WATERMAN(1)
π§ WATERMAN(1) π§
ok okay so real talk β this is the manual page for waterman, one of the User Commands, and honestly? she's giving geometry icon. get comfy, bestie, we're building polyhedra β¨
πΈ NAME πΈ
waterman β Waterman polyhedra π«Ά like, literally that's the whole vibe, it makes Waterman polyhedra.
β¨ SYNOPSIS β¨
waterman [options] lattice
π DESCRIPTION π
okay so the way this works is sphere-ray intersection gets used to produce Waterman Polyhedra π₯ and your lattice argument can be SC, FCC, or BCC β those are your three options, no cap, pick one π
π Options π
-h,--helpβ this help message π₯Ί (and runoff_util -H helpfor general help, iykyk)--versionβ version information, the classic β-vβ verbose output (on computational errors) β she gets chatty when things go wrong π-l <lim>β minimum distance for unique vertex locations as negative exponent. default:12giving1e-12π-o <file>β write output to file (default: write to standard output) π
π¦ Program Options π¦
-r <r,n>β clip radius. r is radius taken to optional root n.n = 2is sqrt π§-q <cent>β center of lattice, three comma separated coordinates.0for origin (default: origin) π«-M <mthd>β1- sphere-ray intersection,2- z guess (default:1) π-fβ fill interior points (not for-C c) π careful, she said not for-C c-tβ defeat computational error testing for sphere-ray method π
π Scene Options π
-C <opt>βc- convex hull only,i- keep interior,s- suppress (default:c)
π Coloring Options π
fr fr run off_util -H color for help on color formats π¨
keyword: none - sets no color
-F <col>β color the faces according to: (default:n)- a color value - apply to all faces
n- color by number of sidess- symmetric coloring[,sub_group,conj_type]- special coloring: calculates color from normals, not maps
y- color by symmetry using face normalsz- color by symmetry using face normals (chiral)
-E <col>β color the edges according to: (default:lightgray)s- symmetric coloring[,sub_group,conj_type]
-V <col>β color the vertices according to: (default:gold) β¨ gold! iconic- a color value - apply to all vertices
s- symmetric coloring[,sub_group,conj_type]
-T <t,e>β transparency. from0(invisible) to255(opaque). element is any or all of,v- vertices,e- edges,f- faces,a- all (default:f)-m <maps>β a comma separated list of color maps used to transform color indexes (default:colorful), a part consisting of letters fromv,e,f, selects the element types to apply the map list to (default'vef'). use map name of'index'to output index numberscolorful:red,darkorange1,yellow,darkgreen,cyan,blue,magenta,white,gray50,blackπππ
-Z <col>β fill vertex color (default: model vertex color) π
π SEE ALSO π
the full documentation for waterman is maintained as a Texinfo manual π and if the info and waterman programs are properly installed at your site, the command
info waterman
should give you access to the complete manual π«Ά slay.
mwah okay that's the whole page, and just so u know where this came from: waterman: Antiprism 0.32 - http://w... β that's the source/version line, bestie, straight from the footer π
π
π¦ where this page comes from
- nixos 26.05: antiprism 0.32
- nixpkgs unstable: antiprism 0.32
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms