d.vect.thematic(1grass)
π d.vect.thematic β straight from the GRASS User's Manual, but make it cute π
hey bestie, welcome to the glow-up of d.vect.thematic(1grass) β yes she's a real one, and yes she's the girl who makes pretty thematic vector maps in your active graphics frame. pull up a chair, grab a snack, we're doing this. π
β¨ NAME β¨
d.vect.thematic β she displays a thematic vector map in the active graphics frame. that's it. that's the whole job. iconic behavior honestly. π
π·οΈ KEYWORDS π·οΈ
display, cartography, choropleth map, legend β lowkey the whole vibe checklist. π
π SYNOPSIS π
no cap, here's her exact signature, character for character:
d.vect.thematic
d.vect.thematic --help
d.vect.thematic [-lnes] map=name [layer=string] column=name
[breaks=string[,string,...]] [algorithm=string] [nclasses=integer]
colors=string[,string,...] [where=sql_query] [boundary_width=integer]
[boundary_color=name] [icon=string] [size=float]
[icon_line=string] [icon_area=string] [legend_title=string]
[legendfile=name] [--overwrite] [--help] [--verbose] [--quiet]
[--ui]
π© Flags π©
-lβ creates legend information and sends it tostdout. legend info girlies rise up π«Ά-nβ does NOT draw the map, only outputs the legend information. just the receipts, no picture. π-eβ [DEPRECATED] when printing legend info, include extended statistical info from the classification algorithm. she's retired bestie, respect her history but don't build your life on her π-sβ do not show this layer in the vector legend. shy layer. π--overwriteβ allow output files to overwrite existing files. ruthless. π₯--helpβ print usage summary. when you're lost, she's there. β¨--verboseβ verbose module output. she will over-share and we love that for her. π¬--quietβ quiet module output. she'll keep it on the down low. π€«--uiβ force launching GUI dialog. point-and-click era. π±οΈ
π¦ Parameters π¦
map=name[required] β name of vector map. Or data source for direct OGR access. (yes, she can do OGR direct access too, multi-talented queen π)layer=stringβ layer number or name. Layer number. If-1, all layers are displayed. Default:1column=name[required] β name of attribute column to be classified. this is the one being judged, lovingly. πbreaks=string[,string,...]β class breaks, without minimum and maximum. (yes, WITHOUT them. she computes those herself, she's not asking you. π )algorithm=stringβ algorithm to use for classification. Options:int,std,qua,equ,disint: simple intervalsstd: standard deviationsqua: quantilesequ: equiprobable (normal distribution)dis: discontinuities
nclasses=integerβ number of classes to define.colors=string[,string,...][required] β colors (one per class). one color per class babe, don't skip. π¨where=sql_queryβ WHERE conditions of SQL statement without βwhereβ keyword. Example:income < 1000 and population >= 10000boundary_width=integerβ boundary width. Default:1boundary_color=nameβ boundary color. Either a standard color name,R:G:Btriplet, or"none". Default:blackicon=stringβ point and centroid symbol. Default:basic/x
Options:
basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3,
basic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3,
basic/diamond, basic/hexagon, basic/marker, basic/octagon,
basic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star,
basic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star,
extra/adcp, extra/airport, extra/alpha_flag, extra/bridge,
extra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish,
extra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw,
extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping,
extra/ring, extra/simple_zia, extra/target, geology/circle_cross,
geology/half-arrow_left, geology/half-arrow_right,
geology/strike_box, geology/strike_circle, geology/strike_cleavage,
geology/strike_half-bowtie, geology/strike_line,
geology/strike_parallel, geology/strike_triangle, legend/area,
legend/area_curved, legend/line, legend/line_crooked,
n_arrows/basic_compass, n_arrows/fancy_compass, n_arrows/n_arrow1a,
n_arrows/n_arrow1b, n_arrows/n_arrow2, n_arrows/n_arrow3,
n_arrows/n_arrow4, n_arrows/n_arrow5, n_arrows/n_arrow6,
n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a,
n_arrows/n_arrow8b, n_arrows/n_arrow9
size=floatβ symbol size. Default:5icon_line=stringβ legend symbol for lines. Default:legend/line
Options:
basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3,
basic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3,
basic/diamond, basic/hexagon, basic/marker, basic/octagon,
basic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star,
basic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star,
extra/adcp, extra/airport, extra/alpha_flag, extra/bridge,
extra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish,
extra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw,
extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping,
extra/ring, extra/simple_zia, extra/target, geology/circle_cross,
geology/half-arrow_left, geology/half-arrow_right,
geology/strike_box, geology/strike_circle, geology/strike_cleavage,
geology/strike_half-bowtie, geology/strike_line,
geology/strike_parallel, geology/strike_triangle, legend/area,
legend/area_curved, legend/line, legend/line_crooked,
n_arrows/basic_compass, n_arrows/fancy_compass, n_arrows/n_arrow1a,
n_arrows/n_arrow1b, n_arrows/n_arrow2, n_arrows/n_arrow3,
n_arrows/n_arrow4, n_arrows/n_arrow5, n_arrows/n_arrow6,
n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a,
n_arrows/n_arrow8b, n_arrows/n_arrow9
icon_area=stringβ legend symbol for areas. Default:legend/area
Options:
basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3,
basic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3,
basic/diamond, basic/hexagon, basic/marker, basic/octagon,
basic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star,
basic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star,
extra/adcp, extra/airport, extra/alpha_flag, extra/bridge,
extra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish,
extra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw,
extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping,
extra/ring, extra/simple_zia, extra/target, geology/circle_cross,
geology/half-arrow_left, geology/half-arrow_right,
geology/strike_box, geology/strike_circle, geology/strike_cleavage,
geology/strike_half-bowtie, geology/strike_line,
geology/strike_parallel, geology/strike_triangle, legend/area,
legend/area_curved, legend/line, legend/line_crooked,
n_arrows/basic_compass, n_arrows/fancy_compass, n_arrows/n_arrow1a,
n_arrows/n_arrow1b, n_arrows/n_arrow2, n_arrows/n_arrow3,
n_arrows/n_arrow4, n_arrows/n_arrow5, n_arrows/n_arrow6,
n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a,
n_arrows/n_arrow8b, n_arrows/n_arrow9
legend_title=stringβ thematic map title. give your legend a name, she deserves one. πlegendfile=nameβ [DEPRECATED] output legend file. old news bestie, she's moved on. π
π DESCRIPTION π
okay so here's the tea. d.vect.thematic draws thematic choropleth vector maps based on an attribute column or an expression involving several columns. she's flexible like that. π¦
she takes a list of class breaks β and hear me out β excluding the minimum and maximum values. then she takes a list of colors to apply to the classes, and that list has to be the number of class breaks + 1. do the math, don't fight the math. π₯
and if you don't feel like hand-writing breaks? instead of a list of class breaks you can also choose a classification algorithm and a number of classes (nbclasses). see v.class for more info on these different algorithms. she's got range. π
π NOTES π
the -l flag tells the module to print legend information in vector legend format β as described in d.legend.vect β to standard output, so you can carry it off into graphical software. when you combine it with the verbose flag, the legend info gets extended with some additional statistical information. and if -n is set, the module will only print the legend information without drawing the map. no map, just knowledge. β¨
bestie, heads up: thelegendfileoption is deprecated β instead use theGRASS_LEGEND_FILEenvironmental variable (seed.legend.vect) to save legend into a file. and flag-eis deprecated too; use the verbose flag instead. the old ways are cute but we've evolved. π
π¨ EXAMPLES π¨
πΈ Thematic map with classes πΈ
d.vect.thematic -l map=communes3 column=pop \
breaks=111393.250000,222785.500000,334177.750000 \
colors="255:0:0,0:255:0,0:0:255,0,0,0"
πΈ Thematic map with calculated class breaks πΈ
the following example uses a calculated attribute (density = pop/area) and the standard deviation algorithm to calculate class breaks for 5 classes:
d.vect.thematic -l map=communes2 column=pop/area algorithm=std \
nbclasses=5 colors="0:0:255,50:100:255,255:100:50,255:0:0,156:0:0"
πΈ Thematic map with legend πΈ
example for the North Carolina sample dataset, colorizing basin polygons by average elevation and displaying school capacity:
# create watersheds from elevation map
g.region raster=elevation
r.watershed elevation=elevation threshold=10000 basin=basins_10k
# convert raster to vector
r.to.vect input=basins_10k output=basins_10k type=area column=basin_num
# upload raster statistics to each polygon in vector map
v.rast.stats map=basins_10k raster=elevation column_prefix=elev
# open a graphical display
d.mon wx0
# draw thematic polygons and specify legend title
d.vect.thematic map=basins_10k column=elev_average algorithm=int \
nclasses=5 colors=0:195:176,39:255:0,251:253:0,242:127:11,193:126:60 \
legend_title="Average elevation (m)"
# draw thematic points and specify legend title
d.vect.thematic map=schools_wake@PERMANENT column=CORECAPACI algorithm=std \
nclasses=3 colors=149:203:255,45:143:240,0:81:161 icon=basic/circle size=15 \
legend_title="School capacity"
# and finally draw legend
d.legend.vect -b at=2,80 font=Sans symbol_size=25
Thematic map of average elevation and school capacity π«Ά
π SEE ALSO π
v.classd.legend.vectd.vectd.graphv.univar
Check also Python module from AddOns: d.vect.thematic2 πβ¨
π«Ά AUTHOR π«Ά
Moritz Lennert β thank you for your service, king. π
πΎ SOURCE CODE πΎ
Available at: d.vect.thematic source code (history)
Latest change: Friday Apr 17 01:04:26 2026 in commit: 32a143358df26b2e518b03c7e0d79541e8d1e5b1
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Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual
okay that's the whole thing bestie, you're officially a d.vect.thematic expert, no cap. go make some choropleth maps and make them GORGEOUS. π
πβ¨
GRASS 8.5.0 π¦ β and yes, that footer date said the latest change was Friday Apr 17 01:04:26 2026, so she's fresh fresh. periodt. π
π¦ where this page comes from
- alpine 3.24: grass-gis-doc 8.5.0-r1 Β· GPL-2.0-or-later
- ubuntu stonking: grass-doc 8.5.0-1ubuntu1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms