WINGS3D(1)

πŸ‘‘ WINGS3D β€” like, the polygon mesh modeler era πŸ’…

okay so bestie, welcome to wings3d, from the General Commands Manual. yes this is a manpage, yes it's giving "we had to write this ourselves," and yes you're gonna understand it. let's go ✨


🌸 NAME

wings3d β€” Polygon Mesh Modeler πŸ¦‹


✨ SYNOPSIS

wings3d [erlang options]
not me passing erlang options to a 3D modeler 😭 β€” but fr fr, that's the vibe.

πŸ’– DESCRIPTION

so this manual page documents briefly the wings3d polygon mesh modeler. ngl, this page was written for the Debian distribution (based on the program's README file) because the original program does not have a manual page. like, at all. so Debian said "fine, we'll do it ourselves" and honestly? iconic 🫢

wings3d is a polygon mesh modeler inspired by Nendo and Mirai by Izware. you can use it to create 3D models of objects, which can then be exported in a variety of formats for compositing or rendering in animation packages. so basically you model the thing, you ship the thing, somebody else renders the thing. main character pipeline energy πŸ‘‘

the Wings3D home page is at http://www.wings3d.com. go look, it's right there. iykyk 🌈


🌟 AUTHOR

this manual page was written by Brent A. Fulgham <bfulgham@debian.org>, for the Debian project (but may be used by others). so like, it's Debian's, but also everybody's. share the love bestie πŸ’œ


and that's the whole page fr fr 🌸 this little cutie is dated February 6, 2004, and it lives under the name WINGS3D(1). slay, periodt, go model something πŸ’…βœ¨πŸŽ€