makeover ๐Ÿ’ƒ
  • v.type โ€” changes type of vector features, like a gender reveal but for geometry ๐ŸŽ€
  • v.univar โ€” calculates univariate statistics of vector map features, the numbers don't lie ๐Ÿ“Š
  • v.unpack โ€” imports a GRASS specific vector archive file (packed with v.pack) as a vector map, unboxing time ๐Ÿ“ฆ
  • v.vect.stats โ€” count points in areas, calculate statistics from point attributes, very demure, very mindful ๐Ÿง˜
  • v.vol.rst โ€” interpolates point data to a 3D raster map using regularized spline with tension (RST) algorithm, 3D smoothness ๐ŸงŠ
  • v.voronoi โ€” creates a Voronoi diagram constrained to the extents of the current region from an input vector map containing points or centroids, the tessellation queen ๐Ÿ‘‘
  • v.what โ€” queries a vector map at given locations, asking it what's up ๐Ÿ’ฌ
  • v.what.rast โ€” uploads raster values at positions of vector points to the table, data transfer slay ๐Ÿ“ค
  • v.what.rast3 โ€” uploads 3D raster values at positions of vector points to the table, 3D data upload ๐Ÿ’พ
  • v.what.strds โ€” uploads space time raster dataset values at positions of vector points to the table, space-time tea โ˜•
  • v.what.vect โ€” uploads vector values at positions of vector points to the table, vector inception ๐Ÿ”„

and if you wanna explore even more: Main index | Topics index | Keywords index | Graphical index | Full index โœจ


ยฉ 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual

and that's a wrap on the <pink>vector(1grass)</pink> page from GRASS 8.5.0, bestie ๐Ÿ’– this has been your girl signing off, periodt ๐Ÿ’…๐ŸŒธ

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