TACHYON-NOX(1)

✨ TACHYON-NOX(1) ✨

okay bestie, welcome to the tachyon-nox girlypop page β€” it's from section 1 of the Tachyon Manual, and it's literally the whole vibe. πŸ’…


πŸ’– NAME πŸ’–

tachyon-nox β€” a parallel/multiprocessor ray tracer with no X support. like, it renders, but it does not do windows. πŸ¦‹


🌸 SYNOPSIS 🌸

tachyon-nox modelfile [options]

πŸŽ€ DESCRIPTION πŸŽ€

okay so here's the tea: the valid options and the accepted formats are all down below. and whenever you see **, that means default behaviour, no cap. 🫢


πŸ“ Model file formats supported:

  • filename.dat β€” the model files that originated with this package. the OGs. πŸ‘‘
  • filaname.ac β€” AC3D model files. (yes, it's spelled like that, i'm not fixing it, that's just what the page says πŸ’€)
  • filename.nff β€” the NFF scene format used by Eric Haines' SPD. iconic crossover.

πŸ’Œ Message Options:

  • +V β€” verbose messages on ✨
  • -V β€” verbose messages off ** (this is the default, bestie)

πŸ”₯ Speed Tuning Options:

  • -raydepth xxx β€” maximum ray recursion depth πŸŒ€
  • -numthreads xxx β€” how many threads you wanna throw at it (** the default is auto-determined, she picks for you πŸ’…)
  • -nobounding β€” (yes, that's the whole option. no extra words. she's mysterious like that πŸ™ˆ)
  • -boundthresh xxx β€” the threshold (** default threshold is 16)

πŸ‘‘ Shading Options:

  • -fullshade β€” best quality rendering (and slowest) ** β€” the main character option fr
  • -mediumshade β€” good quality rendering, but no shadows
  • -lowshade β€” low quality rendering, preview (and fast)
  • -lowestshade β€” worst quality rendering, preview (and fastest) β€” it's giving "i just need to see if it works"

🌈 Lighting Options:

  • -rescale_lights xxx β€” rescale light intensity values by the specified factor. (heads up: this happens before the other lighting overrides take effect, so order matters bestie 🫢)
  • -auto_skylight xxx β€” force use of ambient occlusion lighting, auto-rescaling direct light sources to compensate for the ambient occlusion factor. (pro tip from the page itself: use value 0.7 as a good starting point ✨)
  • -add_skylight xxx β€” force use of ambient occlusion lighting, manually-rescaling direct light sources to compensate for the ambient occlusion factor
  • -skylight_samples xxx β€” number of sample rays to shoot 🏹

πŸ’… Specular Highlight Shading Options:

  • -shade_phong β€” Phong specular highlights
  • -shade_blinn β€” Blinn's specular highlights **
  • -shade_blinn_fast β€” fast approximation to Blinn's highlights ⚑
  • -shade_nullphong β€” disable specular highlights. no shine. matte era. 🧚

πŸ¦‹ Transparency Shading Options:

  • -trans_max_surfaces xxx β€” limit the number of transparent surfaces shown to the number specified
  • -trans_orig β€” original implementation **
  • -trans_raster3d β€” Raster3D angle-based opacity modulation
  • -trans_vmd β€” opacity post-multiply used by VMD

🌸 Transparent Surface Shadowing Options:

  • -shadow_filter_on β€” transparent objects cast shadows **
  • -shadow_filter_off β€” transparent objects do not cast shadows

🌫️ Fog Shading Options:

  • -fog_radial β€” radial fog implementation **
  • -fog_vmd β€” planar OpenGL-like fog used by VMD

πŸ”„ Surface Normal/Winding Order Fixup Mode:

  • -normalfixup [off|flip|guess] β€” (** off is default, periodt)

⭐ Antialiasing Options:

  • -aasamples xxx β€” maximum supersamples taken per pixel (** default is 0, or scene file determined β€” she'll decide, honestly)

πŸ“Έ Output Options:

  • -res Xres Yres β€” override scene-defined output image size
  • -o outfile.tga β€” set output file name
  • -clamp β€” clamp pixel values to [0 to 1) **
  • -normalize β€” normalize pixel values to [0 to 1)
  • -gamma val β€” normalize apply gamma correction
  • -format BMP β€” 24-bit Windows BMP (uncompressed)
  • -format JPEG β€” 24-bit JPEG (compressed, but lossy 😭)
  • -format PNG β€” 24-bit PNG (compressed, lossless πŸ’–)
  • -format PPM β€” 24-bit PPM (uncompressed)
  • -format PPM48 β€” 48-bit PPM (uncompressed)
  • -format PSD48 β€” 48-bit PSD (uncompressed)
  • -format RGB β€” 24-bit SGI RGB (uncompressed)
  • -format TARGA β€” 24-bit Targa (uncompressed) **

  • -camfile filename.cam β€” animate using a file of camera positions
  • -nosave β€” disable writing of output frames to disk (only used for doing real-time rendering, iykyk)

πŸ•ΉοΈ Interactive Spaceball/SpaceNavigator Control:

  • -spaceball β€” enable Spaceball/SpaceNavigator camera flight πŸš€
  • -spaceballport serialportdevicename β€” (only for serial devices, bestie)

πŸ†˜ Getting Help:

  • -help β€” display help message and exit
  • -version β€” display version string and exit
  • -banner β€” display banner and exit

πŸ’€ reminder: -fullshade is the prettiest and the slowest, and -lowestshade is the ugliest and the fastest. pick your fighter.

that's the whole page, you ate it, no notes. πŸ’œ

β€” this was Tachyon (Debian 0.99~b6+dsx-1...) and the dates said February 2026, so yeah, she's serving TACHYON-NOX(1) energy. mwah. πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from