r3.in.v5d(1grass)

πŸ’– r3.in.v5d πŸ’–

okay bestie, gather round β€” this is r3.in.v5d(1grass) from the GRASS User's Manual, and it's about to be your new fave. It imports 3-dimensional Vis5D files and it's lowkey iconic πŸ¦‹

✨ KEYWORDS ✨

raster3d, import, voxel β€” that's the vibe check, that's the whole brand πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

r3.in.v5d
r3.in.v5d --help
r3.in.v5d input=name output=name  [null_value=string]   [type=string]
[precision=string]   [compression=string]   [tiledimension=XxYxZ]
[--overwrite]  [--help]  [--verbose]  [--quiet]  [--ui]

🌸 Flags 🌸

  • --overwrite β€” lets your output files just. overwrite existing files. no warning, no drama, they're gone bestie 😭
  • --help β€” prints the usage summary so you know what's up
  • --verbose β€” verbose module output, she's chatty πŸ’¬
  • --quiet β€” quiet module output, she's silent, mysterious, main character energy
  • --ui β€” forces the GUI dialog to launch πŸ–₯️

πŸ¦‹ Parameters πŸ¦‹

  • input=name [required] β€” the name of the V5D raster file you want imported. you GOTTA give this one, no skipping
  • output=name [required] β€” the name for your output 3D raster map. also mandatory, also non-negotiable periodt
  • null_value=string β€” a string that represents the NULL value
    • Default: none
  • type=string β€” the data type used in the output raster3d map
    • Options: default, double, float
    • Default: default
  • precision=string β€” number of digits used as mantissa in the internal map storage, 0 -23 for float, 0 - 52 for double, max or default
    • Default: default
  • compression=string β€” the compression method used in the output raster3d map
    • Options: default, zip, none
    • Default: default
  • tiledimension=XxYxZ β€” the dimensions of the tiles used in the output raster3d map (XxYxZ or default: 16x16x8)
    • Default: default

πŸ’œ DESCRIPTION πŸ’œ

So r3.in.v5d imports 3-dimensional files β€” think the V5D file with one variable and one time step 🫢 Otherwise? Only the first variable and timestep from a 4/5D V5D file will be imported. So don't come for her about the rest, she told you upfront ngl.

Now let's talk about Vis5D itself because she's a whole moment ✨ Vis5D is a system for interactive visualization of large 5D gridded data sets, like the ones produced by numerical weather models. The user can make isosurfaces, contour line slices, colored slices, volume renderings, etc. of data in a 3D raster map, and then rotate and animate the images in real time. Literally real time. Obsessed 😍 There's also a feature for wind trajectory tracing, a way to make text annotations for publications, support for interactive data analysis, etc. She does it all, no cap πŸ‘‘


πŸ”₯ SEE ALSO πŸ”₯

  • r3.out.v5d

πŸ‘‘ AUTHOR πŸ‘‘

Jaro Hofierka, GeoModel s.r.o., Slovakia β€” thank you for your service king πŸ«‘πŸ’–


🌈 SOURCE CODE 🌈

Available at: r3.in.v5d source code (history)

Latest change: Friday Apr 17 01:04:26 2026 in commit: 32a143358df26b2e518b03c7e0d79541e8d1e5b1

Main index | 3D raster index | Topics index | Keywords index | Graphical index | Full index


and that's the whole page bestie, we ate that fr fr πŸ’…βœ¨ big love to the GRASS Development Team β€” Β© 2003-2026 β€” and this little beauty lives in the GRASS 8.5.0 Reference Manual, dated GRASS 8.5.0 πŸŽ€ bye ily 🫢

πŸ“¦ where this page comes from