tovrmlx3d(1)

πŸ“¦ version 4.2.0, in debian bookworm, ubuntu jammy, ubuntu noble

✨ tovrmlx3d β€” the manual page ✨

okay bestie, gather round, because this one is literally the glow-up page for your 3D models πŸ¦‹ it lives in section 1 of the manual (that's the tovrmlx3d(1) situation), and the whole vibe is "Convert 3D models to VRML / X3D". no cap. πŸ’…


πŸ’– NAME πŸ’–

tovrmlx3d β€” the little icon that converts 3D models to X3D, and also formats VRML / X3D so it has nice indentation. yes she does both. main character energy fr fr πŸ‘‘


🌸 SYNOPSIS 🌸

tovrmlx3d [file] [options...]

that's it. that's the whole summoning ritual. ✨


πŸŽ€ DESCRIPTION πŸŽ€

so like, tovrmlx3d converts 3D models to X3D, and it also formats VRML / X3D so the indentation is chef's kiss pretty. not a single messy line out here, we do not tolerate that 🌈

and the best part? the output model gets written on standard output. so she doesn't go making a whole new file behind your back β€” she just hands you the goods right there in the terminal. shy but generous, honestly 🫢


🧚 USAGE 🧚

tovrmlx3d takes the following arguments, and yes we're going through every single one because nobody gets left out in this house πŸ’œ

  • file β€” the 3D model file to open. that's the snack you're feeding her πŸ“
  • -h / --help β€” prints the help message and dips. exit stage left πŸ’…
  • -v / --version β€” prints the version number and dips. same energy, different info ⭐
  • --encoding classic|xml β€” picks the X3D encoding, so you're choosing between classic and xml. the default is "classic", because she has taste 😌
  • --force-x3d β€” forces the conversion from VRML to X3D. heads up bestie, if you picked XML encoding (as in --encoding=xml), this happens automatically β€” you don't gotta ask twice. also, real talk: this only works sensibly for VRML 2.0. it does not work for the older Inventor / VRML 1.0 stuff, because we cannot convert those to valid X3D for now 😭 that's just where we're at, and we're being honest about it.
⚠️ not me warning you again but: --force-x3d on old Inventor / VRML 1.0 files is a no-go zone. VRML 2.0 only, bestie. 🚫

πŸ”₯ SEE ALSO πŸ”₯


and that's the whole page, you're basically a tovrmlx3d expert now, no cap πŸ’€

this iconic lil manual came from <b>Castle Game Engine</b>, dated <b>12 May 2013</b> β€” yeah she's vintage but she still ate, and she's still serving βœ¨πŸ‘‘πŸ’… bye bestie, go convert something pretty! πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from