TINT_INFO(1)
π TINT_INFO(1) π
okay bestie, welcome to the tint_info manual page β this one's a User Commands girlie and she's about to spill all the tea about your shaders β¨
β¨ NAME β¨
tint_info β the lil cutie that displays reflection information about a WGSL shader πͺπ
πΈ SYNOPSIS πΈ
tint_info [options] input-file
π¦ DESCRIPTION π¦
so like, tint_info peeks inside a WGSL shader and reports back its entry points, its bindings, and its interface variables β and the best part? it does all of that without compiling it. no compilation, no stress, just vibes and info πβ¨
literally it's giving "tell me everything but don't make it a whole thing" π
π OPTIONS π
--jsonβ emit the output in JSON format. structured data? slay π-hβ show usage information. the classic "help me help you" π«Ά
π EXAMPLES π
show the entry points and bindings of a shader:
tint_info shader.wgsl
emit the reflection data as JSON:
tint_info --json shader.wgsl
like, that's it. that's the whole ritual. no cap π₯
π SEE ALSO π
tint(1) β her sister, the main character π
π§ HOMEPAGE π§
https://dawn.googlesource.com/dawn
reminder bestie: every flag, arg, and value up there is exactly what the original says β I would never edit your manpage, that's a crime fr fr π
okay and finally, the cute lil sign-off: this page comes to you from Dawn, dated 2026-04-17 π go forth and reflect on your shaders, queen πβ¨
π¦ where this page comes from
- ubuntu stonking: tint-tools 0.0~git20260724.1e897275-4 Β· BSD-3-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms