display_graphical(1grass)

πŸŽ€ display_graphical(1grass) β€” Graphical index of GRASS tools πŸ’…

okay bestie, this is the display_graphical(1grass) page from the GRASS User's Manual, and it's literally the Graphical index of GRASS tools β€” like the master directory of every d.* tool you can throw onto a graphics display. no SYNOPSIS, no OPTIONS, just pure directory energy, and I'm gonna walk you through every single crumb of it πŸ“


πŸ’… the style sheet, verbatim, because I skip NOTHING

so before literally anything else, the page ships with a little CSS block at the top. and because the vibe here is "every single detail stays", here it is character for character, --gs-primary-color and all πŸ‘‘

.img-list { margin: 0; padding: 0; list-style-type: none; } .img-list li {
padding: 5px; overflow: auto; } .img-list li:hover { background-color: #eee; }
.img-list li a { color: initial; text-decoration: none; display: block; }
.img-list li img { width: 10%; float: left; margin: 0 15px 0 0; background:
white; object-fit: scale-down; } .img-list li img.default-img { max-height:
5ex; background-color: var(--gs-primary-color); padding: 5px; } .img-list li
.desc { margin: 0px; } .img-list li .name { margin: 5px; display: block; color:
#409940; font-weight: bold; font-style: italic; }

🌸 Graphical index of GRASS tools 🌸

first thing on the page is a little nav: Go to Display introduction | topics β€” tap that if you want the scenic route before diving into the tool list πŸ¦‹

🌈 Display tools πŸ’–

and here's the main event, every display tool, in order, fr fr β€” no skipping, no summarising, we're eating the whole plate:

  • d.background β€” fills the graphics display frame with a color you define. your canvas, your rules ✨
  • d.barscale β€” displays a barscale on the graphics monitor.
  • d.colorlist β€” outputs a list of all the display colors that are available. no gatekeeping 🎨
  • d.colortable β€” displays the color table that comes attached to a raster map layer.
  • d.correlate β€” prints a graph of the correlation between raster maps, and it does them in pairs πŸ’ž
  • d.erase β€” erases the contents of the active graphics display frame and fills it with a user defined color. clean slate energy.
  • d.font β€” selects the font in which text will be displayed on the user's graphics monitor. font choice is a personality trait, iykyk.
  • d.fontlist β€” lists the available fonts.
  • d.frame β€” manages display frames on the user's graphics monitor.
  • d.geodesic β€” displays a geodesic line, tracing the shortest distance between two geographic points along a great circle, in a longitude/latitude data set. shortest path, main character energy 🌈
  • d.graph β€” the program for generating and displaying simple graphics on the display monitor.
  • d.grid β€” overlays a user-specified grid in the active display frame on the graphics monitor.
  • d.his β€” displays the result obtained by combining hue, intensity, and saturation (HIS) values from user-specified input raster map layers.
  • d.histogram β€” displays a histogram in the form of a pie or bar chart for a user-specified raster map. pie chart, iconic πŸ₯§
  • d.info β€” displays information about the active display monitor.
  • d.labels β€” displays text labels (created with v.label) to the active frame on the graphics monitor.
  • d.legend β€” displays a legend for a 2D or 3D raster map in the active frame of the graphics monitor.
  • d.legend.vect β€” displays a vector legend in the active graphics frame.
  • d.linegraph β€” generates and displays simple line graphs in the active graphics monitor display frame.
  • d.mon β€” controls graphics display monitors from the command line. terminal girlies rise πŸ’…
  • d.northarrow β€” displays a north arrow on the graphics monitor.
  • d.out.file β€” saves the contents of the active display monitor to a graphics file.
  • d.path β€” finds shortest path for selected starting and ending node.
  • d.polar β€” draws polar diagram of angle map such as aspect or flow directions
  • d.profile β€” plots profile of a transect.
  • d.rast.arrow β€” draws arrows representing cell aspect direction for a raster map containing aspect data.
  • d.rast.edit β€” edits cell values in a raster map.
  • d.rast β€” displays user-specified raster map in the active graphics frame.
  • d.rast.leg β€” displays a raster map and its legend on a graphics window
  • d.rast.num β€” overlays cell category values on a raster map displayed in the active graphics frame.
  • d.redraw β€” redraws the content of currently selected monitor.
  • d.rgb β€” displays three user-specified raster maps as red, green, and blue overlays in the active graphics frame.
  • d.rhumbline β€” displays the rhumbline joining two longitude/latitude coordinates.
  • d.shade β€” drapes a color raster over an shaded relief or aspect map.
  • d.text β€” draws text in the active display frame on the graphics monitor using the current font.
  • d.title β€” create a TITLE for a raster map in a form suitable for display with d.text.
  • d.to.rast β€” saves the contents of the active display monitor to a raster map.
  • d.vect.chart β€” displays charts of vector data in the active frame on the graphics monitor.
  • d.vect β€” displays user-specified vector map in the active graphics frame.
  • d.vect.thematic β€” displays a thematic vector map in the active graphics frame.
  • d.what.rast β€” allows the user to interactively query raster map layers at user-selected locations.
  • d.what.vect β€” allows the user to interactively query vector map layers at user-selected locations.
  • d.where β€” identifies the geographic coordinates associated with point locations given in display coordinates.

because obviously there's a link tree at the bottom too, and I'm not leaving any of it out:

Main index | Topics index | Keywords index | Graphical index | Full index

go click around, the rabbit hole is deep πŸ•³οΈβœ¨


and that's the whole page, start to finish, not a single flag left behind 🫢 this one's Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual β€” straight out of GRASS 8.5.0, mwah πŸ’‹

πŸ“¦ where this page comes from