VMTKMESHLAMBDA2(1)
β¨ VMTKMESHLAMBDA2(1) β vmtk mesh lambda2, bestie edition β¨
okay so. hi. you found the manual page for vmtkmeshlambda2, a User Commands situation in section 1, and honestly? it's giving "small script, huge main character energy." π«Ά
π NAME π
vmtkmeshlambda2 β the vmtk script that does the thing. yes that's the whole name. iconic, no notes. β¨
πΈ DESCRIPTION πΈ
Automatic piping, babe. vmtkmeshlambda2 parses its own options, sets up the whole pipeline vibe, and then does exactly what it says on the tin:
vmtkmeshlambda2 : compute lambda2 from a velocity field
likeβ¦ that's the job. that's the whole job. and it slays at it. π
π Input arguments π
okay bestie, these are the things you feed it. feed it well. π
-idId (str,1); default=0β the script id. it's a string, it defaults to0, and it's how the script knows which one it is. lowkey just an identity crisis solver. π-handleSelf (self,1) β handle to self. yes it's literally holding its own hand. self-love, we love to see it. π«Ά-disabledDisabled (bool,1); default=0β disable execution and piping. flip this to shut the whole thing down. it's the "not me today" switch. π-iMesh (vtkUnstructuredGrid,1) β the input mesh. this is the mesh you're giving it. the main mesh. the star of the show. π-ifileMeshInputFileName (str,1) β filename for the default Mesh reader. give it a path and the default reader will handle the reading so you don't have to. π-velocityarrayVelocityArrayName (str,1); default=Noneβ which array holds your velocity field. by default it'sNone, so likeβ¦ no velocity, no lambda2. choose wisely bestie. π-lambda2arrayLambda2ArrayName (str,1); default=Lambda2β the name for the lambda2 array it makes. default isLambda2, which is perfectly normal and cute and correct. β¨-toleranceConvergenceTolerance (float,1); default=1e-06β convergence tolerance, a float, defaults to1e-06. tiny number, big responsibilities. ngl that's a very precise little guy. π§-quadratureorderQuadratureOrder (int,1); default=3β quadrature order, an int, defaults to3. it's the math dial. leave it at 3 unless you know something we don't. π-ofileMeshOutputFileName (str,1) β filename for the default Mesh writer. where the output mesh goes when it's done cooking. π¦
π¦ Output arguments π¦
and here's what it hands back to you when it's finished. bestie said "here, take this." π
-idId (str,1); default=0β the script id again. yes it appears twice. no we're not going to talk about it. it's just like that. π-handleSelf (self,1) β handle to self again. still holding its own hand. still valid. still iconic. π-oMesh (vtkUnstructuredGrid,1) β the output mesh. the moment we've all been waiting for. the glow-up. your mesh, but now with lambda2 in it. periodt. π₯
β reminder bestie:-velocityarray's default isNone, so if you don't tell it which array to use, it has nothing to compute from. set it. i'm begging. π
π SEE YOU π
that's the whole page!! go forth and compute lambda2, you absolute genius. π β¨
this was brought to you by vmtkmeshlambda2 1.5, April 2026 β mwah, take care of her, she's doing her best ππ«Άπ
π¦ where this page comes from
- ubuntu stonking: vmtk 1.5.0+dfsg1-1 Β· BSD-3-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms