VMTKGEODESICSURFACERESOLUTION(1)

πŸ“¦ version 1.5.0, in ubuntu stonking

πŸ’– VMTKGEODESICSURFACERESOLUTION(1) πŸ’–

okay bestie so this is vmtkgeodesicsurfaceresolution, a vmtk script, living in the User Commands section of the manual. pull up a chair 🫢


✨ NAME ✨

vmtkgeodesicsurfaceresolution β€” it's a vmtk script, and yes, its name is also vmtkgeodesicsurfaceresolution. iconic of it tbh πŸ’…


🌸 DESCRIPTION 🌸

So what's the vibe here? Automatic piping, vtksurfaceresolution, parsing options, and vtksurfaceresolution again β€” that's literally the pipeline, no cap.

vtksurfaceresolution : this one lets you (yes you, main character) specify an edge-length array that gets used to specify the resolution for surface remeshing. and where does that array come from? it's produced by RBF interpolation of values that you specify by positioning spheres πŸŽ€ (yes, spheres, we love a hands-on moment).

and here's the plot twist, the whole reason this script exists: this version uses the geodesic distance along the surface instead of the 3D euclidean distance for the RBF. it's giving "walk the surface, don't fly through it" βœˆοΈπŸ’€


πŸ‘‘ OPTIONS πŸ‘‘

πŸ’œ Input arguments

  • -id Id (str,1); default=0 β€” the script id, it's just the lil name tag for this script instance
  • -handle Self (self,1) β€” a handle to self. self-care fr fr πŸ’…
  • -disabled Disabled (bool,1); default=0 β€” set it and execution and piping get switched off, like ghosting the pipeline πŸ™ˆ
  • -i Surface (vtkPolyData,1) β€” the input surface, the star of the show
  • -ifile SurfaceInputFileName (str,1) β€” filename for the default Surface reader
  • -resolutionarray ResolutionArrayName (str,1); default=ResolutionArray β€” the array storing the desired edge length πŸ‘‘
  • -rbftype RBFType (str,1) in ['thinplatespline', 'biharmonic', 'triharmonic']; default=biharmonic β€” which flavor of RBF interpolation you want. pick your fighter ✨
  • -opacity Opacity (float,1) >= 0.0 and <= 1.0; default=1.0 β€” object opacities in the scene, aka how see-through everything is
  • -renderer vmtkRenderer (vmtkRenderer,1) β€” an external renderer, if you're bringing your own
  • -ofile SurfaceOutputFileName (str,1) β€” filename for the default Surface writer

πŸ¦‹ Output arguments

  • -id Id (str,1); default=0 β€” the script id, back again
  • -handle Self (self,1) β€” handle to self, also back again
  • -o Surface (vtkPolyData,1) β€” the surface that comes out the other side 🌈

πŸŽ€ SIGN-OFF πŸŽ€

that's the whole page bestie! this was vmtkgeodesicsurfaceresolution version 1.5, dated April 2026, and it lives under the manual name VMTKGEODESICSURFACERESOLUTION(1). go remesh something gorgeous πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from