topic_geometry(1)

🌸 NAME 🌸

topic_geometry β€” the GRASS GIS geometry topic, aka the group chat where all the vector-and-raster-shape besties hang out. This is from the GRASS GIS User's Manual and honestly it's giving ✨ spatial transformation excellence ✨.


πŸŽ€ Topic: geometry πŸŽ€

Okay so bestie, listen. This topic is literally a whole friend group of modules that do things to the shape of your data β€” making mosaics, thinning lines, building triangulations, extruding flat things into 3D, the whole vibe. Here's the full roster, no cap, nobody's getting left out:

  • i.image.mosaic β€” Mosaics several images and extends colormap. πŸ–ΌοΈ
  • r.patch β€” Creates a composite raster map layer by using known category values from one (or more) map layer(s) to fill in areas of "no data" in another map layer. Patching the gaps like a true bestie. 🩹
  • r.thin β€” Thins non-null cells that denote linear features in a raster map layer. Snatched. πŸ’…
  • v.delaunay β€” Creates a Delaunay triangulation from an input vector map containing points or centroids. Triangles, but make it iconic. πŸ”Ί
  • v.drape β€” Converts 2D vector features to 3D by sampling of elevation raster map. Draping, not napping. πŸ˜΄βž‘οΈπŸ”οΈ
  • v.edit β€” Edits a vector map, allows adding, deleting and modifying selected vector features. Main character energy for your features. ✏️
  • v.extrude β€” Extrudes flat vector features to 3D vector features with defined height. Glow-up, but vertical. ⬆️
  • v.fill.holes β€” Fill holes in areas by keeping only outer boundaries
  • v.hull β€” Produces a 2D/3D convex hull for a given vector map. Wrapping your points up all cozy. πŸ«‚
  • v.in.region β€” Creates a vector polygon from the current region extent. Your region, but as a polygon. Periodt.
  • v.mkgrid β€” Creates a vector map of a user-defined grid. Grid = grid. Ate. πŸ”²
  • v.overlay β€” Overlays two vector maps offering clip, intersection, difference, symmetrical difference, union operators. The Venn diagram of it all. 🌈
  • v.parallel β€” Creates parallel line to input vector lines. Two lines, side by side, bestie behavior fr fr. πŸ‘―
  • v.patch β€” Creates a new vector map by combining other vector maps. Friendship is magic. ✨
  • v.perturb β€” Random location perturbations of vector points. Chaos, but make it spatial. 🎲
  • v.report β€” Reports geometry statistics for vector maps. Receipts! 🧾
  • v.segment β€” Creates points/segments from input vector lines and positions. Chopping lines into moments. βœ‚οΈ
  • v.select β€” Selects features from vector map (A) by features from other vector map (B). A said "only these ones" and B agreed. πŸ’–
  • v.split β€” Splits vector lines to shorter segments. We're going shorter, not ending anything, it's fine. 😭
  • v.to.3d β€” Performs transformation of 2D vector features to 3D. The 2D-to-3D pipeline is REAL. πŸ¦‹
  • v.to.lines β€” Converts vector polygons or points to lines.
  • v.to.points β€” Creates points along input lines in new vector map with 2 layers. Two layers, two vibes, both iconic. πŸ‘‘
  • v.type β€” Changes type of vector features. Rebranding era. πŸ’«
  • v.voronoi β€” Creates a Voronoi diagram constrained to the extents of the current region from an input vector map containing points or centroids. Cells upon cells upon cells. 🍯
See also the corresponding keyword geometry for additional references.

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This page is from GRASS GIS 8.4.2, Β© 2003-2025 GRASS Development Team, from the GRASS GIS 8.4.2 Reference Manual β€” so yeah, it's the topic_geometry(1) page in the GRASS 8.4.2 manual, and you found it, and you understood it. Slay. πŸ’…πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from