USDBAKEMATERIALX(1)

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version 26.11.1 Β· 4 versions
, in arch rolling

πŸ’– NAME πŸ’–

Okay bestie, welcome to the USDBAKEMATERIALX(1) page β€” it's from the User Commands manual, and it's all about usdBakeMaterialX version 26.11.1. This is the manual page for usdBakeMaterialX version 26.11.1, and yes, she's iconic. ✨

πŸ¦‹ DESCRIPTION πŸ¦‹

Here's the usage: tea β˜•:

usdBakeMaterialX [-h] [--width WIDTH] [--height HEIGHT] [--hdr] [--average] inputUsdFilename outputUsdFilename

What does it do? It outputs an updated USD file that contains an additional material variant corresponding to a baked version of each MaterialX material in the input USD file, no cap. The baked materials are generated using the MaterialX::TextureBaker class and will generate a mtlx file and associated texture(s). Slay. πŸ’…

πŸŽ€ positional arguments πŸŽ€

  • inputUsdFilename β€” the name of the input Usd File. That's the one you're feeding in, bestie. πŸ“
  • outputUsdFilename β€” the name of the output Usd File; the generated mtlx File and any generated images will be saved to this directory. So yes, this is your output destination vibe. πŸŽ€

πŸ’… options πŸ’…

  • -h, --help β€” show this help message and exit. The classic "help me help you" moment. πŸ™ˆ
  • --width WIDTH β€” specify the width of the baked textures. Set that width, periodt. πŸ“
  • --height HEIGHT β€” specify the height of the baked textures. Matching height energy, yup. πŸ“
  • --hdr β€” save images to hdr format. HDR girlies rise. 🌈
  • --average β€” average baked images to generate constant values. Math but make it texture. πŸ’€

mwah πŸ’‹ β€” sign-off time: this little masterpiece is for usdBakeMaterialX version 26.11.1, dated October 2026, and it's the USDBAKEMATERIALX(1) manual. byeee, go bake something cute! πŸ«ΆπŸŽ€

πŸ“¦ where this page comes from