X11PERF(1)

X11PERF(1) ๐ŸŽ€ โ€” General Commands Manual

๐Ÿ’– NAME ๐Ÿ’–

x11perf โ€” the X11 server performance test program, bestie. It's giving "let's benchmark the whole vibe" โœจ

๐ŸŒธ SYNTAX ๐ŸŒธ

x11perf [ -option ... ]

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

Okay so x11perf runs one or more performance tests and reports how fast an X server can execute those tests. Main character energy for your server, honestly.

A lot of graphics benchmarks assume the graphics device is only there to display the output of one fancy graphics application, and that the user gets their work done on some other device, like a terminal. Those benchmarks usually measure drawing speed for lines, polygons, text, etc. Cute, but not the whole story.

Since workstations are not used as standalone graphics engines but as super-terminals, x11perf measures window management performance as well as traditional graphics performance. It includes benchmarks for the time it takes to create and map windows (like when you start up an application); to map a pre-existing set of windows onto the screen (like when you deiconify an application or pop up a menu); and to rearrange windows (like when you slosh windows to and fro trying to find the one you want). Very "where did that window go" of it.

x11perf also measures graphics performance for operations not normally used in standalone graphics displays, but nonetheless used frequently by X applications. Those operations include CopyPlane (used to map bitmaps into pixels), scrolling (used in text windows), and various stipples and tiles (used for CAD and color half-toning, respectively).

x11perf should be used to analyze particular strengths and weaknesses of servers, and it's most useful to a server writer who wants to analyze and improve a server. It's meant to comprehensively exercise just about every X11 operation you can perform; it does not purport to be a representative sample of the operations that X11 applications actually use. While it can be used as a benchmark, it was written and is intended as a performance testing tool. Periodt.

As such, x11perf DOES NOT whittle down measurements to a single HeXStones'' or MeXops'' number. We consider such numbers to be uninformative at best and misleading at worst. Some servers which are very fast for certain applications can be very slow for others. No single number or small set of numbers are sufficient to characterize how an X implementation will perform on all applications. However, by knowledge of your favorite application, you may be able to use the numbers x11perf reports to predict its performance on a given X implementation. Iykyk.

That said, you might also want to look at x11perfcomp(1), a program to compare the outputs of different x11perf runs. You provide a list of files containing results from x11perf, and it lays them out in a nice tabular format. Obsessed with a tidy table, ngl.

For repeatable results, x11perf should be run using a local connection on a freshly-started server. The default configuration runs each test 5 times, in order to see if each trial takes approximately the same amount of time. Strange glitches should be examined; if non-repeatable one might chalk them up to daemons and network traffic. Each trial is run for 5 seconds, in order to reduce random time differences. The number of objects processed per second is displayed to 3 significant digits, but you'll be lucky on most UNIX system if the numbers are actually consistent to 2 digits. x11perf moves the cursor out of the test window; you should be careful not to bump the mouse and move it back into the window. (A prize to people who correctly explain why!!). ๐Ÿ†

Before running a test, x11perf determines what the round trip time to the server is, and factors this out of the final timing reported. It ensures that the server has actually performed the work requested by fetching a pixel back from the test window, which means that servers talking to graphics accelerators can't claim that they are done, while in the meantime the accelerator is painting madly. No faking the funk ๐Ÿ’…

By default x11perf automatically calibrates the number of repetitions of each test, so that each should take approximately the same length of time to run across servers of widely differing speeds. However, since each test must be run to completion at least once, some slow servers may take a very long time, particularly on the window moving and resizing tests, and on the arc drawing tests. Slow server bestie, we're rooting for you ๐Ÿ˜ญ

All timing reports are for the smallest object involved. For example, the line tests use a PolyLine request to paint several lines at once, but report how many lines per second the server can paint, not how many PolyLine requests per second. Text tests paint a line of characters, but report on the number of characters per second. Some window tests map, unmap, or move a single parent window, but report on how many children windows per second the server can map, unmap, or move. Smallest-object reporting is the moment, fr fr.

The current program is mostly the responsibility of Joel McCormack. It is based upon the x11perf developed by Phil Karlton, Susan Angebranndt, Chris Kent, Mary Walker, and Todd Newman, who wanted to assess performance differences between various servers. Several tests were added in order to write and tune the PMAX (DECStation 3100) servers. For a general release to the world, x11perf was rewritten to ease making comparisons between widely varying machines, to cover most important (and unimportant) X functionality, and to exercise graphics operations in as many different orientations and alignments as possible. Iconic origin story, no cap ๐Ÿ‘‘


โœจ OPTIONS โœจ

x11perf is solely Xlib based, and accepts the options listed below:

  • -display host:dpy โ€” Specifies which display to use.
  • -sync โ€” Runs the tests in synchronous mode. Normally only useful for debugging x11perf.
  • -pack โ€” Runs rectangle tests so that they pack rectangles right next to each other. This makes it easy to debug server code for stipples and tiles...if the pattern looks ugly, you've got alignment problems. ๐Ÿ‘€
  • -repeat <n> โ€” Repeats each test n times (by default each test is run 5 times).
  • -time <s> โ€” Specifies how long in seconds each test should be run (default 5 seconds).
  • -pause <s> โ€” Specifies how long, in seconds, to pause for between each run.
  • -all โ€” Runs all tests. This may take a while. Grab a snack ๐Ÿ“
  • -range <test1>[,<test2>] โ€” Runs all the tests starting from the specified name test1 until the name test2, including both the specified tests. The testnames should be one of the options starting from -dot. (eg) -range line100 will perform the tests from the 100 pixel line test, and go on till the last test, -range line100,dline10 will do the tests from line100 to dline10.
  • -labels โ€” Generates just the descriptive labels for each test specified. See x11perfcomp for more details.
  • -fg color-or-pixel โ€” Specifies the foreground color or pixel value to use.
  • -bg color-or-pixel โ€” Specifies the background color or pixel value to use.
  • -clips default โ€” Default number of clip windows.
  • -ddbg color-or-pixel โ€” Specifies the color or pixel value to use for drawing the odd segments of a DoubleDashed line or arc. This will default to the bg color.
  • -rop <rop0 rop1 ...> โ€” Use specified raster ops (default is GXcopy). This option only affects graphics benchmarks in which the graphics function is actually used.
  • -pm <pm0 pm1 ...> โ€” Use specified planemasks (default is ~0). This option only affects graphics benchmarks in which the planemask is actually used.
  • -depth <depth> โ€” Use a visual with <depth> planes per pixel (default is the default visual).
  • -vclass <vclass> โ€” Use a visual whose class is <vclass>. <vclass> can be StaticGray, GrayScale, StaticColor, PseudoColor, TrueColor, or DirectColor. (default is the default visual).
  • -reps <n> โ€” Specify the repetition count (Default is number that takes approx. 5 seconds).
  • -subs <s0 s1 ...> โ€” Specify the number of sub windows to use in the Window tests. Default is 4, 16, 25, 50, 75, 100 and 200.
  • -v1.2 โ€” Perform only x11perf Version 1.2 tests using Version 1.2 semantics.
  • -v1.3 โ€” Perform only x11perf Version 1.3 tests using Version 1.3 semantics.
  • -v1.4 โ€” Perform only x11perf Version 1.4 tests using Version 1.4 semantics.
  • -v1.5 โ€” Perform only x11perf Version 1.5 tests using Version 1.5 semantics.
  • -v1.6 โ€” Perform only x11perf Version 1.6 tests using Version 1.6 semantics.
  • -v1.7 โ€” Perform only x11perf Version 1.7 tests using Version 1.7 semantics.
  • -version โ€” Print program version and exit.
  • -su โ€” Set the save_under window attribute to True on all windows created by x11perf. Default is False.
  • -bs <backing_store_hint> โ€” Set the backing_store window attribute to the given value on all windows created by x11perf. <backing_store_hint> can be WhenMapped or Always. Default is NotUseful.
  • -help [options|tests|all] โ€” Print information about available options and exit. If no argument is specified, or options is specified, just prints information about general options, but does not include the long list of options for running specific tests. If tests is specified, just prints the long list of options for running specific tests. If all is specified, prints information about both sets of options. If -vversion is also specified, the list of options for running specific tests will be limited to the tests for that version.

๐Ÿงช Options for running specific tests ๐Ÿงช

  • -dot โ€” Dot.
  • -rect1 โ€” 1x1 solid-filled rectangle.
  • -rect10 โ€” 10x10 solid-filled rectangle.
  • -rect100 โ€” 100x100 solid-filled rectangle.
  • -rect500 โ€” 500x500 solid-filled rectangle.
  • -srect1 โ€” 1x1 transparent stippled rectangle, 8x8 stipple pattern.
  • -srect10 โ€” 10x10 transparent stippled rectangle, 8x8 stipple pattern.
  • -srect100 โ€” 100x100 transparent stippled rectangle, 8x8 stipple pattern.
  • -srect500 โ€” 500x500 transparent stippled rectangle, 8x8 stipple pattern.
  • -osrect1 โ€” 1x1 opaque stippled rectangle, 8x8 stipple pattern.
  • -osrect10 โ€” 10x10 opaque stippled rectangle, 8x8 stipple pattern.
  • -osrect100 โ€” 100x100 opaque stippled rectangle, 8x8 stipple pattern.

okay bestie we're deep in the option buffet now โ€” hydrate, stretch, and keep scrolling, because every single one of these is a real flag and I'm not skipping a single crumb ๐Ÿ’…

  • -osrect500 โ€” a 500x500 opaque stippled rectangle, 8x8 stipple pattern.
  • -tilerect1 โ€” a 1x1 tiled rectangle, 4x4 tile pattern.
  • -tilerect10 โ€” a 10x10 tiled rectangle, 4x4 tile pattern.
  • -tilerect100 โ€” a 100x100 tiled rectangle, 4x4 tile pattern.
  • -tilerect500 โ€” a 500x500 tiled rectangle, 4x4 tile pattern.
  • -oddsrect1 โ€” a 1x1 transparent stippled rectangle, 17x15 stipple pattern.
  • -oddsrect10 โ€” a 10x10 transparent stippled rectangle, 17x15 stipple pattern.
  • -oddsrect100 โ€” a 100x100 transparent stippled rectangle, 17x15 stipple pattern.
  • -oddsrect500 โ€” a 500x500 transparent stippled rectangle, 17x15 stipple pattern.
  • -oddosrect1 โ€” a 1x1 opaque stippled rectangle, 17x15 stipple pattern.
  • -oddosrect10 โ€” a 10x10 opaque stippled rectangle, 17x15 stipple pattern.
  • -oddosrect100 โ€” a 100x100 opaque stippled rectangle, 17x15 stipple pattern.
  • -oddosrect500 โ€” a 500x500 opaque stippled rectangle, 17x15 stipple pattern.
  • -oddtilerect1 โ€” a 1x1 tiled rectangle, 17x15 tile pattern.
  • -oddtilerect10 โ€” a 10x10 tiled rectangle, 17x15 tile pattern.
  • -oddtilerect100 โ€” a 100x100 tiled rectangle, 17x15 tile pattern.
  • -oddtilerect500 โ€” a 500x500 tiled rectangle, 17x15 tile pattern.
  • -bigsrect1 โ€” a 1x1 stippled rectangle, 161x145 stipple pattern.
  • -bigsrect10 โ€” a 10x10 stippled rectangle, 161x145 stipple pattern.
  • -bigsrect100 โ€” a 100x100 stippled rectangle, 161x145 stipple pattern.
  • -bigsrect500 โ€” a 500x500 stippled rectangle, 161x145 stipple pattern.
  • -bigosrect1 โ€” a 1x1 opaque stippled rectangle, 161x145 stipple pattern.
  • -bigosrect10 โ€” a 10x10 opaque stippled rectangle, 161x145 stipple pattern.
  • -bigosrect100 โ€” a 100x100 opaque stippled rectangle, 161x145 stipple pattern.
  • -bigosrect500 โ€” a 500x500 opaque stippled rectangle, 161x145 stipple pattern.
  • -bigtilerect1 โ€” a 1x1 tiled rectangle, 161x145 tile pattern.
  • -bigtilerect10 โ€” a 10x10 tiled rectangle, 161x145 tile pattern.
  • -bigtilerect100 โ€” a 100x100 tiled rectangle, 161x145 tile pattern.
  • -bigtilerect500 โ€” a 500x500 tiled rectangle, 161x145 tile pattern.
  • -eschertilerect1 โ€” a 1x1 tiled rectangle, 215x208 tile pattern.
  • -eschertilerect10 โ€” a 10x10 tiled rectangle, 215x208 tile pattern.
  • -eschertilerect100 โ€” a 100x100 tiled rectangle, 215x208 tile pattern.
  • -eschertilerect500 โ€” a 500x500 tiled rectangle, 215x208 tile pattern.

rectangles: done. lines era: loadingโ€ฆ ๐Ÿฆ‹

  • -seg1 โ€” 1-pixel thin line segment.
  • -seg10 โ€” 10-pixel thin line segment.
  • -seg100 โ€” 100-pixel thin line segment.
  • -seg500 โ€” 500-pixel thin line segment.
  • -seg100c1 โ€” 100-pixel thin line segment (1 obscuring rectangle).
  • -seg100c2 โ€” 100-pixel thin line segment (2 obscuring rectangles).
  • -seg100c3 โ€” 100-pixel thin line segment (3 obscuring rectangles).
  • -dseg10 โ€” 10-pixel thin dashed segment (3 on, 2 off).
  • -dseg100 โ€” 100-pixel thin dashed segment (3 on, 2 off).
  • -ddseg100 โ€” 100-pixel thin double-dashed segment (3 fg, 2 bg).
  • -hseg10 โ€” 10-pixel thin horizontal line segment.
  • -hseg100 โ€” 100-pixel thin horizontal line segment.
  • -hseg500 โ€” 500-pixel thin horizontal line segment.
  • -vseg10 โ€” 10-pixel thin vertical line segment.
  • -vseg100 โ€” 100-pixel thin vertical line segment.
  • -vseg500 โ€” 500-pixel thin vertical line segment.
  • -whseg10 โ€” 10-pixel wide horizontal line segment.
  • -whseg100 โ€” 100-pixel wide horizontal line segment.
  • -whseg500 โ€” 500-pixel wide horizontal line segment.
  • -wvseg10 โ€” 10-pixel wide vertical line segment.
  • -wvseg100 โ€” 100-pixel wide vertical line segment.
  • -wvseg500 โ€” 500-pixel wide vertical line segment.
  • -line1 โ€” 1-pixel thin (width 0) line.
  • -line10 โ€” 10-pixel thin line.
  • -line100 โ€” 100-pixel thin line.
  • -line500 โ€” 500-pixel thin line.
  • -dline10 โ€” 10-pixel thin dashed line (3 on, 2 off).
  • -dline100 โ€” 100-pixel thin dashed line (3 on, 2 off).
  • -ddline100 โ€” 100-pixel thin double-dashed line (3 fg, 2 bg).
  • -wline10 โ€” 10-pixel line, line width 1.
  • -wline100 โ€” 100-pixel line, line width 10.
  • -wline500 โ€” 500-pixel line, line width 50.
  • -wdline100 โ€” 100-pixel dashed line, line width 10 (30 on, 20 off).
  • -wddline100 โ€” 100-pixel double-dashed line, line width 10 (30 fg, 20 bg).
  • -orect10 โ€” 10x10 thin rectangle outline.
  • -orect100 โ€” 100-pixel thin vertical line segment. (yes, literally what the page says โ€” I'm not gaslighting you, I'm just transcribing ๐Ÿ’€)
  • -orect500 โ€” 500-pixel thin vertical line segment. (same deal, bestie โ€” copying faithfully โœจ)
  • -worect10 โ€” 10x10 wide rectangle outline.
  • -worect100 โ€” 100-pixel wide vertical line segment.
  • -worect500 โ€” 500-pixel wide vertical line segment.

circles!! the shape of the season ๐ŸŽ€

  • -circle1 โ€” 1-pixel diameter thin (line width 0) circle.
  • -circle10 โ€” 10-pixel diameter thin circle.
  • -circle100 โ€” 100-pixel diameter thin circle.
  • -circle500 โ€” 500-pixel diameter thin circle.
  • -dcircle100 โ€” 100-pixel diameter thin dashed circle (3 on, 2 off).
  • -ddcircle100 โ€” 100-pixel diameter thin double-dashed circle (3 fg, 2 bg).
  • -wcircle10 โ€” 10-pixel diameter circle, line width 1.
  • -wcircle100 โ€” 100-pixel diameter circle, line width 10.
  • -wcircle500 โ€” 500-pixel diameter circle, line width 50.
  • -wdcircle100 โ€” 100-pixel diameter dashed circle, line width 10 (30 on, 20 off).
  • -wddcircle100 โ€” 100-pixel diameter double-dashed circle, line width 10 (30 fg, 20 bg).
  • -pcircle10 โ€” 10-pixel diameter thin partial circle, orientation and arc angle evenly distributed.
  • -pcircle100 โ€” 100-pixel diameter thin partial circle.
  • -wpcircle10 โ€” 10-pixel diameter wide partial circle.
  • -wpcircle100 โ€” 100-pixel diameter wide partial circle.
  • -fcircle1 โ€” 1-pixel diameter filled circle.
  • -fcircle10 โ€” 10-pixel diameter filled circle.
  • -fcircle100 โ€” 100-pixel diameter filled circle.
  • -fcircle500 โ€” 500-pixel diameter filled circle.
  • -fcpcircle10 โ€” 10-pixel diameter partial filled circle, chord fill, orientation and arc angle evenly distributed.
  • -fcpcircle100 โ€” 100-pixel diameter partial filled circle, chord fill.
  • -fspcircle10 โ€” 10-pixel diameter partial filled circle, pie slice fill, orientation and arc angle evenly distributed.
  • -fspcircle100 โ€” 100-pixel diameter partial filled circle, pie slice fill.

ellipses, the circle's more mysterious cousin ๐Ÿงš

  • -ellipse10 โ€” 10-pixel diameter thin (line width 0) ellipse, major and minor axis sizes evenly distributed.
  • -ellipse100 โ€” 100-pixel diameter thin ellipse.
  • -ellipse500 โ€” 500-pixel diameter thin ellipse.
  • -dellipse100 โ€” 100-pixel diameter thin dashed ellipse (3 on, 2 off).
  • -ddellipse100 โ€” 100-pixel diameter thin double-dashed ellipse (3 fg, 2 bg).
  • -wellipse10 โ€” 10-pixel diameter ellipse, line width 1.
  • -wellipse100 โ€” 100-pixel diameter ellipse, line width 10.
  • -wellipse500 โ€” 500-pixel diameter ellipse, line width 50.
  • -wdellipse100 โ€” 100-pixel diameter dashed ellipse, line width 10 (30 on, 20 off).
  • -wddellipse100 โ€” 100-pixel diameter double-dashed ellipse, line width 10 (30 fg, 20 bg).
  • -pellipse10 โ€” 10-pixel diameter thin partial ellipse.
  • -pellipse100 โ€” 100-pixel diameter thin partial ellipse.
  • -wpellipse10 โ€” 10-pixel diameter wide partial ellipse.
  • -wpellipse100 โ€” 100-pixel diameter wide partial ellipse.
  • -fellipse10 โ€” 10-pixel diameter filled ellipse.
  • -fellipse100 โ€” 100-pixel diameter filled ellipse.
  • -fellipse500 โ€” 500-pixel diameter filled ellipse.
  • -fcpellipse10 โ€” 10-pixel diameter partial filled ellipse, chord fill.
  • -fcpellipse100 โ€” 100-pixel diameter partial filled ellipse, chord fill.
  • -fspellipse10 โ€” 10-pixel diameter partial filled ellipse, pie slice fill.
  • -fspellipse100 โ€” 100-pixel diameter partial filled ellipse, pie slice fill.

triangles and trapezoids, we're in our polygon era now ๐Ÿ”ฅ

  • -triangle1 โ€” Fill 1-pixel/side triangle.
  • -triangle10 โ€” Fill 10-pixel/side triangle.
  • -triangle100 โ€” Fill 100-pixel/side triangle.
  • -trap1 โ€” Fill 1x1 trapezoid.
  • -trap10 โ€” Fill 10x10 trapezoid.
  • -trap100 โ€” Fill 100x100 trapezoid.
  • -trap300 โ€” Fill 300x300 trapezoid.
  • -strap1 โ€” Fill 1x1 transparent stippled trapezoid, 8x8 stipple pattern.
  • -strap10 โ€” Fill 10x10 transparent stippled trapezoid, 8x8 stipple pattern.
  • -strap100 โ€” Fill 100x100 transparent stippled trapezoid, 8x8 stipple pattern.
  • -strap300 โ€” Fill 300x300 transparent stippled trapezoid, 8x8 stipple pattern.
  • -ostrap1 โ€” Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.
  • -ostrap10 โ€” Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.
  • -ostrap100 โ€” Fill 100x100 opaque stippled trapezoid, 8x8 stipple pattern.
  • -ostrap300 โ€” Fill 300x300 opaque stippled trapezoid, 8x8 stipple pattern.
  • -tiletrap1 โ€” Fill 10x10 tiled trapezoid, 4x4 tile pattern.
  • -tiletrap10 โ€” Fill 10x10 tiled trapezoid, 4x4 tile pattern.
  • -tiletrap100 โ€” Fill 100x100 tiled trapezoid, 4x4 tile pattern.
  • -tiletrap300 โ€” Fill 300x300 tiled trapezoid, 4x4 tile pattern.
  • -oddstrap1 โ€” Fill 1x1 transparent stippled trapezoid, 17x15 stipple pattern.
  • -oddstrap10 โ€” Fill 10x10 transparent stippled trapezoid, 17x15 stipple pattern.
  • -oddstrap100 โ€” Fill 100x100 transparent stippled trapezoid, 17x15 stipple pattern.
  • -oddstrap300 โ€” Fill 300x300 transparent stippled trapezoid, 17x15 stipple pattern.
  • -oddostrap1 โ€” Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.
  • -oddostrap10 โ€” Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.
  • -oddostrap100 โ€” Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.
  • -oddostrap300 โ€” Fill 300x300 opaque stippled trapezoid, 17x15 stipple pattern.
  • -oddtiletrap1 โ€” Fill 10x10 tiled trapezoid, 17x15 tile pattern.
  • -oddtiletrap10 โ€” Fill 10x10 tiled trapezoid, 17x15 tile pattern.
  • -oddtiletrap100 โ€” Fill 100x100 tiled trapezoid, 17x15 tile pattern.
  • -oddtiletrap300 โ€” Fill 300x300 tiled trapezoid, 17x15 tile pattern.
  • -bigstrap1 โ€” Fill 1x1 transparent stippled trapezoid, 161x145 stipple pattern.
  • -bigstrap10 โ€” Fill 10x10 transparent stippled trapezoid, 161x145 stipple pattern.
  • -bigstrap100 โ€” Fill 100x100 transparent stippled trapezoid, 161x145 stipple pattern.
  • -bigstrap300 โ€” Fill 300x300 transparent stippled trapezoid, 161x145 stipple pattern.
  • -bigostrap1 โ€” Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.
  • -bigostrap10 โ€” Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.
  • -bigostrap100 โ€” Fill 100x100 opaque stippled trapezoid, 161x145 stipple pattern.

and that's where this batch of options runs out โ€” don't you dare close the tab, there's more coming ๐ŸŒธ

  • -bigostrap300 โ€” fills a 300x300 opaque stippled trapezoid, using a 161x145 stipple pattern.
  • -bigtiletrap1 โ€” fills a 10x10 tiled trapezoid with a 161x145 tile pattern.
  • -bigtiletrap10 โ€” fills a 10x10 tiled trapezoid with a 161x145 tile pattern.
  • -bigtiletrap100 โ€” fills a 100x100 tiled trapezoid with a 161x145 tile pattern.
  • -bigtiletrap300 โ€” fills a 300x300 tiled trapezoid with a 161x145 tile pattern.
  • -eschertiletrap1 โ€” fills a 1x1 tiled trapezoid, 216x208 tile pattern.
  • -eschertiletrap10 โ€” fills a 10x10 tiled trapezoid, 216x208 tile pattern.
  • -eschertiletrap100 โ€” fills a 100x100 tiled trapezoid, 216x208 tile pattern.
  • -eschertiletrap300 โ€” fills a 300x300 tiled trapezoid, 216x208 tile pattern.
  • -aatrap1 โ€” fill a 1x1 aa trap.
  • -aatrap10 โ€” fill a 10x10 aa trap.
  • -aatrap100 โ€” fill a 100x100 aa trap.
  • -aatrap300 โ€” fill a 300x300 aa trap.
  • -aa4trap1 โ€” fill a 1x1 aa trap with 4 bit alpha.
  • -aa4trap10 โ€” fill a 10x10 aa trap with 4 bit alpha.
  • -aa4trap100 โ€” fill a 100x100 aa trap with 4 bit alpha.
  • -aa4trap300 โ€” fill a 300x300 aa trap with 4 bit alpha.
  • -aa1trap1 โ€” fill a 1x1 aa trap with 1 bit alpha.
  • -aa1trap10 โ€” fill a 10x10 aa trap with 1 bit alpha.
  • -aa1trap100 โ€” fill a 100x100 aa trap with 1 bit alpha.
  • -aa1trap300 โ€” fill a 300x300 aa trap with 1 bit alpha.
  • -aatrap2x1 โ€” fill a 2x1 aa trap.
  • -aatrap2x10 โ€” fill a 2x10 aa trap.
  • -aatrap2x100 โ€” fill a 2x100 aa trap.
  • -aatrap2x300 โ€” fill a 2x300 aa trap.
  • -aatrapezoid1 โ€” fill a 1x1 aa trapezoid.
  • -aatrapezoid10 โ€” fill a 10x10 aa trapezoid.
  • -aatrapezoid100 โ€” fill a 100x100 aa trapezoid.
  • -aatrapezoid300 โ€” fill a 300x300 aa trapezoid.
  • -addaatrapezoid1 โ€” fill a 1x1 aa pre-added trapezoid.
  • -addaatrapezoid10 โ€” fill a 10x10 aa pre-added trapezoid.
  • -addaatrapezoid100 โ€” fill a 100x100 aa pre-added trapezoid.
  • -addaatrapezoid300 โ€” fill a 300x300 aa pre-added trapezoid.

okay bestie the trap era is over, now we get shapes and thenโ€ฆ words ๐Ÿฆ‹

  • -complex10 โ€” fill a 10-pixel/side complex polygon.
  • -complex100 โ€” fill a 100-pixel/side complex polygon.
  • -64poly10convex โ€” fill a 10x10 convex 64-gon.
  • -64poly100convex โ€” fill a 100x100 convex 64-gon.
  • -64poly10complex โ€” fill a 10x10 complex 64-gon.
  • -64poly100complex โ€” fill a 100x100 complex 64-gon.
  • -ftext โ€” a character in an 80-char line (6x13).
  • -tileftext โ€” a character in an 80-char line, tiled (6x13).
  • -f8text โ€” a character in a 70-char line (8x13).
  • -f9text โ€” a character in a 60-char line (9x15).
  • -f14text16 โ€” a 2-byte character in a 40-char line (k14).
  • -f24text16 โ€” a Char16 in a 23-char line (k24).
  • -tr10text โ€” a character in an 80-char line (Times-Roman 10).
  • -tr24text โ€” a character in a 30-char line (Times-Roman 24).
  • -polytext โ€” a character in a 20/40/20 line (6x13, Times-Roman 10, 6x13).
  • -polytext16 โ€” a 2-byte character in a 7/14/7 line (k14, k24).
  • -fitext โ€” a character in an 80-char image line (6x13).
  • -f8itext โ€” a character in a 70-char image line (8x13).
  • -f9itext โ€” a character in a 60-char image line (9x15).
  • -f14itext16 โ€” a 2-byte character in a 40-char image line (k14).
  • -f24itext16 โ€” a 2-byte character in a 23-char image line (k24).
  • -tr10itext โ€” a character in an 80-char image line (Times-Roman 10).
  • -tr24itext โ€” a character in a 30-char image line (Times-Roman 24).
  • -aa10text โ€” a character in an 80-char aa line (DejaVu Sans 10).
  • -aa24text โ€” a character in a 30-char aa line (DejaVu Sans 24).
  • -aaftext โ€” a character in an 80-char aa line (Courier 12).
  • -a10text โ€” a character in an 80-char a line (DejaVu Sans 10).
  • -a24text โ€” a character in a 30-char a line (DejaVu Sans 24).
  • -aftext โ€” a character in an 80-char a line (Courier 12).
  • -rgb10text โ€” a character in an 80-char rgb line (DejaVu Sans 10).
  • -rgb24text โ€” a character in a 30-char rgb line (DejaVu Sans 24).
  • -rgbftext โ€” a character in an 80-char rgb line (Courier 12).
  • -caa10text โ€” a character in an 80-char aa core line (DejaVu Sans 10).
  • -caa24text โ€” a character in a 30-char aa core line (DejaVu Sans 24).
  • -caaftext โ€” a character in an 80-char aa core line (Courier 12).
  • -ca10text โ€” a character in an 80-char a core line (DejaVu Sans 10).
  • -ca24text โ€” a character in a 30-char a core line (DejaVu Sans 24).
  • -caftext โ€” a character in an 80-char a core line (Courier 12).
  • -crgb10text โ€” a character in an 80-char rgb core line (DejaVu Sans 10).
  • -crgb24text โ€” a character in a 30-char rgb core line (DejaVu Sans 24).
  • -crgbftext โ€” a character in an 80-char rgb core line (Courier 12).

text era done, moving pixels era ๐ŸŒˆ

  • -scroll10 โ€” scroll 10x10 pixels vertically.
  • -scroll100 โ€” scroll 100x100 pixels vertically.
  • -scroll500 โ€” scroll 500x500 pixels vertically.
  • -copywinwin10 โ€” copy a 10x10 square from window to window.
  • -copywinwin100 โ€” copy a 100x100 square from window to window.
  • -copywinwin500 โ€” copy a 500x500 square from window to window.
  • -copypixwin10 โ€” copy a 10x10 square from pixmap to window.
  • -copypixwin100 โ€” copy a 100x100 square from pixmap to window.
  • -copypixwin500 โ€” copy a 500x500 square from pixmap to window.
  • -copywinpix10 โ€” copy a 10x10 square from window to pixmap.
  • -copywinpix100 โ€” copy a 100x100 square from window to pixmap.
  • -copywinpix500 โ€” copy a 500x500 square from window to pixmap.
  • -copypixpix10 โ€” copy a 10x10 square from pixmap to pixmap.
  • -copypixpix100 โ€” copy a 100x100 square from pixmap to pixmap.
  • -copypixpix500 โ€” copy a 500x500 square from pixmap to pixmap.
  • -copyplane10 โ€” copy a 10x10 1-bit deep plane.
  • -copyplane100 โ€” copy a 100x100 1-bit deep plane.
  • -copyplane500 โ€” copy a 500x500 1-bit deep plane.
  • -deepcopyplane10 โ€” copy a 10x10 n-bit deep plane.
  • -deepcopyplane100 โ€” copy a 100x100 n-bit deep plane.
  • -deepcopyplane500 โ€” copy a 500x500 n-bit deep plane.
  • -putimage10 โ€” PutImage on a 10x10 square.
  • -putimage100 โ€” PutImage on a 100x100 square.
  • -putimage500 โ€” PutImage on a 500x500 square.
  • -putimagexy10 โ€” PutImage XY format, 10x10 square.
  • -putimagexy100 โ€” PutImage XY format, 100x100 square.
  • -putimagexy500 โ€” PutImage XY format, 500x500 square.
  • -putimagexybitmap10 โ€” PutImage XYbitmap, 10x10 square.
  • -putimagexybitmap100 โ€” PutImage XYbitmap, 100x100 square.
  • -putimagexybitmap500 โ€” PutImage XYbitmap, 500x500 square.
  • -shmput10 โ€” PutImage on a 10x10 square, MIT shared memory extension.
  • -shmput100 โ€” PutImage on a 100x100 square, MIT shared memory extension.
  • -shmput500 โ€” PutImage on a 500x500 square, MIT shared memory extension.
  • -shmputxy10 โ€” PutImage XY format, 10x10 square, MIT shared memory extension.
  • -shmputxy100 โ€” PutImage XY format, 100x100 square, MIT shared memory extension.
  • -shmputxy500 โ€” PutImage XY format, 500x500 square, MIT shared memory extension.
  • -shmputxybitmap10 โ€” PutImage XYbitmap, 10x10 square, MIT shared memory extension.
  • -shmputxybitmap100 โ€” PutImage XYbitmap, 100x100 square, MIT shared memory extension.
  • -shmputxybitmap500 โ€” PutImage XYbitmap, 500x500 square, MIT shared memory extension.
  • -shmget10 โ€” GetImage on a 10x10 square, MIT shared memory extension.
  • -shmget100 โ€” GetImage on a 100x100 square, MIT shared memory extension.
  • -shmget500 โ€” GetImage on a 500x500 square, MIT shared memory extension.
  • -shmgetxy10 โ€” GetImage XY format, 10x10 square, MIT shared memory extension.
  • -shmgetxy100 โ€” GetImage XY format, 100x100 square, MIT shared memory extension.
  • -shmgetxy500 โ€” GetImage XY format, 500x500 square, MIT shared memory extension.
  • -getimage10 โ€” GetImage on a 10x10 square.
  • -getimage100 โ€” GetImage on a 100x100 square.
  • -getimage500 โ€” GetImage on a 500x500 square.
  • -getimagexy10 โ€” GetImage XY format, 10x10 square.
  • -getimagexy100 โ€” GetImage XY format, 100x100 square.
  • -getimagexy500 โ€” GetImage XY format, 500x500 square.

compositing + scaling, the glow-up chapter โœจ

  • -compwinwin10 โ€” composite a 10x10 from window to window.
  • -compwinwin100 โ€” composite a 100x100 from window to window.
  • -compwinwin500 โ€” composite a 500x500 from window to window.
  • -comppixwin10 โ€” composite a 10x10 from pixmap to window.
  • -comppixwin100 โ€” composite a 100x100 from pixmap to window.
  • -comppixwin500 โ€” composite a 500x500 from pixmap to window.
  • -magpixwin10 โ€” scale 5x5 from pixmap to a 10x10 window.
  • -magpixwin100 โ€” scale 50x50 from pixmap to a 100x100 window.
  • -magpixwin500 โ€” scale 250x250 from pixmap to a 500x500 window.
  • -minpixwin10 โ€” scale 10x10 from pixmap to a 5x5 window.
  • -minpixwin100 โ€” scale 100x100 from pixmap to a 50x50 window.
  • -minpixwin500 โ€” scale 500x500 from pixmap to a 250x250 window.

and finally, the protocol-and-window-management squad, the main characters of this whole list ๐Ÿ‘‘

  • -noop โ€” X protocol NoOperation.
  • -atom โ€” GetAtomName.
  • -pointer โ€” QueryPointer.
  • -prop โ€” GetProperty.
  • -gc โ€” change graphics context.
  • -create โ€” create a child window and map it using MapSubwindows.
  • -ucreate โ€” create an unmapped window.
  • -map โ€” map the child window via MapWindow on the parent.
  • -unmap โ€” unmap the child window via UnmapWindow on the parent.
  • -destroy โ€” destroy the child window via DestroyWindow on the parent.
  • -popup โ€” hide/expose a window via a Map/Unmap popup window.
  • -move โ€” move a window.
  • -umove โ€” move an unmapped window.
  • -movetree โ€” move a window via MoveWindow on the parent.
  • -resize โ€” resize a window.
  • -uresize โ€” resize an unmapped window.
  • -circulate โ€” circulate the lowest window to the top.
  • -ucirculate โ€” circulate an unmapped window to the top.

๐ŸŽ€ X DEFAULTS ๐ŸŽ€

Literally none, bestie. This program uses no X defaults at all. Zero. Nada. Nothing to configure, nothing to forget to configure ๐Ÿ’…

๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹

๐Ÿ’– AUTHORS ๐Ÿ’–

The icons who made this whole thing happen:

  • Joel McCormack
  • Phil Karlton
  • Susan Angebranndt
  • Chris Kent
  • Keith Packard
  • Graeme Gill

and that's the whole page, no cap ๐Ÿซถ this beauty is x11perf 1.7.0, from X Version 11, dated X11PERF(1) โ€” go forth and benchmark, queen ๐Ÿ‘‘โœจ

๐Ÿ“ฆ where this page comes from