WATERMAN(1)

πŸ“¦ version 0.32, in nixos 26.05, nixpkgs unstable

πŸ’§ WATERMAN(1) πŸ’§

ok okay so real talk β€” this is the manual page for waterman, one of the User Commands, and honestly? she's giving geometry icon. get comfy, bestie, we're building polyhedra ✨


🌸 NAME 🌸

waterman β€” Waterman polyhedra 🫢 like, literally that's the whole vibe, it makes Waterman polyhedra.


✨ SYNOPSIS ✨

waterman [options] lattice

πŸ’– DESCRIPTION πŸ’–

okay so the way this works is sphere-ray intersection gets used to produce Waterman Polyhedra πŸ”₯ and your lattice argument can be SC, FCC, or BCC β€” those are your three options, no cap, pick one πŸ’…

πŸŽ€ Options πŸŽ€

  • -h, --help β€” this help message πŸ₯Ί (and run off_util -H help for general help, iykyk)
  • --version β€” version information, the classic ⭐
  • -v β€” verbose output (on computational errors) β€” she gets chatty when things go wrong 😭
  • -l <lim> β€” minimum distance for unique vertex locations as negative exponent. default: 12 giving 1e-12 🌈
  • -o <file> β€” write output to file (default: write to standard output) πŸ’–

πŸ¦‹ Program Options πŸ¦‹

  • -r <r,n> β€” clip radius. r is radius taken to optional root n. n = 2 is sqrt 🧚
  • -q <cent> β€” center of lattice, three comma separated coordinates. 0 for origin (default: origin) πŸ’«
  • -M <mthd> β€” 1 - sphere-ray intersection, 2 - z guess (default: 1) πŸ‘‘
  • -f β€” fill interior points (not for -C c) πŸ™ˆ careful, she said not for -C c
  • -t β€” defeat computational error testing for sphere-ray method πŸ’€

🌈 Scene Options 🌈

  • -C <opt> β€” c - convex hull only, i - keep interior, s - suppress (default: c)

πŸ“ Coloring Options πŸ“

fr fr run off_util -H color for help on color formats 🎨

keyword: none - sets no color

  • -F <col> β€” color the faces according to: (default: n)
    • a color value - apply to all faces
    • n - color by number of sides
    • s - symmetric coloring [,sub_group,conj_type]
    • special coloring: calculates color from normals, not maps
    • y - color by symmetry using face normals
    • z - color by symmetry using face normals (chiral)
  • -E <col> β€” color the edges according to: (default: lightgray)
    • s - symmetric coloring [,sub_group,conj_type]
  • -V <col> β€” color the vertices according to: (default: gold) ✨ gold! iconic
    • a color value - apply to all vertices
    • s - symmetric coloring [,sub_group,conj_type]
  • -T <t,e> β€” transparency. from 0 (invisible) to 255 (opaque). element is any or all of, v - vertices, e - edges, f - faces, a - all (default: f)
  • -m <maps> β€” a comma separated list of color maps used to transform color indexes (default: colorful), a part consisting of letters from v, e, f, selects the element types to apply the map list to (default 'vef'). use map name of 'index' to output index numbers
    • colorful: red,darkorange1,yellow,darkgreen,cyan,blue,magenta,white,gray50,black 🌈🌈🌈
  • -Z <col> β€” fill vertex color (default: model vertex color) πŸ’œ

πŸ‘€ SEE ALSO πŸ‘€

the full documentation for waterman is maintained as a Texinfo manual πŸ“– and if the info and waterman programs are properly installed at your site, the command

info waterman

should give you access to the complete manual 🫢 slay.


mwah okay that's the whole page, and just so u know where this came from: waterman: Antiprism 0.32 - http://w... β€” that's the source/version line, bestie, straight from the footer πŸ’…πŸ’–

πŸ“¦ where this page comes from