XEYES(1)

πŸ¦‹ XEYES(1) πŸ¦‹

okay bestie, so this is from X Version 11 and it's literally the most iconic little demo ever. like, the manual name is right there at the top, no cap.


✨ NAME ✨

xeyes β€” a follow the mouse X demo πŸ‘€


🌸 SYNOPSIS 🌸

xeyes [-option ...]

that's it. that's the whole synopsis. simple queen behavior πŸ’…


πŸ’– DESCRIPTION πŸ’–

okay so Xeyes watches what you do and reports to the Boss. yes, that Boss. it's giving surveillance but make it adorable. the eyes literally follow your mouse around and it's the cutest thing ever, no cap. fr fr.


πŸŽ€ OPTIONS πŸŽ€

so many options, bestie. let's get into it:

  • -fg foreground_color β€” choose a different color for the pupil of the eyes. like, the actual eyeball part. make it match your aesthetic πŸ’–
  • -bg background_color β€” choose a different color for the background. the vibe check of the whole window, honestly.
  • -outline outline_color β€” choose a different color for the outline of the eyes. the eyeliner, if you will ✨
  • -center center_color β€” choose a different color for the center of the eyes. the inner circle. the main character of the eye. periodt.
  • -backing WhenMapped | Always | NotUseful β€” selects an appropriate level of backing store. okay so this is about memory and rendering, and honestly? slay. it's giving resource management πŸ’…
  • -geometry geometry β€” define the initial window geometry; see X(7). you know what that is. iykyk.
  • -display display β€” specify the display to use; see X(7). basically telling xeyes where to live 🏠
  • -bd border_color β€” choose a different color for the window border. the frame! the edges! the boundaries!
  • -bw border_width β€” choose a different width for the window border. thicc or thin, your choice πŸŽ€
  • -shape β€” uses the SHAPE extension to shape the window. this is literally the default. she's giving rounded corners energy πŸ’…
  • +shape β€” disables use of the SHAPE extension to shape the window. no shaping for you bestie, it's giving square vibes only.
  • -render β€” uses Xrender to draw anti-aliased eyes. this is the default if xeyes has been compiled with Xrender support. smooth. iconic. flawless. ✨
  • +render β€” disables Xrender and draws traditional eyes. going vintage. retro. nostalgic. πŸ¦‹
  • -distance β€” uses an alternative mapping, as if the eyes were set back from the screen, thus following the mouse more precisely. this is highkey genius, it's giving depth perception πŸ‘οΈπŸ‘οΈ
  • -biblicallyAccurate β€” renders the eyes as if they belonged to a biblically accurate angel. yes. seriously. it's giving "BE NOT AFRAID" energy πŸ”₯πŸ‘‘ no cap, this is real.
  • -help β€” print a usage message and exit. when you need help, ask for it bestie 🫢
  • -version β€” print the version number and exit. know your stats πŸ’–

🌈 SEE ALSO 🌈

X(7), X Toolkit documentation β€” you should also check these out, they're literally the lore πŸ’œ


πŸ‘‘ AUTHOR πŸ‘‘

Keith Packard, MIT X Consortium. king behavior, honestly. he ate.

Copied from the NeWS version written (apparently) by Jeremy Huxtable as seen at SIGGRAPH '88. like, the lore is so deep. this is history bestie. we stan.


and that's the whole page! this manual page is brought to you by xeyes 1.3.1, dated 2023-05-28. stay iconic, stay hydrated, and let the eyes follow you wherever you go πŸ’…βœ¨πŸ’–

πŸ“¦ where this page comes from