VMTKSURFACEVIEWER(1)

πŸ“¦ version 1.5.0, in ubuntu stonking

πŸ‘‘ VMTKSURFACEVIEWER β€” the vmtksurfaceviewer(1) manual, but make it make sense ✨

okay bestie, buckle up 🫢 this is the User Commands page for vmtksurfaceviewer, a vmtk script. yes it's a manpage. no it does not have to be boring. let's go πŸ’…


🌸 NAME 🌸

vmtksurfaceviewer β€” the vmtk script literally called vmtksurfaceviewer πŸ’–


πŸ¦‹ DESCRIPTION πŸ¦‹

so like. automatic piping, vmtksurfaceviewer, parsing options, vmtksurfaceviewer. that's the whole energy of what's happening under the hood πŸŽ€

vmtksurfaceviewer : display a surface ✨ β€” that's the mission, that's the vibe, that's the whole point.

πŸ’– Input arguments: πŸ’–

the stuff you hand it going in, no cap:

  • -id Id (str,1); default=0 β€” the script id. every girl needs an id πŸ’…
  • -handle Self (self,1) β€” handle to self. self-care, literally 🫢
  • -disabled Disabled (bool,1); default=0 β€” disable execution and piping. it's giving "not today" 😭
  • -i Surface (vtkPolyData,1) β€” the input surface. the main character πŸŽ€
  • -ifile SurfaceInputFileName (str,1) β€” filename for the default Surface reader
  • -renderer vmtkRenderer (vmtkRenderer,1) β€” external renderer. bringing your own, iconic πŸ‘‘
  • -display Display (bool,1); default=1 β€” toggle rendering. on by default, as it should be πŸ’–
  • -representation Representation (str,1) in ['surface', 'wireframe', 'edges']; default=surface β€” change surface representation. three lewks, pick your fave ✨
  • -opacity Opacity (float,1) >= 0.0 and <= 1.0; default=1.0 β€” object opacity in the scene. stay in range bestie, don't be extra 🌸
  • -array ArrayName (str,1) β€” name of the array where the scalars to be displayed are stored
  • -scalarrange ScalarRange (float,2); default=[0.0, 0.0] β€” range of the scalar map
  • -colormap ColorMap (str,1) in ['rainbow', 'blackbody', 'cooltowarm', 'grayscale']; default=cooltowarm β€” choose the color map. rainbow era, blackbody era, cooltowarm era, grayscale era β€” all valid 🌈
  • -numberofcolors NumberOfColors (int,1); default=256 β€” number of colors in the color map
  • -legend Legend (bool,1); default=0 β€” toggle scalar bar
  • -flat FlatInterpolation (bool,1); default=0 β€” toggle flat or shaded surface display
  • -celldata DisplayCellData (bool,1); default=0 β€” toggle display of point or cell data
  • -displaytag DisplayTag (bool,1); default=False β€” toggle rendering of tag
  • -regiontagarray RegionTagArrayName (str,1); default=RegionTagArray β€” name of the array where the tags to be displayed are stored
  • -color Color (float,3); default=[-1.0, -1.0, -1.0] β€” RGB color of the object in the scene 🎨
  • -linewidth LineWidth (int,1) >= 0.0; default=1 β€” width of line objects in the scene
  • -legendtitle LegendTitle (str,1) β€” title of the scalar bar
  • -ofile SurfaceOutputFileName (str,1) β€” filename for the default Surface writer

🧚 Output arguments: 🧚

the stuff it hands back. the receipts πŸ’œ:

  • -id Id (str,1); default=0 β€” script id (yes, again. it's in both lists. we don't make the rules)
  • -handle Self (self,1) β€” handle to self (also in both. balanced, as all things should be ⭐)
  • -o Surface (vtkPolyData,1) β€” the output surface
  • -oactor Actor (vtkActor,1) β€” the output actor

lowkey reminder bestie: booleans want 0/1, but <pink>-displaytag</pink> and friends are documented with defaults like False, and we are quoting them exactly as written. no editing the facts, only editing the vibe πŸ’…

and that's the whole page, you ate that πŸ“ this was vmtksurfaceviewer 1.5, dated April 2026 β€” periodt πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from