VMTKIMAGEINITIALIZATION(1)
π NAME π
vmtkimageinitialization</p> β it's a vmtk script, bestie. That's literally the whole name. The man page itself lives in section 1 of the manual, so when you type man vmtkimageinitialization you're reading the VMTKIMAGEINITIALIZATION(1) page. Iconic.
β¨ DESCRIPTION β¨
Okay so, automatic piping for vmtkimageinitialization? Yes ma'am, that's a thing. It also does option parsing for vmtkimageinitialization, because of course it does. π
Here's the main character energy: vmtkimageinitialization lets you interactivly create an initial levelset β one that has not been evolved to image gradients yet. Baby levelset. Pre-glow-up. π±
Heads up: it really is spelled "interactivly" up in here. We don't gatekeep, we just report.
πΈ Input arguments πΈ
-idId (str,1); default=0β the script id.-handleSelf (self,1) β a handle to self. Yes, she's holding her own hand. π«Ά-disabledDisabled (bool,1); default=0β turn off execution and piping. The introvert switch.-iImage (vtkImageData,1) β the image.-ifileImageInputFileName (str,1) β the filename for the default Image reader.-negateNegateImage (bool,1); default=0β flip (negate) the image values before initializing.-interactiveInteractive (bool,1); default=1β interactive mode.-methodMethod (str,1) in['isosurface', 'threshold', 'collidingfronts', 'fastmarching', 'seeds', 'multiplecollidingfronts']; default=collidingfrontsβ pick your fighter.-sourcepointsSourcePoints (int,-1); default=[]β a list of source point IJK coordinates.-targetpointsTargetPoints (int,-1); default=[]β a list of target point IJK coordinates.-upperthresholdUpperThreshold (float,1); default=Noneβ the value of the upper threshold to use forthreshold,collidingfrontsandfastmarching.-lowerthresholdLowerThreshold (float,1); default=Noneβ the value of the upper threshold to use forthreshold,collidingfrontsandfastmarching. (Yes, the description really does say "upper threshold" here too β we are simply reporting the lore, no notes. π)-isosurfaceIsoSurfaceValue (float,1); default=0.0β the isosurface value to adopt as the level set surface.-renderervmtkRenderer (vmtkRenderer,1) β the renderer, and that's all she says.-olevelsetsfileInitialLevelSetsOutputFileName (str,1) β the filename for the default InitialLevelSets writer.-osurfacefileSurfaceOutputFileName (str,1) β the filename for the default Surface writer.
π Output arguments π
-idId (str,1); default=0β the script id (yes, again β she contains multitudes).-handleSelf (self,1) β a handle to self (also again).-isosurfacevalueIsoSurfaceValue (float,1); default=0.0β the isosurface value.-olevelsetsInitialLevelSets (vtkImageData,1) β the initial level sets.-osurfaceSurface (vtkPolyData,1) β the surface.
That's the whole vibe check: levelset goes in, levelset comes out, and the gradients stay untouched. Periodt. π¦
No cap, this whole thing is vmtkimageinitialization 1.5, dated April 2026. Call it a group-chat sign-off, bestie β the manual page header and footer said so and I'm just the messenger. π π
π¦ where this page comes from
- ubuntu stonking: vmtk 1.5.0+dfsg1-1 Β· BSD-3-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms